Virtual War
Gloria Skurzynski
Mass Market Paperback
(Simon Pulse, Feb. 1, 1999)
Imagine a life of virtual reality -- a childhood contained in a controlled environment, with no human contact. Corgan has been genetically engineered for quick reflexes, high intelligence, and physical superiority. He is unbeatable in battle. But he lives his life in a lonely module. What is a real sunset like? Or a friend? When he meets fellow teens Sharla and Brig, Corgan begins to doubt the Federation, whose decisions he has unquestioningly obeyed. Life outside virtual reality may be for him. His fourteen years of training are about to end as the real challenge approaches. But he can't lose focus now: He must win a virtual war, or the Western Hemisphere will be lost forever.
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