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Books with title Book of Dungeons 1

  • Book of Dungeons 5

    Michael Giles

    language (, June 27, 2018)
    - This is a small group of raw, outlined, Dungeons for you GMs to use.- The dungeons are NOT finished, so you can have the freedom to fill in the content you dream up.- Print and modify them to your own liking.- The KEY at the end of the dungeons will translate the symbols drawn into each dungeon.- Some labyrinths, tombs, crypts, catacombs, graveyards, cities, towns villages, as well as continents and sites, will be listed in the near future. Keep checking back for role-play content you can use.- Imagination has been all but set aside, replaced by content that shows you everything they wish you to see, over-filling details, of which you, the GM, and you, the player, can easily dream up and enjoy on your own. Your mind is an amazing tool for imagination. Let it flow, without another telling you everything, and you will learn just how much talent you have.- Share them with your friends.- Happy adventuring!
  • Book of Dungeons 7

    Michael Giles

    language (, June 28, 2018)
    - This is a small group of raw, outlined, Dungeons for you GMs to use.- The dungeons are NOT finished, so you can have the freedom to fill in the content you dream up.- Print and modify them to your own liking.- The KEY at the end of the dungeons will translate the symbols drawn into each dungeon.- Some labyrinths, tombs, crypts, catacombs, graveyards, cities, towns villages, as well as continents and sites, will be listed in the near future. Keep checking back for role-play content you can use.- Imagination has been all but set aside, replaced by content that shows you everything they wish you to see, over-filling details, of which you, the GM, and you, the player, can easily dream up and enjoy on your own. Your mind is an amazing tool for imagination. Let it flow, without another telling you everything, and you will learn just how much talent you have.- Share them with your friends.- Happy adventuring!
  • Dungeon Wars: Dungeon Wars, Book 1

    Jeffrey "Falcon" Logue, Cody Roberts, Tantor Audio

    Audiobook (Tantor Audio, April 30, 2019)
    Same team, new place, new adventures. In a forest wilderness, a dungeon reappears after surviving a nation ending war. The magical shock has devastated both the dungeon and its occupants, in more ways than one. Doc find himself alone in this new place, surrounded with unknown dangers. Claire, Doc's partner and guide, finds herself at facing the nightmares she wrought using Doc, having freed herself from her mother's control. The pressure mounts on both as the damage is made clear. Even then, the wilderness surrounding them is filled with all manner of danger and traps, everything ruled by the law of the strong. How can a wounded family face such a threat as what has been disturbed? And will they be ready to defend the dungeon core from those who covet its power? The best-selling series that started it all brings to you a new series where it's all dungeon, all day.
  • Book of Dungeons 1

    Michael Giles

    language (, June 27, 2018)
    Here is a group of 10 dungeons, created for you avid dungeon crawlers and dungeon masters
  • Book of Dungeons 10

    Michael Giles

    language (, June 2, 2018)
    - This is a small group of raw, outlined, Dungeons for you GMs to use.- The dungeons are NOT finished, so you can have the freedom to fill in the content you dream up.- Print and modify them to your own liking.- The KEY at the end of the dungeons will translate the symbols drawn into each dungeon.- Some labyrinths, tombs, crypts, catacombs, graveyards, cities, towns villages, as well as continents and sites, will be listed in the near future. Keep checking back for role-play content you can use.- I keep all my structures basic and simple, so you can dream of the content within each one.- Keep role-play alive, pass it on.- Share them with your friends.- Happy adventuring!
  • Book of Dungeons 6

    Michael Giles

    language (, June 27, 2018)
    - This is a small group of raw, outlined, Dungeons for you GMs to use.- The dungeons are NOT finished, so you can have the freedom to fill in the content you dream up.- Print and modify them to your own liking.- The KEY at the end of the dungeons will translate the symbols drawn into each dungeon.- Some labyrinths, tombs, crypts, catacombs, graveyards, cities, towns villages, as well as continents and sites, will be listed in the near future. Keep checking back for role-play content you can use.- Imagination has been all but set aside, replaced by content that shows you everything they wish you to see, over-filling details, of which you, the GM, and you, the player, can easily dream up and enjoy on your own. Your mind is an amazing tool for imagination. Let it flow, without another telling you everything, and you will learn just how much talent you have.- Share them with your friends.- Happy adventuring!
  • Book of Dungeons 4

    Michael Giles

    language (, June 27, 2018)
    - This is a small group of raw, outlined, Dungeons for you GMs to use.- The dungeons are NOT finished, so you can have the freedom to fill in the content you dream up.- Print and modify them to your own liking.- The KEY at the end of the dungeons will translate the symbols drawn into each dungeon.- Some labyrinths, tombs, crypts, catacombs, graveyards, cities, towns villages, as well as continents and sites, will be listed in the near future. Keep checking back for role-play content you can use.- Imagination has been all but set aside, replaced by content that shows you everything they wish you to see, over-filling details, of which you, the GM, and you, the player, can easily dream up and enjoy on your own. Your mind is an amazing tool for imagination. Let it flow, without another telling you everything, and you will learn just how much talent you have.- Share them with your friends.- Happy adventuring!
  • Book of Dungeons 11

    Michael Giles

    (, July 31, 2018)
    The following is a list of Dungeons drawn up so you Game Masters out there can add to and edit as you see fit. Finishing these dungeons completely would give you little room too be creative. Have fun and happy adventuring!
  • Book of Dungeons 2

    Michael Giles

    (, June 2, 2018)
    The following is yet another a list of Dungeons drawn up so you Game Masters out there can add to and edit as you see fit. Finishing these dungeons completely would give you little room too be creative. Have fun and happy adventuring!
  • Book of Dungeons 9

    Michael Giles

    (, June 30, 2018)
    - This is a small group of raw, outlined, Dungeons for you GMs to use.- The dungeons are NOT finished, so you can have the freedom to fill in the content you dream up.- Print and modify them to your own liking.- The KEY at the end of the dungeons will translate the symbols drawn into each dungeon.- Some labyrinths, tombs, crypts, catacombs, graveyards, cities, towns villages, as well as continents and sites, will be listed in the near future. Keep checking back for role-play content you can use.- I keep all my structures basic and simple, so you can dream of the content within each one.- Keep role-play alive, pass it on.- Share them with your friends.- Happy adventuring!-------------------------------My Rant:- Imagination and creativity is steadily being thrown aside.- The spirit of role-play is being experienced less.- Intellectual talk and debating over every aspect of the gaming system being played is killing why people gather to play.- DO NOT stray outside the boundaries of make believe during an adventure. It kills the reason you gather. Stay in character.- Your mind is an amazing tool for imagination; don’t underestimate it.- Be wary of overthinking every detail of every ruling at every turn.- Let your imaginations flow without another binding you down to too many rules and stipulations, and you will learn just how much fun you can really have.- It is disappointing to have seen only a few truly experience the essence of role-play. But this can be remedied by a good G.M.- Stop talking and listen to the G.M. (considering you have a good one). Listening is the most important aspect in gathering for an adventure. If you do this first, you will see the world he or she does, and it will take you away. Simply be still, quiet, and listen. When it is your turn, be ready. Do not decide what you will do when the G.M. tells you it is your turn – be ready beforehand. If you do this, you and your friends will notice a change, and you will be amazed by what happens.--------------------------------
  • Book of Dungeons 8

    Michael Giles

    (, June 30, 2018)
    The following is a list of Dungeons drawn up so you Game Masters out there can add to and edit as you see fit. Finishing these dungeons completely would give you little room too be creative. Have fun and happy adventuring!