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Books with title Inside Video Games

  • Lost Inside a Video Game

    Robert Leroy

    eBook (, Aug. 25, 2019)
    Sometimes you regret what you wish for.This becomes clear to Patrick after a series of unexpected events pulls him inside of his favorite online video game. Now every choice he makes can make the difference between life or… game over. Survival in this virtual battle royale world isn’t what he expected. How did he get here? How does he get back home? How are you supposed to build a fort when you can’t even build a bird house in the real world! Will he survive? Where are the toilets in this place? It’s ALMOST enough to make him wish he was back in 6th grade math class. Almost…The suspenseful and funny adventures of “Lost Inside a Video Game” will keep all readers on the edge of their seats until the very end.
  • Video Games

    Daniel Cohen

    Paperback (Pocket Books, Sept. 1, 1982)
    Traces the history of video games, compares the major game systems, and explains how the games are created
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  • Inside Video Games

    Meg Marquardt

    Library Binding (Core Library, Dec. 15, 2018)
    Introduces video game technology, describing the very first games with poor graphics, the types of platforms and hardware used for different games, and how improvements in hardware and software have made games more realistic.
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  • Video Games

    Virginia Loh-Hagan

    (45th Parallel Press, Jan. 1, 2021)
    We're spilling the tea on the latest trends. Curious about the lives of influencers? Want to know more about esports or game streaming? Read more to be in the know. This high-interest series is written at a low readability to aid struggling readers. Each book includes educational sidebars, throwback biographies of "OG" influencers, fast facts, and social media challenges, as well as a table of contents, glossary of keywords, index, and author biography.
  • Inside Video Games

    Marquardt Meg

    Paperback (Core Library, Jan. 1, 2019)
    Video games on computers and consoles provide both learning and entertainment to players. Stunning graphics and interesting storylines draw people into virtual worlds of action and fantasy. Inside Video Games introduces readers to the uses of video games, the hardware and software that make video games possible, and the future of video game technology. Easy-to-read text, vivid images, and helpful back matter give readers a clear look at this subject. Features include a table of contents, infographics, a glossary, additional resources, and an index. Aligned to Common Core Standards and correlated to state standards.
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  • Video Games

    Ashley James

    language (, Dec. 6, 2017)
    Video Games are a great way for my little Aspie to use his imagination, problem solve, and gain confidence. Come explore the ups and downs of his experience with gaming.
  • Lost Inside a Video Game

    Robert Leroy

    Paperback (Independently published, Aug. 26, 2019)
    Sometimes you regret what you wish for.This becomes clear to Patrick after a series of unexpected events pulls him inside of his favorite online video game. Now every choice he makes can make the difference between life or... game over. Survival in this virtual battle royale world isn't what he expected.How did he get here? How does he get back home? How are you supposed to build a fort when you can't even build a bird house in the real world! Will he survive? Where are the toilets in this place? It's ALMOST enough to make him wish he was back in 6th grade math class. Almost...The suspenseful and funny adventures of "Lost Inside a Video Game" will keep all readers on the edge of their seats until the very end.
  • Video Games

    Lisa McCoy

    language (Ferguson Pub, July 1, 2010)
    Video games are one of today's most popular forms of entertainment. According to the Entertainment Software Association, the U.S. computer and video game industry had software sales of $9.5 billion in 2007—an increase of more than 300 percent since 1996. Two major trends are the growth of mobile gaming and online gaming. Producing and selling successful video games is a huge collaborative effort, often requiring the skills of numerous artists, marketing specialists, musicians, producers, programmers, salespeople, and writers. Video Games examines the complexities of this highly creative industry and identifies what it takes to succeed. Featuring essential information everyone in the field should know, fast facts, tips for effective business communications and networking, and much more, this helpful new resource is written in conversational language from an insider's perspective. It provides a capsule history of video games as well as an overview of the current state of the gaming industry, a breakdown of key jobs in this field, and an extensive glossary with industry jargon.
  • Video Games

    Chris Jozefowicz

    Paperback (Gareth Stevens Pub Hi-Lo Must reads, July 1, 2009)
    Get ready for the third group of the popular The Ultimate 10 series, which highlights the best from the world of entertainment. Designed for reluctant readers, each book in the series is divided into 10 user-friendly sections filled with sidebar features, fun fact boxes, stats, quotes, and more!
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  • Video Games

    Jeanne Sturm

    Paperback (Rourke Educational Media, Aug. 1, 2008)
    This Book Describes The Most Current And Popular Video Games, The History Of Video Games, How They Work, And The Impact They Might Have On Our Future.
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  • Video Games

    Jane Mercky Leder, Howard Schroeder, Baker Street Productions

    Hardcover (Crestwood House, Oct. 1, 1983)
    Traces the history of video games, discusses the designing of new games, and explains how game machines are manufactured
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  • Video Games

    Laurie Willis

    Paperback (Greenhaven Press, Sept. 4, 2009)
    Each title explores a specific issue by placing expert opinions in a unique pro/con format, exposing readers to many sides of a debate which promotes issue awareness as well as critical thinking.