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Books with title Coding with Scratch 3.0: Workbook 3

  • Coding with Scratch 3.0: Workbook 1

    Lex Sharp

    Paperback (Independently published, Aug. 24, 2018)
    (Updated for Scratch 3.0, June 2020)This booklet (1 of 4) is part of a series that teaches the basic principles of coding. It is used with the other workbooks in this coding series in the format of a course. Each workbook is a manageable size that does not intimidate the young student. This is an absolute beginnerā€™s guide and as such may not be suitable for students of intermediate coding knowledge who need less guidance. There are no prerequisites. The step-by-step instructions make the process easy to follow. It leads students from the creation of the Scratch project to the understanding of loops, variables, motion, position of coordinates on the screen, and other concepts that are necessary for developing a coding mindset.The workbooks can be used as a tool to support a larger group in school classrooms or extracurricular coding clubs. Scratch is a visual tool, and thus this book is visual as well. It provides a way of learning that is proficient and fun. Students will also pick up several mathematical concepts from this book without even noticing they are learning. For more information and download materials visit https://sharpseries.ca/scratch/w.html.
  • Coding with Scratch 3.0: Workbook 2

    Lex Sharp

    eBook (Fields of Code Inc., May 16, 2020)
    (Updated for Scratch 3.0, June 2020)This booklet (2 of 4) is part of a series that teaches the basic principles of coding. It is used with the other workbooks in this coding series in the format of a course. Each workbook is a manageable size that does not intimidate the young student. This is an absolute beginnerā€™s guide and as such may not be suitable for students of intermediate coding knowledge who need less guidance. There are no prerequisites. The step-by-step instructions make the process easy to follow. It leads students from the creation of the Scratch project to the understanding of loops, variables, motion, position of coordinates on the screen, and other concepts that are necessary for developing a coding mindset.The workbooks can be used as a tool to support a larger group in the school classroom or extracurricular coding clubs. Scratch is a visual tool, and thus this book is visual as well. It provides a way of learning that is proficient and fun. Students will also pick up several mathematical concepts from this book without even noticing they are learning. For more information and download materials visit https://sharpseries.ca/scratch/w.html.
  • DK Workbooks: Computer Coding with Scratch 3.0 Workbook

    DK

    Paperback (DK Children, Sept. 3, 2019)
    Kids will easily learn to code games and projects using Scratch 3.0 with this coding workbook, perfect for school projects or just for fun.Download Scratch, a simple and free programming language, and get programming quickly with DK Workbooks: Computer Coding with Scratch 3.0. It's the perfect coding book for beginners or Scratch enthusiasts who want to find out how to use all the exciting new features, such as new types of blocks and sound effects, of Scratch 3.0. This new version of Scratch will also let you code and play games on tablets, and play the games you create on smart phones.In DK Workbooks: Computer Coding with Scratch 3.0, programming for kids is broken down clearly and simply, so children will easily learn how to create their own games, projects, and much more on the screen.
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  • Coding with Scratch 3.0: Workbook 3

    Lex Sharp

    Paperback (Independently published, Sept. 7, 2018)
    (Updated for Scratch 3.0, June 2020)This booklet (3 of 4) is part of a series that teaches the basic principles of coding. It is used with the other workbooks in this coding series in the format of a course. Each workbook is a manageable size that does not intimidate the young student. This is an absolute beginnerā€™s guide and as such may not be suitable for students of intermediate coding knowledge who need less guidance. There are no prerequisites. The step-by-step instructions make the process easy to follow. It leads students from the creation of the Scratch project to the understanding of loops, variables, motion, position of coordinates on the screen, and other concepts that are necessary for developing a coding mindset.The workbooks can be used as a tool to support a larger group in the school classroom or extracurricular coding clubs. Scratch is a visual tool, and thus this book is visual as well. It provides a way of learning that is proficient and fun. Students will also pick up several mathematical concepts from this book without even noticing they are learning. For more information and download materials visit https://sharpseries.ca/scratch/w.html.
  • Coding with Scratch 3.0: Workbook 2

    Lex Sharp

    Paperback (Independently published, Aug. 31, 2018)
    (Updated for Scratch 3.0, June 2020)This booklet (2 of 4) is part of a series that teaches the basic principles of coding. It is used with the other workbooks in this coding series in the format of a course. Each workbook is a manageable size that does not intimidate the young student. This is an absolute beginnerā€™s guide and as such may not be suitable for students of intermediate coding knowledge who need less guidance. There are no prerequisites. The step-by-step instructions make the process easy to follow. It leads students from the creation of the Scratch project to the understanding of loops, variables, motion, position of coordinates on the screen, and other concepts that are necessary for developing a coding mindset.The workbooks can be used as a tool to support a larger group in the school classroom or extracurricular coding clubs. Scratch is a visual tool, and thus this book is visual as well. It provides a way of learning that is proficient and fun. Students will also pick up several mathematical concepts from this book without even noticing they are learning. For more information and download materials visit https://sharpseries.ca/scratch/w.html.
  • Coding with Scratch 3.0: Workbook 4

