Browse all books

Other editions of book Video Games: From Concept to Consumer

  • Video Games: From Concept to Consumer

    Kevin Cunningham

    Paperback (Children's Press, Sept. 1, 2013)
    Find out how large teams of specialized workers come together to design, plan, and program today's cutting edge video games.Calling All Innovators series introduces students to careers in science and technology. The complex text allows readers (Grades 5-8) to determine the main idea and explain how it is supported by key details. With advanced HD graphics, motion controls, and 3-D images, video games have come a long way since their earliest days. While these games are fun to play, making them is no simple process.
    W
  • Video Games: From Concept to Consumer

    Kevin Cunningham

    Library Binding (Childrens Pr, Sept. 1, 2013)
    With advanced HD graphics, motion controls, and 3-D images, video games have come a long way since their earliest days. While these games are fun to play, making them is no simple process. Readers will see how large teams of specialized workers come together to design, plan, and program today's cutting edge video games.
    R