Browse all books

Books with title Games Wizards Play

  • Games Wizards Play

    Diane Duane, Christina Moore, Recorded Books

    Audiobook (Recorded Books, Nov. 7, 2016)
    Every 11 years, Earth's senior wizards hold the Invitational: an intensive three-week event where the planet's newest, sharpest young wizards show off their best and hottest spells. Wizardly partners Kit Rodriguez and Nita Callahan, and Nita's sister, former wizard-prodigy Dairine Callahan, are drafted in to mentor two brilliant and difficult cases: for Nita and Kit, there's Penn Shao-Feng, a would-be sun technician with a dangerous new take on managing solar weather; and for Dairine, there's shy young Mehrnaz Farrahi, an Iranian wizard-girl trying to specialize in defusing earthquakes while struggling with a toxic extended wizardly family that demands she perform to their expectations. Together they're plunged into a whirlwind of cutthroat competition and ruthless judging. Penn's egotistical attitude toward his mentors complicates matters as the pair tries to negotiate their burgeoning romance. Meanwhile, Dairine struggles to stabilize her hero-worshipping, insecure protégée against the interference of powerful relatives using her to further their own tangled agendas. When both candidates make it through to the finals stage on the dark side of the Moon, they and their mentors are flung into a final conflict that could change the solar system for the better or damage Earth beyond even wizardly repair.
  • Games Wizards Play

    Diane Duane

    eBook (HMH Books for Young Readers, Feb. 2, 2016)
    The long-running “cult favorite” YA fantasy series continues with a worldwide tournament of magic—from the author of A Wizard of Mars (Slate). Every eleven years, Earth’s senior wizards hold the Invitational: an intensive three-week event where the planet’s newest, sharpest young wizards show off their best and hottest spells. Wizardly partners Kit Rodriguez and Nita Callahan, and Nita’s sister, former wizard-prodigy Dairine Callahan, are drafted in to mentor two brilliant and difficult cases: for Nita and Kit, there’s Penn Shao-Feng, a would-be sun technician with a dangerous new take on managing solar weather; and for Dairine, there’s shy young Mehrnaz Farrahi, an Iranian wizard-girl trying to specialize in defusing earthquakes while struggling with a toxic extended wizardly family that demands she perform to their expectations. Together they’re plunged into a whirlwind of cutthroat competition and ruthless judging. Penn’s egotistical attitude toward his mentors complicates matters as the pair tries to negotiate their burgeoning romance. Meanwhile, Dairine struggles to stabilize her hero-worshipping, insecure protégée against the interference of powerful relatives using her to further their own tangled agendas. When both candidates make it through to the finals stage on the dark side of the Moon, they and their mentors are flung into a final conflict that could change the solar system for the better . . . or damage Earth beyond even wizardly repair. “Apprentices become teachers, friendships turn to romance, and long-simmering subplots achieve resolution in the 10th entry of this well-loved fantasy series . . . A delightful treat.”—Kirkus Reviews
  • Games Wizards Play

    Diane Duane

    Hardcover (HMH Books for Young Readers, Feb. 2, 2016)
    Every eleven years, Earth's senior wizards hold the Invitational: an intensive three-week event where the planet's newest, sharpest young wizards show off their best and hottest spells. Wizardly partners Kit Rodriguez and Nita Callahan, and Nita's sister, former wizard-prodigy Dairine Callahan, are drafted in to mentor two brilliant and difficult cases: for Nita and Kit, there’s Penn Shao-Feng, a would-be sun technician with a dangerous new take on managing solar weather; and for Dairine, there's shy young Mehrnaz Farrahi, an Iranian wizard-girl trying to specialize in defusing earthquakes while struggling with a toxic extended wizardly family that demands she perform to their expectations. Together they're plunged into a whirlwind of cutthroat competition and ruthless judging. Penn's egotistical attitude toward his mentors complicates matters as the pair tries to negotiate their burgeoning romance. Meanwhile, Dairine struggles to stabilize her hero-worshipping, insecure protégée against the interference of powerful relatives using her to further their own tangled agendas. When both candidates make it through to the finals stage on the dark side of the Moon, they and their mentors are flung into a final conflict that could change the solar system for the better . . . or damage Earth beyond even wizardly repair.
    Z
  • Games Wizards Play

    Diane Duane

    Paperback (HMH Books for Young Readers, Feb. 21, 2017)
    Every eleven years, Earth's senior wizards hold the Invitational: an intensive three-week event where the planet's newest, sharpest young wizards show off their best and hottest spells. Wizardly partners Kit Rodriguez and Nita Callahan, and Nita's sister, former wizard-prodigy Dairine Callahan, are drafted in to mentor two brilliant and difficult cases: for Nita and Kit, there’s Penn Shao-Feng, a would-be sun technician with a dangerous new take on managing solar weather; and for Dairine, there's shy young Mehrnaz Farrahi, an Iranian wizard-girl trying to specialize in defusing earthquakes while struggling with a toxic extended wizardly family that demands she perform to their expectations. Together they're plunged into a whirlwind of cutthroat competition and ruthless judging. Penn's egotistical attitude toward his mentors complicates matters as the pair tries to negotiate their burgeoning romance. Meanwhile, Dairine struggles to stabilize her hero-worshipping, insecure protégée against the interference of powerful relatives using her to further their own tangled agendas. When both candidates make it through to the finals stage on the dark side of the Moon, they and their mentors are flung into a final conflict that could change the solar system for the better . . . or damage Earth beyond even wizardly repair.
    Z
  • Play Games!

    Julia Lawson

    Paperback (Evans Brothers, June 1, 2005)
    Stepping Stones are ideal for children to share with adults. Each title is based on everyday activities, using open-ended questions, which encourage children to predict, speculate, and draw conclusions on their own. A combination of the visual prompts on the page, and their own experience of the world around them help them to engage with the subjects raised in each book.
    F
  • Games We Play

    None

    Paperback (Cengage Learning Australia, )
    None
  • Games We Play

    Julia Lee

    Paperback (Houghton Mifflin Harcourt School Publishers, March 15, 2006)
    This is Grade 5, Level 1, Book 4 in the Houghton Mifflin Leveled Books series. The book info is as follows: Level: Q / DRA: 40 / Genre: Narrative Nonfiction / Strategy: Monitor/Clarify / Skill: Sequence of Events / Word Count: 1,368
    Q
  • Games We Play

    Linda Bruce

    Paperback (Cengage Learning Australia, )
    None
  • Games Wizards Play

    Diane Duane, Christina Moore

    Preloaded Digital Audio Player (Recorded Books, May 10, 2017)
    None
  • Games Wizards Play

    Diane Duane

    Hardcover (HMH Books for Young Readers, Aug. 16, 1886)
    None
  • Games We Play

    Joanne Barkan

    Hardcover (Chelsea House Pub, )
    None
    R