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Books published by publisher Make Community, LLC

  • Make Fun!: Create Your Own Toys, Games, and Amusements

    Bob Knetzger

    Paperback (Make Community, LLC, April 5, 2016)
    You don't need to own a factory to make toys. Author and toymaker Bob Knetzger has been making fun stuff all his life with simple technology like vacuum forming and mold-making. In an age where makers are tantalized by the capabilities of 3d printers and other digital fab technology, this book takes you back to old-school hand tools, simple electronics, and working with metal and plastic to make toys every bit as good as those you can find in a big-box store. This book has something for everyone, from a marble maze to a talking booby trap; from custom cookie cutters to an "EZ Make" oven. Discover the basic principles of science, electronics, and engineering through hands-on projects that range from easy to more challenging... and are always fun!
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  • Make Fun!: Create Your Own Toys, Games, and Amusements

    Bob Knetzger

    eBook (Make Community, LLC, March 22, 2016)
    You don't need to own a factory to make toys. Author and toymaker Bob Knetzger has been making fun stuff all his life with simple technology like vacuum forming and mold-making. In an age where makers are tantalized by the capabilities of 3d printers and other digital fab technology, this book takes you back to old-school hand tools, simple electronics, and working with metal and plastic to make toys every bit as good as those you can find in a big-box store.This book has something for everyone, from a marble maze to a talking booby trap; from custom cookie cutters to an "EZ Make" oven. Discover the basic principles of science, electronics, and engineering through hands-on projects that range from easy to more challenging... and are always fun!
  • Family Projects for Smart Objects: Tabletop Projects That Respond to Your World

    John Keefe

    Paperback (Make Community, LLC, Sept. 27, 2016)
    "The Internet of Things" is the new buzzphrase, but what is it? A toaster that texts? The fitness band on your wrist? The camera in an infant's room? Sure, it's all of those things -- and your cell phone, too! -- that sense your world and report back. The great thing is that it is actually not hard or expensive to make a sensing, communicating object yourself. Doing so can be rewarding, fun, and even useful. This book teaches the basics of building sensors and communicating objects through a series of practical, demonstrative, and fun activities.
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  • Make: Volume 50: Power Up

    Mike Senese

    Paperback (Make Community, LLC, April 5, 2016)
    In this issue we go back to the basics to teach you fundamental Maker skills. Our Skill School is packed with over 60 skills to help you get started or refine your craft. In this issue we also check in with some of the famous Makers we have featured over the last ten years for their tips and tricks. Projects in this issue include:Modifying Nerf BlastersBeginner's guide to building an R2-D2A Foldaway Table that looks like a Picture Frame3D Printed PCB WorkstationHow to Mummify a Banana
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  • ReMaking History, Volume 2: Industrial Revolutionaries

    William Gurstelle

    eBook (Make Community, LLC, Oct. 25, 2016)
    Industrial Revolutionaries is the second volume in William Gurstelle's unique exploration of history's great inventors. Each chapter revisits the life and times of one of the forward-thinking revolutionaries who helped create the world we live in. You will not only learn about their great inventions, you'll also get step-by-step instructions for recreating them yourself. History will come to life as you have never experienced it before when you build it with your own hands. Inside this volume, you will discover:Joseph McKibben and the Air MuscleSquire Whipple and the Iron BridgeAbe Lincoln and the Campaign TorchSamuel Morse and the TelegraphJ.F. Daniell and the Storage BatteryBen Franklin and the Leyden JarCharles Goodyear and the Vulcanization of RubberBe sure to also check out ReMaking History, Volume 1: Early Makers and ReMaking History, Volume 3: Makers of the Modern World.
  • Make: Easy 1+2+3 Projects: From the Pages of Make:

    The Editors of Make

    eBook (Make Community, LLC, Oct. 29, 2015)
    From the pages of Make: magazine comes this collection of dozens of projects you can make in your home or school workshop. You'll learn how to create toys and games from stuff you have lying around, create unusual and inspiring home improvements, and even find some new ways to have fun outdoors. You might even learn something along the way: electronics, flight, science, math, and engineering. In this book, you'll make:Batteries from everyday thingsBanana tattoosLED throwiesPiezo contact microphonePaper water bomberBox fan beef jerky
  • Make: Volume 49: Super Cheap Computers

    Rafe Needleman

    Paperback (Make Community, LLC, Jan. 19, 2016)
    Whether you know them as single-board computers, microcontroller boards, SoC boards, or credit card-sized supercomputers, we just call them boards. In this issue, we teach you how to pick a board for all kinds of different projects including education, home automation, wearables, robotics, and light & sound projects. Make: Volume 49 is the only guide you'll need to boards in 2016.In this issue:How to Choose a BoardKnow your BoardSecurity and the Internet of ThingsNew boards like CHIP, Raspberry Pi Zero, and the ESP8266Hacking Teddy RuxpinDIY BaconReddit Thinking Man PrinterA Concrete Japanese Lantern
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  • Minecraft for Makers: Minecraft in the Real World with LEGO, 3D Printing, Arduino, and More!

