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Books in Adventures in America, 8 series

  • Jamestown, New World Adventure

    James E. Knight, David Wenzel

    Paperback (Beautiful Feet Books, July 29, 2006)
    A clever tale of two English children who are told the story of their grandfather's experiences as one of the original Jamestown colonists. Pen and ink drawings add to the story! Through dramatic depictions of significant moments in American history, this informative series (Adventures in Colonial America) gives young readers a vivid sense of Colonial American life -- its farms and villages, cities and ports, and the struggles and dreams of its inhabitants.
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  • Adventures in Minecraft

    David Whale, Martin O'Hanlon

    Paperback (Wiley, Nov. 6, 2017)
    Learn valuable programming skills while building your own Minecraft adventure! If you love playing Minecraft and want to learn how to code and create your own mods, this book was designed just for you. Working within the game itself, you'll learn to set up and run your own local Minecraft server, interact with the game on PC, Mac and Raspberry Pi, and develop Python programming skills that apply way beyond Minecraft. You'll learn how to use coordinates, how to change the player’s position, how to create and delete blocks and how to check when a block has been hit. The adventures aren't limited to the virtual – you'll also learn how to connect Minecraft to a BBC micro:bit so your Minecraft world can sense and control objects in the real world! The companion website gives you access to tutorial videos to make sure you understand the book, starter kits to make setup simple, completed code files, and badges to collect for your accomplishments. Written specifically for young people by professional Minecraft geeks, this fun, easy-to-follow guide helps you expand Minecraft for more exciting adventures, and put your personal stamp on the world you create. Your own Minecraft world will be unlike anyone else's on the planet, and you'll pick up programming skills that will serve you for years to come on other devices and projects. Among other things, you will: Write Minecraft programs in Python® on your Mac®, PC or Raspberry Pi® Build houses, structures, and make a 3D duplicating machine Build intelligent objects and program an alien invasion Build huge 2D and 3D structures like spheres and pyramids Build a custom game controller using a BBC micro:bit™ Plan and write a complete interactive arena game Adventures in Minecraft teaches you how to make your favourite game even better, while you learn to program by customizing your Minecraft journey.
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  • Journey to Monticello: Traveling in Colonial Times

    James E. Knight, George Guzzi

    Paperback (Troll Communications Llc, July 1, 1982)
    Follows a young man as he uses different modes of transportation to make the long difficult trip from Massachusetts to Virginia in the spring of 1775.
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  • Ambush in the Wilderness

    Kris Hemphill, Hope L. Killcoyne, Nicolas Debon

    Library Binding (Silver Moon Pr, June 1, 2003)
    In 1755, after the death of his father, fifteen-year-old Patrick Egan and his uncle accompany the military force of aide-de-camp George Washington and British General Braddock as it journeys to fight the French and their Indian allies at Fort Duquesne inthe Ohio River Valley.
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  • Adventures in Python

    Craig Richardson

    Paperback (Wiley, Feb. 16, 2015)
    The complete beginner's guide to Python, for young people who want to start today Adventures in Python is designed for 11-to 15-year olds who want to teach themselves Python programming, but don't know where to start. Even if you have no programming experience at all, this easy to follow format and clear, simple instruction will get you up and running quickly. The book walks you through nine projects that teach you the fundamentals of programming in general, and Python in particular, gradually building your skills until you have the confidence and ability to tackle your own projects. Video clips accompany each chapter to provide even more detailed explanation of important concepts, so you feel supported every step of the way. Python is one of the top programming languages worldwide, with an install base in the millions. It's a favourite language at Google, YouTube, the BBC, and Spotify, and is the primary programming language for the Raspberry Pi. As an open-source language, Python is freely downloadable, with extensive libraries readily available, making it an ideal entry into programming for the beginner. Adventures in Python helps you get started, giving you the foundation you need to follow your curiosity. Start learning Python at its most basic level Learn where to acquire Python and how to set it up Understand Python syntax and interpretation for module programming Develop the skills that apply to any programming language Python programming skills are invaluable, and developing proficiency gives you a head start in learning other languages like C++, Objective-C, and Java. When learning feels like fun, you won't ever want to stop – so get started today with Adventures in Python.
  • Adventures in Raspberry Pi

