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Books with title The Game Of Sunken Places

  • The Game of Sunken Places

    M.T. Anderson, Marc Cashman, Listening Library

    Audible Audiobook (Listening Library, Dec. 12, 2005)
    When Brian and Gregory receive an invitation to stay at a distant relative's strange manse...well, they should know better than to go, since this is a middle-grade adventure novel. But they go anyway. Why not? Once there, they stumble upon The Game of Sunken Places, a board game that mirrors a greater game for which they have suddenly become players. Soon the boys are dealing with attitudinal trolls, warring kingdoms, and some very starchy britches. Luckily, they have wit, deadpan observation, and a keen sense of adventure on their side.
  • The Game of Sunken Places

    M. T. Anderson

    Hardcover (Scholastic Press, March 15, 2004)
    When two boys stay with an eccentric relative at his mansion in rural Vermont, they discover an old-fashioned board game that draws them into a mysterious adventure.
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  • The Game Of Sunken Places

    M.T. Anderson

    Paperback (Scholastic Paperbacks, Sept. 1, 2005)
    "Jazzier than Susan Cooper, funnier than Philip Pullman, this is a highly original and enormously entertaining read"--New York Times Book Review.When Brian and Gregory receive an invitation to stay at a distant relative's strange manse . . . well, they should know better than to go, since this is a middle-grade adventure novel. But they go anyway. Why not? Once there, they stumble upon The Game of Sunken Places, a board game that mirrors a greater game in which they have suddenly become players. Soon the boys are dealing with attitudinal trolls, warring kingdoms, and some very starchy britches. Luckily, they have wit, deadpan observation, and a keen sense of adventure on their side.
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  • The Game Of Sunken Places

    M.T. Anderson

    Hardcover (Scholastic Press, July 1, 2004)
    From the best-selling, award-winning author of FEED comes a fantastic, fun, and funny middle-grade adventure starring two of the most disarmingly deadpan boys you'll ever meetWhen Brian and Gregory receive an invitation to stay at a distant relative's strange manse . . . well, they should know better than to go, since this is a middle-grade adventure novel. But they go anyway. Why not? Once there, they stumble upon The Game of Sunken Places, a board game that mirrors a greater game for which they have suddenly became players. Soon the boys are dealing with attitudinal trolls, warring kingdoms, and some very starchy britches. Luckily, they have wit, deadpan observation, and a keen sense of adventure on their side.
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  • The Norumbegan Quartet #1: The Game of Sunken Places

    M.T. Anderson

    eBook (Scholastic Paperbacks, June 1, 2010)
    From bestselling and National Book Award-winning author M. T. Anderson comes the paperback reissue of a middle-grade adventure starring two of the most disarmingly deadpan boys you'll ever meet.When Brian and Gregory receive an invitation to stay at a distant relative's strange manse . . . well, they should know better than to go, but since this is a middle-grade adventure novel, they go anyway. Why not? Once there, they stumble upon The Game of Sunken Places, a board game that mirrors a greater game for which they have suddenly became players. Soon the boys are dealing with attitudinal trolls, warring kingdoms, and some very starchy britches. Luckily, they have wit, deadpan observation, and a keen sense of adventure on their side.
  • The Game Of Sunken Places

    M. T. Anderson

    Library Binding (Turtleback, May 1, 2010)
    FOR USE IN SCHOOLS AND LIBRARIES ONLY. When Brian and Gregory are invited to stay at a distant relative's strange mansion, they should know better than to go because trips to relatives' houses rarely go well. But they go anyway. Soon, they stumble into the Game of Sunken Places, a board game that mirrors a greater game for which they have become players, an adventure that goes far beyond the board.
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  • The Game of Sunken Places

    M.T. Anderson, Marc Cashman

    Audio CD (Listening Library (Audio), Dec. 13, 2005)
    When Brian and Gregory receive an invitation to stay at a distant relative’s strange mansion . . . well, they should know better than to go. Trips to distant relatives’ strange mansions rarely go well. And this mansion is even stranger than most. Uncle Max doesn’t really know what century he’s in. The butler boils socks. And the attic houses the Game of Sunken Places.Is the Game of Sunken Places an ordinary board game? Hardly! The Game of Sunken Places looks like a board game. And most of the time it acts like a board game. But from the moment Brian and Gregory start playing, they are caught up in an adventure that goes far beyond the board. Soon the boys are dealing with attitudinal trolls, warring kingdoms, and some very starchy britches. Luckily, Brian and Gregory have wit, deadpan observation, and a keen sense of adventure on their side. In this fantastic, fun, and funny novel, M. T. Anderson takes both his characters and his readers to a small, obscure corner of Vermont that they’ll never, ever forget.
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  • The Game of Sunken Places

    M. T. Anderson

    Audio CD (Listening Library, March 15, 2005)
    None
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  • The Game Of Sunken Places

    M.T. Anderson

    Library Binding (Turtleback Books, Sept. 1, 2005)
    FOR USE IN SCHOOLS AND LIBRARIES ONLY. When two boys stay with an eccentric relative at his mansion in rural Vermont, they discover an old-fashioned board game that draws them into a mysterious adventure.
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  • The Game of Sunken Places

    M. T. Anderson

    Hardcover (Perfection Learning, Sept. 1, 2005)
    None
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  • The Game of Sunken Places

    M. T. Anderson

    Library Binding (Scholastic, Aug. 11, 2008)
    None
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  • The Norumbegan Quartet #1: The Game of Sunken Places

    M.T. Anderson

    Mass Market Paperback (Scholastic Paperbacks, May 1, 2010)
    From bestselling and National Book Award-winning author M. T. Anderson comes the paperback reissue of a middle-grade adventure starring two of the most disarmingly deadpan boys you'll ever meet.When Brian and Gregory receive an invitation to stay at a distant relative's strange manse . . . well, they should know better than to go, but since this is a middle-grade adventure novel, they go anyway. Why not? Once there, they stumble upon The Game of Sunken Places, a board game that mirrors a greater game for which they have suddenly became players. Soon the boys are dealing with attitudinal trolls, warring kingdoms, and some very starchy britches. Luckily, they have wit, deadpan observation, and a keen sense of adventure on their side.
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