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Other editions of book Changing Kids' Games

  • Changing Kids' Games

    G. S. Don Morris, Jim Stiehl

    Paperback (Human Kinetics, Sept. 1, 1998)
    Helps physical education teachers plan, modify, present, and evaluate movement games for children of all abilities in grades K-8. Outlines step-by-step procedures for modifying games, shows how to involve others in games-changing efforts, and gives instructions on some 40 games in chapters on adventure, academic, and international games, and old favorites. Annotation c. by Book News, Inc., Portland, Or.
  • Changing Kids' Games

    G.S. Don Morris, Jim Stiehl

    Paperback (Human Kinetics Pub, Jan. 1, 1989)
    The first edition of Changing Kids' Games broke new ground-it changed attitudes about physical education by showing teachers how to modify games to suit all children's developmental needs. Kids love it. Teachers know it works. Now, the new edition of this cutting-edge guide keeps its basic approach while providing updated content to meet the needs of today's physical education classes. This expertly illustrated, easy-to-follow book helps you select, plan, modify, present, and evaluate movement games to fit your purposes, values, teaching styles, and resources. But most important, it helps you meet the needs, abilities, and interests of your players-especially children ages 5-13. This valuable resource presents a wealth of games, all of which use movement as either the primary ingredient or motivator. The book shows you how to recognize when it would be useful to modify a game, customize any game to suit any group or kid in almost any situation, develop game creation into a 3-step process that anyone can do, create games that teach specific skills, and teach sports by analyzing the skills needed. Changing Kids' Games includes 20 tables that readers can use to simplify the process of games analysis and modification. It also describes 5 tools you can use to help students learn to modify games. Part One outlines step-by-step procedures for modifying games and shows how to involve others in games-changing efforts. It also presents the "Games for Understanding" approach, which uses game strategy analysis to motivate kids to master required skills. This part includes practice games that illustrate how to develop the Games for Understanding method. Part Two offers 39 more games and possible variations of those games. Many new games are included in the categories of adventure games, academic games, international games, and old favorites.