    Lex Sharp

    Paperback (Independently published, Oct. 17, 2018)
    (Updated for Scratch 3.0, June 2020)This booklet (4 of 4) is part of a series that teaches the basic principles of coding. It is used with the other workbooks in this coding series in the format of a course. Each workbook is a manageable size that does not intimidate the young student. This is an absolute beginnerā€™s guide and as such may not be suitable for students of intermediate coding knowledge who need less guidance. There are no prerequisites. The step-by-step instructions make the process easy to follow. It leads students from the creation of the Scratch project to the understanding of loops, variables, motion, position of coordinates on the screen, and other concepts that are necessary for developing a coding mindset.The workbooks can be used as a tool to support a larger group in the school classroom or extracurricular coding clubs. Scratch is a visual tool, and thus this book is visual as well. It provides a way of learning that is proficient and fun. Students will also pick up several mathematical concepts from this book without even noticing they are learning. For more information and download materials visit https://sharpseries.ca/scratch/w.html.
  • Coding with Scratch JR

    Leonardo Nogueira, Andy Gorll

    Paperback (Independently published, Jan. 21, 2020)
    Congratulations on introducing your child to the concepts of computer programming!Regardless of the career your child chooses in the future, knowing how to program will make all the difference. This book contains practical and entertaining exercises that you and your child will be able to do and kick start the learning of computer programing using the Scratch Jr. platform.
  • Coding with Scratch 3.0: Workbook 1

    Lex Sharp

    eBook (Fields of Code Inc., April 13, 2020)
    (Updated for Scratch 3.0, June 2020)This booklet (1 of 4) is part of a series that teaches the basic principles of coding. It is used with the other workbooks in this coding series in the format of a course. Each workbook is a manageable size that does not intimidate the young student. This is an absolute beginnerā€™s guide and as such may not be suitable for students of intermediate coding knowledge who need less guidance. There are no prerequisites. The step-by-step instructions make the process easy to follow. It leads students from the creation of the Scratch project to the understanding of loops, variables, motion, position of coordinates on the screen, and other concepts that are necessary for developing a coding mindset.The workbooks can be used as a tool to support a larger group in school classrooms or extracurricular coding clubs. Scratch is a visual tool, and thus this book is visual as well. It provides a way of learning that is proficient and fun. Students will also pick up several mathematical concepts from this book without even noticing they are learning. For more information and download materials visit https://sharpseries.ca/scratch/w.html.
  • Coding with Scratch JR

    Leonardo Nogueira, Andy Gorll

    eBook (, Jan. 21, 2020)
    Congratulations on introducing your child to the concepts of computer programming!Regardless of the career your child chooses in the future, knowing how to program will make all the difference. This book contains practical and entertaining exercises that you and your child will be able to do and kick start the learning of computer programing using the Scratch Jr. platform.
  • Coding with Scratch

    The Coder School

    Paperback (Kingfisher, July 25, 2019)
    One of two books in the brand-new Basher series Coding with Basher. These books combine Basher's trademark quirky and humorous illustration style with the very latest teachings on coding with the Scratch 3.0 programme from the founders of the US-based Coder School from Silicon Valley. Coding with Scratch will show children how to think like coders, and will help them to develop the skills necessary to build their own website and get it online. The book is a fun, engaging and easy to use approach to basic coding. It shows how to use today's most popular coding teaching tool, Scratch, used in over 150 countries and available in more than 40 languages.
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  • Coding with Scratch Jr

    Ɓlvaro Scrivano

    Paperback (Wayland, Jan. 23, 2020)
    Get ready to code with this easy-to-use series full of projects and tips to get kids programming. Each book in the READY, STEADY, CODE! series has 4 step-by-step projects with an introduction section (Ready), project preparation section (Steady), and the coding for the project section (Code!). The programming language is introduced with clear simple explanations and illustrations, making concepts such as loops and variables easy to understand. Each book includes information on checking and de-bugging and encourages the reader to use what they have learned to create their own coding projects. In CODING WITH SCRATCH, you can can you land on the moon, travel deep under the sea, take a trip to a magical world or have a game of basketball. The easy-to-follow, step-by-step instructions will guide you through coding these fantastic projects. Once you've got the hang of it, there are different challenges you can choose to really test your coding skills and handy troubleshooting hints to help if you need them. With READY, STEADY, CODE! you'll soon be ready for the world of coding. Perfect for independent learning or code clubs, with simple explanations and clear instructions. Includes information on how to stay safe online.
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  • Coding With Scratch Jr

    Alvaro Scrivano, Sue Downing

    Library Binding (Lerner Publications, Jan. 1, 2019)
    In Coding with ScratchJr, you can land on the moon, travel deep under the sea, take a trip to a magical world, and play a game of basketball. Easy-to-follow, step-by-step instructions will guide you through these fantastic projects. Once you've got the hang of it, there are different challenges you can choose to really test your coding skills and handy troubleshooting hints to help if you need them. With Ready, Set, Code!, you'll soon be ready for the world of coding.
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