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Other editions of book The Candy Shop War, Book 2: Arcade Catastrophe

  • The Candy Shop War, Book 2: Arcade Catastrophe

    Brandon Mull, R.C. Bray, Shadow Mountain

    Audiobook (Shadow Mountain, April 12, 2013)
    It will take more than magical candy to win this war! Something fishy is going on at the new amusement center in Walnut Hills. The trouble seems linked to the mysterious disappearance of Mozag and John Dar, who have spent their lives policing the magical community. When Nate and his friends are asked to help investigate, they discover kids feverishly playing arcade games in an effort to win enough tickets to redeem one of four stamps: jets, tanks, submarines, and racecars. Rumor has it that the stamps are definitely worth it. But what do they do? The kids soon discover that the owner of Arcadeland is recruiting members for four different clubs. When each club is filled, he will begin his quest to retrieve a magical talisman of almost unimaginable power. With John Dart and Mozag sidelined, will Nate, Summer, Trevor, Pigeon, and their new friend, Lindy, find a way to save the day? Find out in this sweetest adventure ever!
  • Arcade Catastrophe

    Brandon Mull

    Paperback (Aladdin, June 10, 2014)
    Arcadeland is full of magical secrets as well as fun and games in the second book in the Candy Shop War series, from the #1 New York Times bestselling author of the Beyonders and Fablehaven series.Nate and his friends already know Mrs. White, the owner of the Sweet Tooth Ice Cream & Candy Shoppe, where the treats are magical in addition to delicious. And now they’re introduced to Mrs. White’s brother, Mr. White, who owns a local amusement center called Arcadeland. At Arcadeland, kids can play games and earn thousands of tickets that are redeemable for one of four kinds of stamps: jets, tanks, subs, and racecars. Could it be true that these stamps allow kids to fly through the air? Or breathe underwater? Or run faster than a car? But Mr. White is hiding a secret: when all four stamp clubs are filled, he will be able to retrieve perhaps the most powerful talisman ever. For Nate and his friends, it will take more than candy to fight and win this war!
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  • The Candy Shop War, Vol. 2: Arcade Catastrophe

    Brandon Mull

    eBook (Shadow Mountain, Oct. 23, 2012)
    It will take more than magical candy to win this war!Something fishy is going on at the new amusement center in Walnut Hills. The trouble seems linked to the mysterious disappearance of Mozag and John Dar, who have spent their lives policing the magical community. When Nate and his friends are asked to help investigate, they discover kids feverishly playing arcade games in an effort to win enough tickets to redeem one of four stamps: jets, tanks, submarines, and racecars.Rumor has it that the stamps are definitely worth it. But what do they do?The kids soon discover that the owner of Arcadeland is recruiting members for four different clubs. When each club is filled, he will begin his quest to retrieve a magical talisman of almost unimaginable power. With John Dart and Mozag sidelined, will Nate, Summer, Trevor, Pigeon, and their new friend Lindy, find a way to save the day? Find out in this sweetest adventure ever!
  • The Candy Shop War, Book 2: Arcade Catastrophe

    Brandon Mull

    Hardcover (Shadow Mountain, Oct. 23, 2012)
    The long-awaited sequel to The Candy Shop War! In The Candy Shop War, friends Nate, Summer, Trevor, and Pigeon met the evil magician Belinda White, whose magical confections enabled the kids to do incredible feats of strength and magic. In the sequel, Nate and his friends meet Mrs. White s brother Mr. White who owns Arcadeland, a local amusement center. At Arcadeland, kids can play games and earn thousands of tickets, which are redeemable for one of four kinds of stamps jets, tanks, subs, and racecars. Could it be true that these stamps allow kids to fly through the air? Or breathe underwater? Or run faster than a car? But Mr. White is hiding a secret: when all four clubs are filled, he will be able to retrieve perhaps the most powerful talisman ever. For Nate and his friends, it will take more than candy to fight and win this war!
    X
  • The Candy Shop War, Book 2: Arcade Catastrophe

    Brandon Mull

    Audio CD (Shadow Mountain, Oct. 23, 2012)
    The long-awaited sequel to The Candy Shop War! In The Candy Shop War, friends Nate, Summer, Trevor, and Pigeon met the evil magician Belinda White, whose magical confections enabled the kids to do incredible feats of strength and magic. In the sequel, Nate and his friends meet Mrs. White s brother Mr. White who owns Arcadeland, a local amusement center. At Arcadeland, kids can play games and earn thousands of tickets, which are redeemable for one of four kinds of stamps jets, tanks, subs, and racecars. Could it be true that these stamps allow kids to fly through the air? Or breathe underwater? Or run faster than a car? But Mr. White is hiding a secret: when all four clubs are filled, he will be able to retrieve perhaps the most powerful talisman ever. For Nate and his friends, it will take more than candy to fight and win this war!
    Y
  • The Candy Shop War, Book 2: The Arcade Catastrophe by Brandon Mull

    Brandon Mull

    Hardcover (Shadow Mountain, Oct. 23, 2012)
    Excellent Book
  • Arcade Catastrophe BY Mull, Brandon

    Brandon Mull

    Paperback (Aladdin Paperbacks 2014, )
    [ Arcade Catastrophe BY Mull, Brandon ( Author ) ] { Paperback } 2014