Mysteria
R.A. Carson
eBook
Alternate history with a twist of fantasy. Book 3 of the Immortia series.In the seventeenth century B.C. Meru flees from his Egyptian enemies, travelling to the Academy at Atlantis. He hopes to learn the magical mysteries from the greatest magicians of his age, but they don't want him there. Increasingly frustrated at being called a 'child', a foreigner, Meru tries desperate measures to fit in, and finds that bull jumping is harder than it looks. The very qualities which helped him win his war against the evil Setites now guarantee his failure. Sometimes the hardest thing is learning how to lose. Unfortunately if there's one thing Meru can't stand, it's losing.Mysteria is a novella appropriate for middle readers, young adults and adults. It is set in a magical version of ancient Bronze Age Atlantis during the twelfth dynasty.