Explorer's Guide to Wildemount
Wizards RPG Team, Matthew Mercer
Hardcover
(Wizards of the Coast, March 17, 2020)
HOW DO YOU WANT TO DO THIS? A war brews on a continent that has withstood more than its fair share of conflict. The Dwendalian Empire and the Kryn Dynasty are carving up the lands around them, and only the greatest heroes would dare stand between them. Somewhere in the far corners of this war-torn landscape are secrets that could end this conflict and usher in a new age of peaceâor burn the world to a cinder. Create a band of heroes and embark on a journey across the continent of Wildemount, the setting for Campaign 2 of the hit Dungeons & Dragons series Critical Role. Within this book, youâll find new character options, a heroic chronicle to help you craft your characterâs backstory, four different starting adventures, and everything a Dungeon Master needs to breathe life into a Wildemount-based D&D campaignâŚÂˇ Delve through the first Dungeons & Dragons book to let players experience the game as played within the world of Critical Role, the worldâs most popular livestreaming D&D show. ¡ Uncover a trove of options usable in any D&D game, featuring subclasses, spells, magic items, monsters, and more, rooted in the adventures of Exandriaâsuch as Vestiges of Divergence and the possibility manipulating magic of Dunamancy. ¡ Start a Dungeons & Dragons campaign in any of Wildemountâs regions using a variety of introductory adventures, dozens of regional plot seeds, and the heroic chronicle systemâa way to create character backstories rooted in Wildemount. Explore every corner of Wildemount and discover mysteries revealed for the first time by Critical Role Dungeon Master, Matthew Mercer.