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Books published by publisher Patrick Felicia

  • Unity From Zero to Proficiency

    Patrick Felicia

    language (Patrick Felicia, Dec. 19, 2015)
    Newly Edited and Updated Version (Third Edition) for Unity 2019Get started with C# programming and Unity without the headachesWithout my book, most people spend too long trying to learn C# with Unity the hard way. This book is the only one that will get you to learn Unity fast without wasting so much time. It includes nine chapters that painlessly teach you the necessary skills to master C# with Unity and to create both 2D and 3D interactive games.What you will learnAfter completing this book, you will be able to: Code in C#. Understand and apply C# concepts. Create a 3D adventure game with the main character, a timer, and a mini-map. Display and update a user interface with text and images. Create and use C# variables and methods for your game. Include intelligent NPCs that chase the player. Create a 2D word-guessing games and an infinite runner. Load new scenes from the code, based on events in your games.Content and structure of this bookThe content of each chapter is as follows:Chapter 1 introduces some core programming and C# principles.Chapter 2 helps you to code your first script in C#.Chapter 3 gets you to improve your scripting skills, enhance your game and add more interaction with a scoring system, collisions detection, and access to new levels.Chapter 4 shows you how to create and update the user interface of your game with text and images.In Chapter 5 you will add a splash-screen, a simple inventory system, and sound effects, as well as a mini-map.Chapter 6 explains how to add Non-Player Characters (NPCs) that will chase the player.Chapter 7 explains how to create a 2D word-guessing game.Chapter 8 will show you how to create an entertaining 2D infinite runner where the player can control a character that needs to jump over randomly generated obstacles.Chapter 9 provides answers to Frequently Asked Questions (FAQs) (e.g., scripting, audio, AI, or user interface). If you want to start coding in C# and craete your own game with Unity using a tried-and-tested method: download this book now
  • Unity From Zero to Proficiency

    Patrick Felicia

    language (Patrick Felicia, Oct. 13, 2016)
    Newly Edited and Updated Version (Third Edition) for Unity 2019 Create multiplayer games and procedural levels and boost game performances without the headachesWithout this book, most people spend too long trying to learn C# with Unity the hard way. This book is the only one that will get you to learn Unity fast without wasting so much time. It includes six chapters that painlessly teach you the necessary skills to extract data from files, create procedural levels, connect to a database, create a network game and optimize your code for a faster and more engaging game. What you will learnAfter completing this book, you will be able to: Create levels procedurally with C#, save yourself time, and speed-up the level design process. Create levels randomly so that they are different every time the scene is loaded and add re-playability to your game. Read XML files using C# and use the data within to create levels. Create a space simulation using XML and C# and make your scene customizable. Connect to a database from Unity to save and retrieve the player's score. Create a simple network tank game with projectiles and explosions. Create a Simon game. Optimize your code and your project's structure Content and structure of this bookThe content of the books is as follows:In Chapter 1, you will create indoors and outdoors levels from your code.In Chapter 2, you will set-up your own database and write data from/to the database through Unity to save and update the player's score.In Chapter 3, you will create a simple (but fun) network tank game.In Chapter 4, you will design and implement your version of the Simon game, whereby the player has to memorize an increasing sequence of colors and sounds.In Chapter 5, you will learn advanced techniques to boost the performance of your game, and to make your code and project easily maintainable.Chapter 6 provides answers to frequently asked questions.If you want to start creating multi-player games and procedural levels using a tried-and-tested method: download this book now!
  • Unity From Zero to Proficiency

    Patrick Felicia

    language (Patrick Felicia, April 19, 2016)
    Newly Edited and Updated Version (Third Edition) for Unity 2019 Learn C# with Unity, and create a full FPS game without the headachesWithout this book, most people spend too long trying to learn C# with Unity the hard way. This book is the only one that will get you to learn Unity fast without wasting so much time. It includes twelve chapters that painlessly teach you the necessary skills to create an FPS game and to learn intermediate C# and Unity techniques. What you will learnAfter completing this book, you will be able to: Use Unity's built-in methods. Use Rigidbody physics to propel airborne objects. Use a Finite State Machine to create intelligent NPCs. Manage 3D animations for the NPCs. Create NPCs who can chase the player. Create and manage weapons and ammunition for the player. Create a 2D scrolling shooter. Create a card-guessing game. Create a 2D puzzle game. Content and structure of this bookThe content of the books is as follows:In Chapter 1, you will learn key C# programming concepts such as variables, variable types, polymorphism, or constructors.In Chapter 2, you will code and compile your first script in C#.In Chapter 3, you will create a simple 3D game where the user has to reach the end of the level by avoiding projectiles from intelligent robots.In Chapter 4, you will create a gun and a grenade launcher that the player can use to defeat enemies.In Chapter 5, you will start to use Mecanim and NavMesh navigation to control an animated character that detects, follows, or attacks the player.In Chapter 6, you will combine the skills that you have acquired in the previous chapters to create a fully functional level where the player needs to escape a level full of armed NPCs. You will also learn how to generate a game level dynamically from your code.In Chapter 7, you will create a simple 2D scrolling shooter.In Chapter 8, you will improve your game by adding explosions and a scrolling background.In Chapter 9, you will add intelligent spaceships that attack the player.In Chapter 10, you will include a shield to the player's spaceship, along with other interesting features (e.g., sound FX, a scoring system, etc).In Chapter 11, you will create a card-guessing game.In Chapter 12, you will create a 2D puzzle game.Chapter 13 summarizes the topics covered in the book.If you want to create FPS games, 2D Shooters, Card Games and Puzzles with Unity using a tried-and-tested method: download this book now!
  • The Big Hungry Hairy Green Monster Volume by Patty Smith

    None

    Mass Market Paperback (Patricia, March 7, 1868)
    None
  • Unity from Zero to Proficiency: Foundations

    Patrick Felicia, Lukas Arnold

    Audiobook (Patrick Felicia, Feb. 4, 2019)
    Creating your own game can be very intimidating at the start, and quite often, regardless of your experience with games, it is sometimes difficult to find the time and motivation to get over the first barriers and get started (e.g., lack of time or coding expertise). Often, these barriers seem higher than they actually are. You may be a teacher trying to introduce games in the classroom, but with no previous coding or game development experience; maybe you are a hobbyist who would love to create interactive environments based on the games that you enjoy playing; maybe you are a student getting started with game development, but you just don't know where to start or what resources to use; or maybe you have tried online video tutorials but found them disjointed. You may be wondering, "How can I start to create my games if I have no experience of coding?" or, "This game engine is so complex that I just don't know where to get started." This is quite common, and you can easily overcome these issues with a step-by-step approach that gets you to progressively develop and use your skills. This is the approach that I have used successfully over the past years to take students from a wide range of backgrounds, from no knowledge of coding or game development to good levels of proficiency in Unity. Of course, it takes some time and dedication; however, by following the techniques and suggestions described in this book, I can promise you that you will progress, regardless of your background, and become more comfortable with Unity. In From Zero to Proficiency (Foundations), which is the first audiobook in the series, you will become comfortable with Unity's interface and core features, by creating a project (with no coding involved) that includes both an indoor and an outdoor environment. When you download this book you get: An exclusive one-hour video tutorial Access to the author by email if you have any question A list of the learning objectives at the start of each chapter Step-by-step activities using a tried-and-tested method Challenges at the end of each chapter Printable cheat-sheets for common shortcuts Quizzes to test your knowledge (and answers)