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Books in The Runestone Saga series

  • Possession

    Chris Humphreys

    Paperback (Knopf Books for Young Readers, June 9, 2009)
    The chilling conclusion to the Runestone Saga trilogy.Rune magic, time travel, transformation: Sky’s grandfather opened up a world of limitless possibility . . . then asked the impossible. He asked Sky to kill a man.Sky and Kristin know they have to stop Sigurd. But how, when he can possess any person, any beast, at will? The secret of possession lies in Meg, an accused witch, and in Matthew, the Witchfinder determined to capture her. But the price for knowing what Sigurd knows is steep—to defeat their grandfather, will they have to become exactly like him?In this thrilling conclusion to the Runestone Saga, the final choice between everlasting life and the necessity of death will be made at one of the great turning points in history. And the outcome rests precariously on one final cast of the runes. . . .
    Z+
  • The Fetch

    Chris Humphreys

    Paperback (Knopf Books for Young Readers, May 8, 2007)
    FETCH: The apparition, double, or wraith of a living person.In the attic, in an old sea chest, secreted away, are a mysterious journal and a set of runes: 24 stones that will change Sky’s life forever.When Sky and his cousin Kristin find their Norwegian grandfather’s runes, Sky feels like the wait is over, like he can now release the breath he wasn’t even aware he’d been holding. But when he lays out the stones in a runecast they find in Sigurd’s journal, he is catapulted into a world filled with more possibilities and more danger than he ever imagined. This first entry in the Runestone Saga is an utterly unique blend of horror, supernatural possibility, and historical truth that will leave readers wrung out from tension and clamoring for more.From the Hardcover edition.
    Z+
  • Possession

    Chris Humphreys

    Hardcover (Knopf Books for Young Readers, Aug. 12, 2008)
    RUNE MAGIC, TIME travel, transformation: Sky’s grandfather opened up a world of limitless possibility . . . then asked the impossible. He asked Sky to kill a man.Sky and Kristin know they have to stop Sigurd. But how, when he can possess any person, any beast, at will? Once more, the answer is to be found back along the bloodlines. The secret of possession lies in Meg, an accused witch, and in Matthew, the Witchfinder determined to capture her. But the price for knowing what Sigurd knows is steep—to defeat their grandfather, will they have to become exactly like him? In this thrilling conclusion to the Runestone Saga, the final choice between everlasting life and the necessity of death will be made at one of the great turning points in history—a battle, quite literally, for all time. And the outcome rests precariously on one final cast of the runes. . . .
    Z+
  • Vendetta

    Chris Humphreys

    Hardcover (Knopf Books for Young Readers, Aug. 14, 2007)
    Book I of the Runestone Saga ends with a terrifying reversal. The grandfather who showed Sky how to use the power of the runes to travel back in time, revealed his secret plans—which turn out to involve murder and possession. Sky must now find a way to fight his powerful teacher—for his cousin's very soul.And so he travels to Corsica, home of his other forbearers, hoping to find some knowledge, some power. The blood feud of vendetta still runs hot in Sky's family, as does the supernatural power of the MazzeriÑthe Corsican dream hunters of death. Sky must again travel back through time, inhabiting the life of Tza, a fierce girl from the 1500s. As he sinks into Tza's mind, Sky wondersÑare all of his ancestors murderers?Vendetta is a heady, exciting blend of supernatural possibility and historical truth that will leave readers gasping for the final installment of the trilogy.
    W
  • Vendetta

    Chris Humphreys

    Paperback (Knopf Books for Young Readers, May 13, 2008)
    SKY’S GRANDFATHER SIGURD taught Sky how to use the ancient Norse magic of the runes to travel through time, to live as a Viking ancestor, to understand the secrets whispering in his blood . . . But knowledge comes at a cost. Sigurd has stolen Kristin’s life, possessed her, body and soul. In a terrifying reversal, Sky’s teacher, his blood, has become the enemy.Determined to find a way to free Kristin, Sky travels to Corsica where he finds the Mazzeri—the Dream Hunters—who leave their bodies at night to stalk their prey. Sky can’t understand how this horror can help him . . . until he journeys back in time again and becomes another ancestor who does have an answer for him, one that might yet save Kristin. But it comes with the awakening of a vicious vendetta. And the price of knowledge, as always, will be paid in blood.
    W
  • Possession

