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Books with title Video Games

  • Video Game Hero

    Peter Mulkey

    language (, June 4, 2014)
    Peter and Kyle are looking for a new and exciting video game to play on a typical Saturday afternoon. But they get more than they bargained for when they purchase "Knights of the Blue Mist." Before they know it, Peter and Kyle aren't just playing the game; they're in the game! Now, with the help of some strong warriors and a mysterious sorceress, they have to save the kingdom from wild monsters and an evil prince. And maybe, just maybe, find their way home.Video Game Hero is an entertaining story that is great for both kids and adults. * Age Level: 9 - 12 * * Grade Level: 4th and up * Length: 11300 words
  • Playing Video Games

    Rachel Seigel

    Paperback (Av2, Aug. 1, 2019)
    While video games were traditionally for entertainment only, they are now becoming a teaching tool in the classroom. They can help to develop a persons focus and concentration. Find out more in Playing Video Games, a title in the Debating the Issues series. Each title in the series features easy-to-read text, stunning visuals, and a challenging educational activity. A unique book code printed on page 2 unlocks multimedia content. These books come alive with video, audio, weblinks, slideshows, activities, hands-on experiments, and much more.
    U
  • Too Many Video Games!

    Jennifer Moore-Mallinos, Gustavo Mazali

    Paperback (Windmill Books, Jan. 15, 2019)
    Playing video games is a fun hobby for many, but sometimes a hobby can turn into an obsession. When this happens, it's time to make some important choices. Readers of this innovative book follow along as one boy's life becomes taken over by his fixation on video games. They'll see the importance of striving to make positive decisions, taking control of your life, and learning from your actions. Vibrant illustrations and relatable characters help readers develop a deeper understanding of the text and learn how to make positive decisions in their own lives.
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  • Too Many Video Games!

    Jennifer Moore-Mallinos, Gustavo Mazali

    Library Binding (Windmill Books, Jan. 15, 2019)
    Playing video games is a fun hobby for many, but sometimes a hobby can turn into an obsession. When this happens, it's time to make some important choices. Readers of this innovative book follow along as one boy's life becomes taken over by his fixation on video games. They'll see the importance of striving to make positive decisions, taking control of your life, and learning from your actions. Vibrant illustrations and relatable characters help readers develop a deeper understanding of the text and learn how to make positive decisions in their own lives.
    N
  • Playing Video Games

    Rachel Seigel

    Library Binding (Av2, Aug. 1, 2019)
    While video games were traditionally for entertainment only, they are now becoming a teaching tool in the classroom. They can help to develop a persons focus and concentration. Find out more in Playing Video Games, a title in the Debating the Issues series. Each title in the series features easy-to-read text, stunning visuals, and a challenging educational activity. A unique book code printed on page 2 unlocks multimedia content. These books come alive with video, audio, weblinks, slideshows, activities, hands-on experiments, and much more.
    U
  • Video Games, Yes or No

    Erin Palmer

    Library Binding (Rourke Educational Media, Aug. 1, 2015)
    After a long day of school it’s nice to be able to come home and play your favorite video game, but could too much game time be helpful or harmful? It might keep you from getting the exercise you need, interacting with friends and family, or completing your homework. Put the game control down and think about it. You decide! This title will allow students to determine the main idea of a text; recount the key details and explain how they support the main idea.• Bold keywords with phonetic glossary• Text based questions• Table of contents and headings
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  • Video Game Spy

    Bob Wright

    School & Library Binding (Turtleback Books: A Division of Sanval, Jan. 15, 1982)
    None
  • Video Gaming

    Trudi Strain Trueit

    Library Binding (Cherry Lake Publishing, Aug. 1, 2008)
    Video games have come a long way since Atari launched Pong back in 1971. The Innovation Library helps expose students to the important concept of innovation. With the pace of change in the video game industry, even the youngest student has seen the impact of innovation on games that they enjoy.
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  • Video Games

    Jill Hamilton

    Hardcover (Greenhaven Press, Sept. 30, 2010)
    None
  • Video Games

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  • Before Video Games

    Samantha S. Bell

    Hardcover (Focus Readers, Jan. 1, 2020)
    Travel back in time to find out what life was like before video games. Historical photographs, helpful infographics, and a Blast from the Past special feature provide readers an engaging overview of games and activities people enjoyed before video games were invented.
    O
  • Me and Video Games

    Micah W Hall

    Paperback (CreateSpace Independent Publishing Platform, May 27, 2018)
    This book is about my favorites video games and how I sometimes relate it to God.