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Books in Choose Your Own Nightmare series

  • Blood Island

    Liz Windover, Gabhor Utomo

    Paperback (Chooseco, Sept. 15, 2014)
    Blood Island by Liz Windover takes YOU on an epic quest to find a legendary bird in the South Pacific, but an unexpected storm leaves you and your crew shipwrecked on a haunted island. 9-12 year old readers will explore creepy pirate ships with lingering ghosts, venture into the dense, tropical forest and discover ancient ruins, and meet certain death and doom. Choose Your Own Nightmare Blood Island is an interactive gamebook in which YOU decide what happens next. Do you stay near the beach in hopes of being rescued? Or do you venture into the woods, seeking out the mythical bird that you've traveled all this way to find? Will you make it out of the ship alive? What was that noise? Was it the wind or something more sinister? For readers that enjoyed other titles from the Choose Your Own Nightmare series including: Eighth Grade Witch by C. E. Simpson, Snake Invasion by Doug Wilhelm, and Escape from the Haunted Warehouse by Anson Montgomery.
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  • Eighth Grade Witch

    C. E. Simpson, Gabhor Utomo

    Paperback (Chooseco, Sept. 15, 2014)
    Eighth Grade Witch by C. E. Simpson takes YOU to your new home in Brooklyn, New York-- a brownstone that is rumored to be haunted. 9-12 year old readers will meet a budding coven of witches, troll a graveyard full of ghosts, travel back in time, and meet certain death and doom. Choose Your Own Nightmare Eighth Grade Witch is an interactive gamebook in which YOU decide what happens next. Your parents are professional Demonologists. Will this next move prove to be your last? Evil and spooky coincidences follow you from your new home to your new school. Are you the victim of "new girl" pranks, or is your house a creepy portal through time? Are there really witches in Brooklyn? And are you one of them? For readers that enjoyed other titles from the Choose Your Own Adventure series including: Blood Island by Liz Windover, Snake Invasion by Doug Wilhelm, and Escape from the Haunted Warehouse by Anson Montgomery.
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  • Snake Invasion

    Doug Wilhelm, Gabhor Utomo

    Paperback (Chooseco, May 1, 2016)
    Snake Invasion by Doug Wilhelm takes YOU to a small town in the Florida Everglades. After your dog goes missing, reality sets in. Someone has released a horde of Burmese pythons into the wild and they have devoured... everything. 9-12 year old readers will face off with evil poachers, hungry snakes, and meet certain death and doom. Choose Your Own Nightmare Snake Invasion is an interactive gamebook in which YOU decide what happens next. Unlike in natural habitats, here in the United States, Burmese pythons have no natural predators. Do you risk venturing into the dangerous snake-invaded jungle in search of your dog? Should you wade through the swamp? If you make the wrong move, will you make it back home? For readers that enjoyed other titles from the Choose Your Own Adventure series including: Blood Island by Liz Windover, Eighth Grade Witch by C. E. Simpson, and Escape from the Haunted Warehouse by Anson Montgomery.
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  • Welcome to Horror Hospital

    Laban Carrick Hill, Bill Schmidt

    Library Binding (Gareth Stevens Pub, Jan. 1, 1998)
    The reader must negotiate the way out of a decidedly creepy hospital by making choices that determine the plot of the story
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  • The Halloween Party

    E. A. M. Jakab, Bill Schmidt

    Library Binding (Gareth Stevens Pub, Jan. 1, 1996)
    The reader's decisions control the course of adventures at a Halloween party which is getting way out of hand and which seems to be chaperoned by a witch
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  • NIGHT OF THE WEREWOLF

    Edward Packard

    Paperback (Skylark, March 1, 1995)
    A series aimed at young horror enthusiasts challenges them to investigate rumors of a werewolf while making the decisions that lead to the discovery of the deadly monster's true identity. Original.
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  • Beware the Snake's Venom

    Ken McMurtry, Bill Schmidt

    Library Binding (Gareth Stevens Pub, Jan. 1, 1996)
    The reader's decisions control the course of an adventure in which two young cousins at an archaeological site search for a hidden treasure
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  • ISLAND OF DOOM

    Richard Rightfield

    Paperback (Skylark, June 1, 1995)
    Welcome to Alura! You and your family are going on a trip to the small but beautiful Caribbean island. It's got plenty of sun, surf -- even coconuts! At least that's what the brochures say. You can't figure out how your parents got such a good deal -- the price was really cheap. It's as if the island was practically begging you to come and visit.But you soon realize there's more to this place than just sandy beaches.Something creepy.Something sinister. But you'll be going home soon, right?What happens next in this bone-chilling story? It all depends on the choices you make. How will your nightmare end? Only you can find out! And the best part is that you can keep reading and rereading, getting new chills and thrills -- until not one but all of your worst nightmares have come true!Give yourself goosebumps...
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  • Night of the Werewolf

    Edward Packard, Bill Schmidt

    Library Binding (Gareth Stevens Pub, Jan. 1, 1996)
    The reader's decisions control the course of an adventure in which a body with deep bite marks all over it has just been found and a werewolf is suspected
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  • Island of Doom

    Rick Brightfield, Bill Schmidt

    Library Binding (Gareth Stevens Pub, Jan. 1, 1996)
    The reader's decisions control the course of an adventure on a mysterious Caribbean island thought to be haunted by spirits of cannibals
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  • BEWARE THE SNAKE'S VENOM

    Edward Packard

    Paperback (Skylark, May 1, 1995)
    You're psyched when your archaeologist uncle invites you to visit his desert dig. Until you find out some weird stuff is happening there -- equipment is trashed, food is stolen, eerie sounds echo at night. It's scary.Even scarier is the Native American legend you hear, about two young lovers who died from snakebites. Their ghosts are said to haunt the land -- and protect an incredible hidden treasure, buried in a desert grave. No one has ever found it.Until now. You know you're the one to do it. Too bad someone -- or something -- has different plans for you....What happens next in this bone-chilling story? It all depends on the choices you make. How will your nightmare end? Only you can find out! And the best part is that you can keep reading and rereading, getting new chills and thrills -- until not one but all of your worst nightmares have come true!
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  • Bugged Out

    R.A. Montgomery

    Paperback (Skylark, March 1, 1996)
    Readers are placed in the role of a young person who has received an ancient Amazon rain forest mask that transforms the main character into a fly, in a story with several possible endings
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