    Chris Humphreys

    Library Binding (Knopf Books for Young Readers, Aug. 12, 2008)
    RUNE MAGIC, TIME travel, transformation: Sky’s grandfather opened up a world of limitless possibility . . . then asked the impossible. He asked Sky to kill a man.Sky and Kristin know they have to stop Sigurd. But how, when he can possess any person, any beast, at will? Once more, the answer is to be found back along the bloodlines. The secret of possession lies in Meg, an accused witch, and in Matthew, the Witchfinder determined to capture her. But the price for knowing what Sigurd knows is steep—to defeat their grandfather, will they have to become exactly like him? In this thrilling conclusion to the Runestone Saga, the final choice between everlasting life and the necessity of death will be made at one of the great turning points in history—a battle, quite literally, for all time. And the outcome rests precariously on one final cast of the runes. . . .From the Hardcover edition.
    Z+
  • The Fetch

    Chris Humphreys

    Hardcover (Knopf Books for Young Readers, July 11, 2006)
    FETCH: The apparition, double, or wraith of a living person.In the attic, in an old sea chest, secreted away, are a mysterious journal and a set of runes: 24 stones that will change Sky’s life forever.When Sky and his cousin Kristin find their Norwegian grandfather’s runes, Sky feels like the wait is over, like he can now release the breath he wasn’t even aware he’d been holding. But when he lays out the stones in a runecast they find in Sigurd’s journal, he is catapulted into a world filled with more possibilities and more danger than he ever imagined. This first entry in the Runestone Saga is an utterly unique blend of horror, supernatural possibility, and historical truth that will leave readers wrung out from tension and clamoring for more.
    Z+
  • Possession

    Chris Humphreys

    Paperback (Knopf Books for Young Readers, June 9, 2009)
    The chilling conclusion to the Runestone Saga trilogy.Rune magic, time travel, transformation: Sky’s grandfather opened up a world of limitless possibility . . . then asked the impossible. He asked Sky to kill a man.Sky and Kristin know they have to stop Sigurd. But how, when he can possess any person, any beast, at will? The secret of possession lies in Meg, an accused witch, and in Matthew, the Witchfinder determined to capture her. But the price for knowing what Sigurd knows is steep—to defeat their grandfather, will they have to become exactly like him?In this thrilling conclusion to the Runestone Saga, the final choice between everlasting life and the necessity of death will be made at one of the great turning points in history. And the outcome rests precariously on one final cast of the runes. . . .
    Y
  • Vendetta: The Runestone Saga #2

    Chris Humphreys

    Library Binding (Knopf Books for Young Readers, Aug. 14, 2007)
    Book I of the Runestone Saga ends with a terrifying reversal. The grandfather who showed Sky how to use the power of the runes to travel back in time, revealed his secret plans—which turn out to involve murder and possession. Sky must now find a way to fight his powerful teacher—for his cousin's very soul.And so he travels to Corsica, home of his other forbearers, hoping to find some knowledge, some power. The blood feud of vendetta still runs hot in Sky's family, as does the supernatural power of the MazzeriÑthe Corsican dream hunters of death. Sky must again travel back through time, inhabiting the life of Tza, a fierce girl from the 1500s. As he sinks into Tza's mind, Sky wondersÑare all of his ancestors murderers?Vendetta is a heady, exciting blend of supernatural possibility and historical truth that will leave readers gasping for the final installment of the trilogy.From the Hardcover edition.
    Y
  • Vendetta

    Chris Humphreys

    Paperback (Knopf Books for Young Readers, May 13, 2008)
    SKY’S GRANDFATHER SIGURD taught Sky how to use the ancient Norse magic of the runes to travel through time, to live as a Viking ancestor, to understand the secrets whispering in his blood . . . But knowledge comes at a cost. Sigurd has stolen Kristin’s life, possessed her, body and soul. In a terrifying reversal, Sky’s teacher, his blood, has become the enemy.Determined to find a way to free Kristin, Sky travels to Corsica where he finds the Mazzeri—the Dream Hunters—who leave their bodies at night to stalk their prey. Sky can’t understand how this horror can help him . . . until he journeys back in time again and becomes another ancestor who does have an answer for him, one that might yet save Kristin. But it comes with the awakening of a vicious vendetta. And the price of knowledge, as always, will be paid in blood.
    W
  • The Fetch: The Runestone Saga #1

    Chris Humphreys

    Library Binding (Knopf Books for Young Readers, July 11, 2006)
    FETCH: The apparition, double, or wraith of a living person.In the attic, in an old sea chest, secreted away, are a mysterious journal and a set of runes: 24 stones that will change Sky’s life forever.When Sky and his cousin Kristin find their Norwegian grandfather’s runes, Sky feels like the wait is over, like he can now release the breath he wasn’t even aware he’d been holding. But when he lays out the stones in a runecast they find in Sigurd’s journal, he is catapulted into a world filled with more possibilities and more danger than he ever imagined. This first entry in the Runestone Saga is an utterly unique blend of horror, supernatural possibility, and historical truth that will leave readers wrung out from tension and clamoring for more.From the Hardcover edition.
    Z+