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Books with title Worlds Collide: Book 10 of The Crafters' Club Series

  • Worlds Collide: Book 10 of The Crafters' Club Series

    Louise Guy

    language (Go Direct Publishing Pty Ltd, Nov. 1, 2017)
    Responding to an unfamiliar cry for help, not only puts the Crafters’ Club members in danger but confirms they are not alone in the Minecraft world. Mob encounters, glitches, foreign visitors, and unknown maps ensure this Crafters’ Club adventure is the most unpredictable yet.World's Collides is the first Crafters' Club special edition and tenth book in The Crafters' Club Series
  • The End: Book Nine of The Crafters' Club Series

    Louise Guy

    language (Go Direct Publishing Pty Ltd, Nov. 15, 2016)
    Attempting to travel to the End brings unexpected mob encounters, heart-stopping battles, and an extremely difficult decision for Jamie and Sam. Overcoming these challenges is only the first step. If they are successful they will face the hardest task of all. Kill the ender dragon, or be defeated and never again return to the Minecraft world. Do the Crafters’ Club members have the skills to complete their mission and live to have another Minecraft adventure, or is this really the end?The End is the ninth book in the ten-part Crafters' Club Series. Suitable for 7-10 year olds and older Minecraft fans.
  • Two Worlds: The Crafters' Club Series, Book 1

    Louise Guy, Scott F. Guinn, Go Direct Publishing Pty Ltd

    Audiobook (Go Direct Publishing Pty Ltd, Feb. 27, 2018)
    Finding a real-life portal provides Crafters' Club members JJ, Jamie, Charli, and Annie a doorway into the world of their favorite video game, Minecraft. Propelled by the portal into a Minecraft map, a thrilling, heart-racing adventure unfolds. Survival is their utmost priority as they learn to craft supplies, stay safe from mobs, and exist in a foreign land. Will teamwork, friendship, and courage be enough to ultimately guide them home? Two Worlds is the first book in the Crafters' Club series. The series is aimed at six- to 10-year-olds and will also appeal to a broader age range of Minecraft fans.
  • The Secret: Book Seven of The Crafters' Club Series

    Louise Guy

    language (Go Direct Publishing Pty Ltd, July 1, 2016)
    An exciting birthday adventure turns disastrous when a real-world player infiltrates the Minecraft map. Mobs are the last thing on the club members' minds as they scheme to outwit this uninvited yet dangerous guest. Can the Crafters’ Club protect the Minecraft world, avoid a fatal attack, and preserve their most precious secret?The ten-part Crafters' Club Series is suitable for children aged 7-10.
  • Two Worlds: Book One of The Crafters' Club Series

    Louise Guy

    Paperback (Go Direct Publishing Pty Ltd, Aug. 2, 2015)
    Finding a real-life portal provides Crafters' Club members, JJ, Jamie, Charli and Annie a doorway into the world of their favorite video game, Minecraft. Propelled by the portal into a Minecraft map, a trilling, heart-racing adventure unfolds. Survival is their utmost priority as they learn to craft supplies, stay safe from mobs and exist in a foreign land. Will teamwork, friendship and courage be enough to ultimately guide them home? Two Worlds is the first book in The Crafters' Club Series. The series is aimed at 7 to 10 year olds and will also appeal to a broader age range of Minecraft fans.
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  • Lost: Book Three of The Crafters' Club Series

    Louise Guy

    eBook (Go Direct Publishing Pty Ltd, Sept. 1, 2015)
    When The Crafter’s Club members decide to bring their villager friend Toby into the real world, their excitement turns to dread. Toby has disappeared and things have gone terribly wrong. How will they explain the situation to the villagers? With JJ and Charli unable to help, Annie and Jamie must mount a rescue mission. Can Annie find the courage to help Jamie save their friends?Suitable for children aged 7-10, Lost is the third book in the ten-part Crafters' Club Series.
  • The Secret: Book Seven of The Crafters' Club Series

    Louise Guy

    Paperback (Go Direct Publishing Pty Ltd, June 27, 2016)
    An exciting birthday adventure turns disastrous when a real-world player infiltrates the Minecraft map. Mobs are the last thing on the club members' minds as they scheme to outwit this uninvited yet dangerous guest. Can the Crafters’ Club protect the Minecraft world, avoid a fatal attack, and preserve their most precious secret?
    P
  • The End: Book Nine of The Crafters' Club Series

    Louise Guy

    Paperback (Go Direct Publishing Pty Ltd, Nov. 17, 2016)
    Attempting to travel to the End brings unexpected mob encounters, heart-stopping battles, and an extremely difficult decision for Jamie and Sam. Overcoming these challenges is only the first step. If they are successful they will face the hardest task of all. Kill the ender dragon, or be defeated and never again return to the Minecraft world. Do the Crafters’ Club members have the skills to complete their mission and live to have another Minecraft adventure, or is this really the end?
    U
  • Lost: Book Three of The Crafters' Club Series

    Louise Guy

    Paperback (Go Direct Publishing Pty Ltd, Aug. 14, 2015)
    When The Crafter’s Club members decide to bring their villager friend Toby into the real world, their excitement turns to dread. Toby has disappeared and things have gone terribly wrong. How will they explain the situation to the villagers? With JJ and Charli unable to help, Annie and Jamie must mount a rescue mission. Can Annie find the courage to help Jamie save their friends?
    N
  • Lost: Book Three of The Crafters' Club Series

    Louise Guy

    (Go Direct Publishing Pty Ltd, Aug. 14, 2015)
    None
  • Two Worlds: Book One of The Crafters' Club Series by Louise Guy

    Louise Guy

    Paperback (Go Direct Publishing Pty Ltd, July 6, 1683)
    None