KKMT find something happening at the Old Queenslander. They must decode the messages, find the next clue, and save their friends from a life of crime... Bedtime curfew brings their mission to a close but a kind deed and a board game change their focus and give them a dangerous challenge.
Paperback
(CreateSpace Independent Publishing Platform, June 10, 1999)
KKMT find something happening at the Old Queenslander. They must decode the messages, find the next clue, and save their friends from a life of crime... Bedtime curfew brings their mission to a close but a kind deed and a board game change their focus and give them a dangerous challenge.