    John Baichtal

    eBook (Make Community, LLC, Aug. 10, 2017)
    Minecraft has sold more than one hundred million copies worldwide (about 25 million of those units for the PC and Mac). According to Mojang, since the beginning of 2016 Minecraft continues to average 53,000 copies sold per day. Microsoft bought Minecraft (and Mojang) in 2014 for $2.5 billion. In 2016, Microsoft released a version of Minecraft specifically for educators called MinecraftEdu that is used by thousands of teachers around the world.Minecraft for Makers explores the intersection of this creative and beloved electronic game with the real world. It gives readers the opportunity to take familiar objects from the game - such as blocks, jack o'lanterns, and mobs - and make real-world versions of them. Begin with simple crafting projects using wood, paint, and LEGOs. Then move up to projects that involve basic electronics with LEDs. And, finally, advance to Arduino microcontroller projects that teach programming skills and basic robotics. The skills build progressively on one another, from chapter to chapter, and the emphasis is on fun all the way!Chapters include:Basic Projects (Item Frame with Diamond Sword, LEGO Minecraft Block, Minecraft Chess Pieces)LED Projects (Glowing Minecraft Block, Glowstone Chandelier, Minecraft Chess Board)Arduino Projects (Minecraft Jack O'Lantern, Night and Day Clock, Robot Creeper)
  • Make: Volume 47: The Space Issue

    Jason Babler

    Paperback (Make Community, LLC, Sept. 12, 2015)
    In this Issue we explore DIY space. Hear from The Martian author Andy Weir, in conversation with Adam Savage. Also learn how to hunt killer asteroids and perfect your star photography. In this issue, you'll:Learn how you can help NASACheck out Bill Nye's LightsailBuild a working ion engineHack a dead satellite
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  • Family Projects for Smart Objects: Tabletop Projects That Respond to Your World

    John Keefe

    eBook (Make Community, LLC, Sept. 2, 2016)
    Devices that sense our world are all around us. You might even have one on your wrist or in your pocket! But did you know you can make some of them yourself? This book walks you through the basics of building smart, sensing devices through a series of practical, demonstrative, and fun activities. It's a collection of 11 projects designed for beginners and written with clear, step-by-step instructions intended for children and adults, working together, who have never done anything like this before.
  • More Tinkering: How Kids in the Tropics Learn by Making Stuff

    Curt Gabrielson

    Paperback (Make Community, LLC, Oct. 30, 2018)
    Tinkering is a way of learning through hands-on activity -- experimenting with materials and devices to see how they work, taking things apart, making small changes and improvements, exploring and inventing. Tinkering may seem like a form of play -- and it is -- but it is also a powerful way of discovering truths about science, engineering, and math. With this book, Curt Gabrielson follows up on his best-seller Tinkering: Kids Learn by Making Stuff with this all-new volume that features more than three dozen fun and educational tinkering projects based on his years of working with kids in the tropical island nation of Timor-Leste. Step-by-step instructions accompanied by full-color photos take you through a range of enjoyable projects that explore life sciences, physics, chemistry, earth sciences, and mathematics. You'll discover how math is used to make baskets, how fungi create fermentation, how electricity can make a magnet, how the greenhouse effect creates warming, and much more. The author also enlivens his latest batch of tinkering projects with colorful tales of his experiences in the tropic and the lives of the people he' s met there.Inside you'll find:Clear directions for making simple projects and doing activities that teach science, mathematics and engineeringProjects rooted in day to day life and experience in a small, developing nation in the Asian tropicsFull-color photographs throughoutExplicit connections to standard STEAM concepts, K-12Activities doable with less than $5 worth of common materialsThis book is perfect for parents, teachers, and students with an interest in hands-on, tinkering-based science and mathematics education, whether in traditional schools or in home-schooling situations. It will also be of interest to anyone who wants to learn more about developing nations, the culture and unique history of Timor-Leste, tropical nations or Asian cultures, with specific links to Indonesia, Portugal, or Australia.
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  • Make: Technology on Your Time Volume 42: 3D Printer Buyer's Guide

    Jason Babler

    Paperback (Make Community, LLC, Oct. 23, 2014)
    With 3D printing advancing at an incredible pace, Make: magazine continues to lead with in-depth testing and reviews of the latest machines, newest printing software, and coolest prints and projects to create. This year's crop of printers features sleek, high-tech looks coupled with increasingly sophisticated interfaces that lower the barrier of entry to a wider range of new users. We'll show buyers how to pick the best printer for their needs, how to use it effectively, and how to fix problems when they arise. All this plus the wide-range of projects, features, and columns found in every issue of Make:--it's our annual best-seller, better than ever!In this issue:24 Head-to-head printer reviews10 cool prints in under 30 minutes"State of 3D Printing" overviewSneak peek at tomorrow's 3D printersPlus More Projects:3D-printed Eyeglass framesCT-scanned skulls and medical imagesCyberpunk SpikesUniversal Translator