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Books with title Video Game Hero

  • Video Game Hero

    Peter Mulkey

    language (, June 4, 2014)
    Peter and Kyle are looking for a new and exciting video game to play on a typical Saturday afternoon. But they get more than they bargained for when they purchase "Knights of the Blue Mist." Before they know it, Peter and Kyle aren't just playing the game; they're in the game! Now, with the help of some strong warriors and a mysterious sorceress, they have to save the kingdom from wild monsters and an evil prince. And maybe, just maybe, find their way home.Video Game Hero is an entertaining story that is great for both kids and adults. * Age Level: 9 - 12 * * Grade Level: 4th and up * Length: 11300 words
  • Barbie Video Game Hero #1

    Tini Howard, Jules Rivera

    language (Papercutz, Oct. 3, 2017)
    Inspired by the all-new movie, “Barbie: Video Game Hero,” Barbie magically gets pulled into her favorite roller-skating video game. When her new friend Kris takes a shortcut in a race with Barbie and the roller-skating princess, Bella, he accidentally falls through a mysterious hold caused by a broken line of code and disappears! Barbie, Bella, and their friends must team up and work together to fix the code and power-up through the levels to track down Kris before the hole swallows up the entire game!
  • Video Games

    Daniel Cohen

    Paperback (Pocket Books, Sept. 1, 1982)
    Traces the history of video games, compares the major game systems, and explains how the games are created
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  • V.G. Heroes: Video Game Heroes

    Jason Delfino, Carlos Malbrew

    eBook (, Sept. 19, 2018)
    Press start! Two game playing orphan boys are about to have their lives and XP changed when four beings from the world of video games come to ours! But they didn't come alone .The vile villains known as Glitchers are prepared to wreak havoc in our world one arcade at a time! Can Noob, Cheat, Trophy, and Boss save us all from the glitchers while finding their way back home to the realm of console city??? Press start, choose your favorite character and get ready to play with the V.G. Heroes!
  • Video Games

    Virginia Loh-Hagan

    (45th Parallel Press, Jan. 1, 2021)
    We're spilling the tea on the latest trends. Curious about the lives of influencers? Want to know more about esports or game streaming? Read more to be in the know. This high-interest series is written at a low readability to aid struggling readers. Each book includes educational sidebars, throwback biographies of "OG" influencers, fast facts, and social media challenges, as well as a table of contents, glossary of keywords, index, and author biography.
  • Video Game

    Jessica Arnold

    language (Marquette Press, May 4, 2013)
    Max loves games. When he hears about the Play Box, he convinces his father to buy it. The latest in video game systems, the Play Box is everything Max dreams of when it comes to gaming. Little does Max know that the Play Box does more than just play games!Written and illustrated by Jessica Arnold, Video Game has fifteen color illustrations. Jessica is the author of children's fiction books "Nobody Can Take My Happy Away" and "I am Good at Lots of Things."Find out if the Play Box is worthy of its $250 price tag!
  • Barbie Video Game Hero #1

    Tini Howard, Jules Rivera

    Paperback (Papercutz, Oct. 10, 2017)
    Inspired by the all-new movie, “Barbie: Video Game Hero,” Barbie magically gets pulled into her favorite roller-skating video game. When her new friend Kris takes a shortcut in a race with Barbie and the roller-skating princess, Bella, he accidentally falls through a mysterious hold caused by a broken line of code and disappears! Barbie, Bella, and their friends must team up and work together to fix the code and power-up through the levels to track down Kris before the hole swallows up the entire game!
    Q
  • Barbie Video Game Hero #1

    Tini Howard, Jules Rivera

    Hardcover (Papercutz, Oct. 10, 2017)
    Inspired by the all-new movie, “Barbie: Video Game Hero,” Barbie magically gets pulled into her favorite roller-skating video game. When her new friend Kris takes a shortcut in a race with Barbie and the roller-skating princess, Bella, he accidentally falls through a mysterious hold caused by a broken line of code and disappears! Barbie, Bella, and their friends must team up and work together to fix the code and power-up through the levels to track down Kris before the hole swallows up the entire game!
    Q
  • Video Games

    Ashley James

    language (, Dec. 6, 2017)
    Video Games are a great way for my little Aspie to use his imagination, problem solve, and gain confidence. Come explore the ups and downs of his experience with gaming.
  • Video Games

    Lisa McCoy

    language (Ferguson Pub, July 1, 2010)
    Video games are one of today's most popular forms of entertainment. According to the Entertainment Software Association, the U.S. computer and video game industry had software sales of $9.5 billion in 2007—an increase of more than 300 percent since 1996. Two major trends are the growth of mobile gaming and online gaming. Producing and selling successful video games is a huge collaborative effort, often requiring the skills of numerous artists, marketing specialists, musicians, producers, programmers, salespeople, and writers. Video Games examines the complexities of this highly creative industry and identifies what it takes to succeed. Featuring essential information everyone in the field should know, fast facts, tips for effective business communications and networking, and much more, this helpful new resource is written in conversational language from an insider's perspective. It provides a capsule history of video games as well as an overview of the current state of the gaming industry, a breakdown of key jobs in this field, and an extensive glossary with industry jargon.
  • Video Games

    Chris Jozefowicz

    Paperback (Gareth Stevens Pub Hi-Lo Must reads, July 1, 2009)
    Get ready for the third group of the popular The Ultimate 10 series, which highlights the best from the world of entertainment. Designed for reluctant readers, each book in the series is divided into 10 user-friendly sections filled with sidebar features, fun fact boxes, stats, quotes, and more!
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  • Video Games

    Jeanne Sturm

    Paperback (Rourke Educational Media, Aug. 1, 2008)
    This Book Describes The Most Current And Popular Video Games, The History Of Video Games, How They Work, And The Impact They Might Have On Our Future.
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