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Other editions of book MAR, Vol. 6

  • MAR, Vol. 6

    Nobuyuki Anzai

    (VIZ Media LLC, March 21, 2006)
    A junior high loser enters the vivid world of his dreams where, at last, he is a hero!Ginta Toramizu is a 14-year-old kid in junior high school who doesn't have a lot going for him: he's near-sighted, doesn't do well in school, he's not good at sports, and to top it off-he's short! But Ginta is a dreamer and has had the same dream 102 times: it's always in the same fantasy world where he is a hero blessed with all the special abilities he lacks in real life.Then one day a supernatural figure appears at his school and summons him-to the world of his dreams! In this strange universe filled with magic and wonder, he is strong, tough, agile-and he can see without his glasses! Thus, Ginta begins a quest in search for the magical items known as Arms, one of which may have the power to send him home. Joining him on this epic journey are his companion Jack and the valuable living, talking, mustachioed iron-ball weapon known as "Babbo", which everybody wants but, it seems, only Ginta can possess!
  • MÄR, Vol. 6

    Nobuyuki Anzai

    language (VIZ Media: Action, May 21, 2013)
    The epic clash of the War Game continues as Ginta and his Mär teammates face off with the deadly Chess Pieces to save Mär Heaven! During a break between battles, Ginta overhears the men discussing their leader, who died in the previous war against the Chess Pieces. This "Boss" sounds eerily familiar, and Ginta soon realizes that they're talking about his dad! But with the next fight against the Chess Piece Kannochi coming up, Ginta can't afford to get distracted. Can Ginta pull off a win, or will a dark curse make him follow his father's footsteps…into death?