    Carrie Anne Philbin

    Paperback (Wiley, July 12, 2017)
    Build cool Raspberry Pi projects with no experience required! Adventures in Raspberry Pi, 3rd Edition is the fun guide to learning programming. Starting from the very basics and building skill upon skill, you'll learn developing fundamentals―even if you've never programmed before. Learning is exciting when you're working your way through cool projects, but the concepts you learn and the skills you master will take you further than you ever thought possible. You'll learn how your Raspberry Pi 3 works and what it can do as you create stories and games, program shapes, code music, and even build Minecraft worlds with projects designed specifically for kids 11 to 15. Author Carrie Anne Philbin is a former high school teacher, and she showcases her skills with clear, easy to follow instructions and explanations every step of the way. If you're interested in programming but find other books hard to understand, this book is your ideal starting point for mastering the Raspberry Pi. Inexpensive, non-intimidating, yet surprisingly versatile, the Raspberry Pi 3 is an ideal way to learn programming. Updated to align with the newest board, this book will teach you fundamental programming skills while having a ton of fun! Get acquainted with your Raspberry Pi's bits and pieces Take control of your Pi's "insides" with simple commands Program games, code music, and build a jukebox Discover where your new skills can take you next The tiny, credit-card sized Raspberry Pi has become a huge hit among kids―and adults―interested in programming. It does everything your desktop can do, but with a few basic programming skills, you can make it do so much more. With simple instructions, fun projects, and solid skills, Adventures in Raspberry Pi is the ultimate kids' programming guide!
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  • Adventures in Raspberry Pi

    Carrie Anne Philbin

    Paperback (Wiley, Feb. 2, 2015)
    Start programming quickly with this super-fun guide to RaspberryPi Adventures in Raspberry Pi, 2 Editionincludes 9 cool projects that show you how to set up and startdeveloping on your Raspberry Pi. Updated for the release of the Rev3 board, this second edition covers all the latest features andtells you everything you need to know. Written specifically for11-15 year-olds, this book uses the wildly successful, Raspberry Pito explain the fundamentals of computing. You'll have a blastlearning basic programming and system administration skills,beginning with the very basics of how to plug in the board and turnit on. Each project includes an instructional video so you can jumpright in and start going through the lessons on your own.This hands-on book gets you up and running fast, with funprojects that let you explore.Learn how to "talk to" your Raspberry PiCreate games and stories with ScratchProgram with Turtle Graphics and PythonCode music and create a Raspberry Pi jukeboxIf you want to get started programming today, Adventures inRaspberry Pi is the ultimate hands-on guide.
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  • Adventures in Minecraft

    David Whale, Martin O'Hanlon

    Paperback (Wiley, Nov. 17, 2014)
    Here's your ticket to a world of adventures with Minecraft and programming. Learn how to extend Minecraft and create a new gaming experience, by exploring the magical world of Minecraft programming. Adventures in Minecraft, like other books in the highly successful Adventures series, is written especially for 11- to 15-year-olds. With this book you will learn new programming skills while having fun with Minecraft! Minecraft programming experts David Whale and Martin O'Hanlon walk you step-by-step through everything you need to know to: Get started writing Minecraft programs in Python on your PC, Mac, or Raspberry Pi Build houses and other structures in the blink of an eye, and make a 3D duplicating machine Write interactive games like a field that charges you rent, and a treasure hunt using magic vanishing bridges Build custom game control panels using simple electronic circuits Easily build huge 2D and 3D structures such as spheres and pyramids Build intelligent objects like a massive Minecraft clock, and program an alien invasion Plan and write a complete interactive arena game Using the programming skills you learn from this book, writing Minecraft programs offers endless possibilities to create anything you can imagine. To make your journey that much easier, the Adventures in Minecraft companion website supplies you with a video for each adventure in the book, downloadable code files, helpful programming reference tables, a bonus adventure, and badges to collect for your Minecraft accomplishments. By day, David Whale and Martin O'Hanlon are software engineers who design computer products. By night, they play Minecraft and develop exciting new programs that interact with the Minecraft world. They both work regularly with young people in schools, computing clubs and at community events, giving talks about Minecraft programming and running programming workshops.
  • Boston Tea Party, Rebellion in the Colonies

    James E. Knight, David Wenzel

    Library Binding (Troll Communications Llc, May 1, 1982)
    A Boston merchant describes the American colonists' act of protest against British taxation and the tea monopoly of the East India Company.
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  • The Village: Life in Colonial Times

    James E. Knight

    Library Binding (Troll Communications Llc, May 1, 1982)
    Describes the lives and occupations of the inhabitants of an early eighteenth-century New Jersey farming village.
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  • Nation Conceived

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    Paperback (Scholastic Educational, Sept. 24, 1990)
    Historical stories of our nations history
  • The Farm: Life in Colonial Pennsylvania

    James E. Knight, Karen Dugan

    Paperback (Troll Communications Llc, July 1, 1982)
    An indentured servant looks back on his five years of service on the farm of a Pennsylvania German family in the 1760's.
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