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Books in Art Adventures series

  • The Remarkable World of Robots: Max Axiom STEM Adventures

    Agnieszka JĆ²zefina Biskup, Iman Max

    Paperback (Capstone Press, Aug. 1, 2017)
    Join super scientist Max Axiom as he explores the technology behind and everyday use of robots in our world. Science and engineering content central to the STEM Initiative comes alive in full-color graphic novel format. Max's adventures make it all fun!
    W
  • Dreaming Pictures: Paul Klee

    Paul Klee, Juergen von Schemm

    Hardcover (Prestel Pub, Oct. 1, 1997)
    Presents some of Paul Klee's paintings and explains how they represent different ways of seeing
    N
  • Arthur's Eyes

    Marc Tolon Brown, PBS for Kids

    Library Binding (Perfection Learning, May 1, 1986)
    His friends tease Arthur when he gets glasses, but he soon learns to wear them with pride.
    K
  • Ali-A Adventures: Game On! The Graphic Novel

    Ali-A, Cavan Scott, Aleksandar Sotirovski

    Hardcover (Random House Books for Young Readers, Oct. 24, 2017)
    The most popular gamer on YouTube, Ali-A, presents his very own action-packed graphic novel! Itā€™s launch time for the hotly anticipated video game Alien Liberator 2, and who better to invite along than top gamer Ali-A? Ali is promised the biggest game launch everā€”but what he doesnā€™t count on is just how real the action is about to get! When a merciless band of aliens turns up to spoil the party, itā€™s up to Ali to transform from gaming icon to real-life hero. Can he defeat the end-of-game boss and save the day? With a little help from his fans and his very special dog, Eevee, heā€™s going to give it his best shot!
    U
  • Armstrong Special Edition: The Adventurous Journey of a Mouse to the Moon

    Torben Kuhlmann

    Hardcover (NorthSouth Books, May 7, 2019)
    To celebrate the 50th anniversary of the moon landing, this stunning picture book is now available in a special limited edition complete with a new cover, an introduction by the author, and three spreads of new art depicting the Apollo 11 mission and the moon landing! Torben Kuhlmann transports readers to the moon and beyond in Armstrongā€”The Adventurous Journey of a Mouse to the Moon, where dreams are determined only by the size of oneā€™s imagination and the biggest innovators are the smallest of all. Praise for Armstrongā€”The Adventurous Journey of a Mouse to the Moon ā€œā€˜One Small Step for a Mouseā€™ indeed.ā€ā€”Kirkus Reviews, Starred Review ā€œThis beautifully illustrated story is a feast for mind and eyes and a strong selection to complement STEAM curricula.ā€ā€”School Library Journal, Starred Review
    T
  • Arthur's Chicken Pox: An Arthur Adventure

    Marc Brown

    Hardcover (Little, Brown Books for Young Readers, May 2, 1994)
    Arthur the aardvark catches chicken pox a week before he is supposed to go to the circus.
    L
  • Marc Chagall: Life is a Dream

    Marc Chagall, Britta Hoepler

    Hardcover (Prestel Junior, Sept. 1, 1998)
    Offers a look at the Russian artist's life and the sources of inspiration for his paintings
    J
  • Arthur's First Sleepover: An Arthur Adventure

    Marc Brown

    Hardcover (Little, Brown Books for Young Readers, Oct. 3, 1994)
    D.W. provides excitement to Arthur's campout with his friends by appearing as an alien
    L
  • The Duke and the Peasant: Life in the Middle Ages

    Sister Wendy Beckett, Jean De France Berry

    Hardcover (Prestel Pub, April 1, 1997)
    A detailed account in text and illustrations of the lives of peasants and nobles through the changing seasons as found in the calendar pictures from the book of hours owned by Duc de Berry, a fourteenth-century French nobleman.
    T
  • Arthur's Pet Business

    Marc Brown

    School & Library Binding (Turtleback, April 1, 1993)
    FOR USE IN SCHOOLS AND LIBRARIES ONLY. Arthur's determination to prove he is responsible enough to have a puppy brings him a menagerie of animals to care for.
    L
  • The Amazing Story of Space Travel: Max Axiom STEM Adventures

    Agnieszka JĆ²zefina Biskup, Joe St. Pierre, Jeffrey A. Hoffman

    Paperback (Capstone Press, July 1, 2013)
    Dozens of astronauts travel to space every year, but what makes these amazing trips possible? Max Axiom has the answers. Join Max as he explores the science and engineering behind space travel.
    W
  • Adventures in Minecraft

    David Whale, Martin O'Hanlon

    Paperback (Wiley, Nov. 17, 2014)
    Here's your ticket to a world of adventures with Minecraft and programming. Learn how to extend Minecraft and create a new gaming experience, by exploring the magical world of Minecraft programming. Adventures in Minecraft, like other books in the highly successful Adventures series, is written especially for 11- to 15-year-olds. With this book you will learn new programming skills while having fun with Minecraft! Minecraft programming experts David Whale and Martin O'Hanlon walk you step-by-step through everything you need to know to: Get started writing Minecraft programs in Python on your PC, Mac, or Raspberry Pi Build houses and other structures in the blink of an eye, and make a 3D duplicating machine Write interactive games like a field that charges you rent, and a treasure hunt using magic vanishing bridges Build custom game control panels using simple electronic circuits Easily build huge 2D and 3D structures such as spheres and pyramids Build intelligent objects like a massive Minecraft clock, and program an alien invasion Plan and write a complete interactive arena game Using the programming skills you learn from this book, writing Minecraft programs offers endless possibilities to create anything you can imagine. To make your journey that much easier, the Adventures in Minecraft companion website supplies you with a video for each adventure in the book, downloadable code files, helpful programming reference tables, a bonus adventure, and badges to collect for your Minecraft accomplishments. By day, David Whale and Martin O'Hanlon are software engineers who design computer products. By night, they play Minecraft and develop exciting new programs that interact with the Minecraft world. They both work regularly with young people in schools, computing clubs and at community events, giving talks about Minecraft programming and running programming workshops.