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Other editions of book The Eight Walls of Rogar

  • The Eight Walls of Rogar: An Epic Fantasy Adventure

    William Woodward

    language (William Woodward, Feb. 4, 2014)
    The Eight Walls of Rogar chronicles the adventures of a rather bookish young man named Andaris Rocaren. It's a coming-of-age tale which begins to unfold in the weeks following Mr. Rocaren's seventeenth birthday. Desperate to escape a life of meaningless drudgery behind the plow, he leaves the safety of his secluded valley town and ventures alone into the uncharted depths of an ancient forest, the heart of which is said to be twisted and black. Choosing to ignore the counsel of his more sensible nature, Andaris is drawn ever deeper, lured by the tantalizing splendor of distant mountains, the sheer peaks of which purportedly stand sentinel over a land long steeped in mystery. What ensues is more remarkable than anything even he could have imagined. Andaris goes looking for adventure.... What he finds is a world in the midst of tidal change, an extraordinary place where he encounters all manner of extraordinary things—vast landscapes teeming with flora and fauna capable of firing the most malnourished of imaginations. Danger lurks around every bend, a heady amalgam of sword and sorcery which threatens to bring his young life to an abrupt end. Indeed, if not for a very fortuitous encounter with a band of travelers who turn out to be much more than meets the eye, it surely would have. Gaven, Ashel, and Trilla seem destined to become fast friends, the sort of companions he’d always wanted but never thought he’d have. The Lost One and his army of shapelings are preparing to march against Rogar’s western border—the only thing standing between them and the green, fertile lands to the East. The balance of power is shifting. Despite the debt of blood owed to them by their Sokerran neighbors, the Alderi Shune fear they will be made to stand alone. No one speaks of defeat, but it is on the tip of every tongue. For the first time since they were constructed, more than a thousand years ago, the impossible is about to happen: The Eight Walls of Rogar are about to fall. The scales could tip in either direction, depending, oddly enough, on the choices of a rather bookish young man named Andaris Rocaren.
  • The Eight Walls of Rogar

    William Woodward

    (CreateSpace Independent Publishing Platform, Sept. 1, 2014)
    The Eight Walls of Rogar is the first book in The Lost Kingdoms of Laotswend trilogy, its pages chronicling the adventures and coming-of-age of a rather bookish young man named Andaris Rocaren. The story unfolds in the weeks following Andaris’ seventeenth name day: Desperate to escape a life of meaningless drudgery behind the plow, he leaves the safety of his secluded valley town and ventures alone into the uncharted depths of an ancient forest, the heart of which is said to be twisted and black. Choosing to ignore the counsel of his more sensible nature, he is drawn ever onward, lured by the tantalizing splendor of distant mountains, the sheer peaks of which purportedly stand sentinel over a land long steeped in mystery. What he discovers is more remarkable than anything even he could have envisioned. Andaris goes looking for adventure.... What he finds is a world in the midst of tidal change, an extraordinary place where he encounters all manner of extraordinary things—vast landscapes teeming with flora and fauna capable of firing the most malnourished of imaginations. To be sure, danger lurks around every bend, a heady amalgam of sword and sorcery which threatens to bring his young life to an untimely end. Indeed, if not for a very fortuitous encounter (namely the crossing of paths with a band of travelers who turn out to be much more than meets the eye), it surely would have. Gaven, Ashel, and Trilla seem fated to become fast friends, the sort of companions he’d always wanted, but never thought he’d have. Needless to say, epic fantasy ensues: The Lost One and his army of shapelings are preparing to march against Rogar’s western border—the only thing standing between them and the green, fertile lands to the East. The balance of power is shifting. Despite the debt of blood owed them by their Sokerran neighbors, the Alderi Shune fear they will be made to stand alone. No one speaks of defeat, but it is on the tip of every tongue. For the first time since they were raised, more than a thousand years ago, the impossible is about to happen: The Eight Walls of Rogar are about to fall. The scales could tip in either direction, depending, oddly enough, on the choices of a rather bookish young man named Andaris Rocaren. You will forgive me, intrepid reader, if I now take the opportunity to formally invite you to join in the fun, to accompany young Andaris and his fellows into and out of the kingdoms of Nelvin, Mindere, Sokerra, and Rogar. Over hill, dell, and stream you shall go, hiking through rugged mountain ranges heavy with snow, into subterranean catacombs whose unplumbed fathoms are illumined by naught but the guttering flames of your makeshift torch, until you reach, at long last, and in just the nick of time, the battered gates of a once great civilization on the brink of war!
  • The Eight Walls of Rogar

    William Woodward

    (AuthorHouse, Feb. 14, 2006)
    The Eight Walls of Rogar is the first in a series focusing on the adventures and coming-of-age of an awkward young man named Andaris Rocaren. It's about an epic struggle of good versus evil, self-discovery, and the triumph of the human spirit over adversity. The story unfolds in the weeks following Andaris' seventeenth birthday.. Desperate to escape a life of meaningless drudgery behind the plow, he leaves the safety of his secluded valley town and ventures alone into the unexplored depths of Fingar Forest, the heart of which is said to be twisted and black, towards a distant land long steeped in mystery.. What ensues is more remarkable than anything even he could have imagined. He goes looking for adventure. What he finds is a whole new world full of mystical creatures that are only supposed to exist in storybooks-a world in the midst of great change.. The Lost One and his army of shapelings are preparing to march against Rogar's western border. The balance of power is shifting. Despite the debt of blood owed to them by their Sokerran neighbors, the Alderi Shune fear they will be made to stand alone. No one speaks of defeat, but it is on the tip of every tongue. For the first time since their construction, more than a thousand years ago, the Eight Walls may not be strong enough to repel the attack. The scales could tip either direction, depending, oddly enough.on the choices of an awkward young man named Andaris Rocaren.
  • The Eight Walls of Rogar: An Epic Fantasy Adventure Series!: The Lost Kingdoms of Laotswend Trilogy, Book One

    William Woodward, Melissa Chatwood, Billy Coury

    The story unfolds in the weeks following Andaris' 17th name day: Desperate to escape a life of meaningless drudgery behind the plow, he leaves the safety of his secluded valley town and ventures alone into the uncharted depths of an ancient forest, the heart of which is said to be twisted and black. Choosing to ignore the counsel of his more sensible nature, he is drawn ever onward, lured by the tantalizing splendor of distant mountains, the sheer peaks of which purportedly stand sentinel over a land long steeped in mystery. What ensues is more remarkable than anything even he could have envisioned. Andaris goes looking for adventure. What he finds is a world in the midst of tidal change, an extraordinary place where he encounters all manner of extraordinary things - vast landscapes teeming with flora and fauna capable of firing the most malnourished of imaginations. To be sure, danger lurks around every bend, a heady amalgam of sword and sorcery that threatens to bring his young life to an abrupt end. Indeed, if not for a very fortuitous encounter, namely the crossing of paths with a band of travelers who turn out to be much more than meets the eye, it surely would have. Gaven, Ashel, and Trilla seem fated to become fast friends, the sort of companions he'd always wanted, but never thought he'd have. The Lost One and his army of shapelings are preparing to march against Rogar's western border - the only thing standing between them and the green, fertile lands to the East. The balance of power is shifting. Despite the debt of blood owed them by their Sokerran neighbors, the Alderi Shune fear they will be made to stand alone. No one speaks of defeat, but it is on the tip of every tongue. For the first time since they were raised, more than a thousand years ago, the impossible is about to happen: The Eight Walls of Rogar are about to fall.