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Books in Write Your Own Program series

  • Graphics: Hangman

    Mike Duck

    Library Binding (Franklin Watts, )
    None
    T
  • Moving Graphics: Alien Invaders

    Marcus Milton, David Rosam, Steve Rodgers, Gerard Brown, Andrew Farmer

    Library Binding (Franklin Watts, April 1, 1985)
    Young readers build programming skills and learn about computer graphics and animation as they develop a computer game, "Invaders," using BASIC for the Apple IIe and Commodore 64 machines
    Q
  • Beginning Basic: Space Journey

    Gary Marshall

    Library Binding (Franklin Watts, Oct. 1, 1984)
    None
  • Moving Graphics: Alien Invaders

    Marcus Milton

    Paperback (The Watts Publishing Group, )
    None
  • Write Your Own Graphic Novel

    Natalie Myra Rosinsky, Catherine Neitge

    Library Binding (Compass Point Books, Sept. 1, 2008)
    Graphic novels are a popular new way to tell all kinds of stories. Topics in these book-length comics range from exciting adventure stories to compelling scientific and historical topics. This book will help you keep the big picture in sight as your graphic novel takes shape.
    U
  • Write Your Own Adventure Story

    Tish Farrell

    Library Binding (Compass Point Books, Jan. 1, 2006)
    Provides tips on how write adventure stories, including how to get started, how to create characters, and how to develop plots. Includes suggestions from famous authors.
    U
  • Beginning Basic: Space Journey

    Gary Marshall

    Paperback (The Watts Publishing Group, March 15, 1984)
    None
  • Advanced Graphics: Haunted House/Computer Animation

    Marcus Milton

    Library Binding (Franklin Watts, Oct. 1, 1985)
    Machine specific for Apple 2E or Commodore 64 computers, this step-by-step guide teaches the processes of computer programming while creating a three-minute animated sequence with sound effects
  • Write Your Own Fantasy Story

    Tish Farrell

    Paperback (Compass Point Books, Jan. 1, 2007)
    Provides tips on how to write fantasy stories, including how to get started, how to create characters, and how to develop plots. Includes suggestions from famous authors.
    U
  • Write Your Own Graphic Novel

    Natalie Myra Rosinsky, Catherine Neitge

    Paperback (Compass Point Books, Jan. 1, 2010)
    Graphic novels are a popular new way to tell all kinds of stories. Topics in these book-length comics range from exciting adventure stories to compelling scientific and historical topics. This book will help you keep the big picture in sight as your graphic novel takes shape.
    U
  • Write Your Own Fairy Tale

    Natalie Myra Rosinsky

    Library Binding (Compass Point Books, Sept. 1, 2007)
    Writing tips and activities to help readers become writers of fairy tales.
    U
  • Write Your Own Historical Fiction Story

    Tish Farrell

    Paperback (Compass Point Books, Jan. 1, 2007)
    Provides tips on how to write historical fiction stories, including how to get started, how to create characters, and how to develop plots. Includes suggestions from famous authors.
    U