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Books in The Kingdom Keepers Series series

  • The Kingdom Keepers: Disney after Dark

    Ridley Pearson, Gary Littman

    Audio CD (Brilliance Audio, Aug. 29, 2005)
    Using a cutting-edge technology called DHI - which stands for both Disney Host Interactive and Daylight Hologram Imaging - Finn Whitman, an Orlando teen, and four other kids are transformed into hologram projections that guide guests through the park. The new technology turns out, however, to have unexpected effects that are both thrilling and scary. Soon Finn finds himself transported in his DHI form into the Magic Kingdom at night. Is it real? Is he dreaming? Finn’s confusion only increases when he encounters Wayne, an elderly Imagineer who tells him that the park is in grave danger. Led by the scheming witch, Maleficent, a mysterious group of characters called the Overtakers is plotting to destroy Disney’s beloved realm, and maybe more. This gripping high-tech tale will thrill every kid who has ever dreamed of sneaking into Walt Disney World after hours and wondered what happens at night, when the park is closed.
  • Kingdom Keepers VI: Dark Passage

    Ridley Pearson, MacLeod Andrews

    Audio CD (Brilliance Audio, April 1, 2014)
    The five Kingdom Keepers and their core friends have uncovered a startling truth: Maleficent and the Overtakers (Disney villains) are plotting a catastrophic event that could have repercussions far beyond the world of Disney. Aboard the Disney Cruise Line's inaugural passage through the new Panama Canal, the Keepers and their holograms uncover a puzzle hidden within the pages of a stolen journal. The point of that puzzle will reveal itself in the caves of Aruba, the zip lines of Costa Rica, and the jungles of Mexico. A destructive force, dormant for decades, is about to be unleashed. The five Kingdom Keepers are to be its first victims.
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  • Kingdom Keepers IV: Power Play

    Ridley Pearson, MacLeod Andrews

    MP3 CD (Brilliance Audio, April 5, 2011)
    Just when life for the five Kingdom Keepers is beginning to settle down, an intriguing video suddenly appears on Philby’s computer at school. It’s a call to action: it seems that the Overtakers, a group of Disney villains, are plotting to rescue their two captured leaders, who were hidden away by Disney Imagineers after a recent violent encounter at Disney’s Hollywood Studios. A staged attack by some mysterious new Overtakers at DisneyQuest confirms the Keepers’ fears. One of their own, Charlene, has been behaving oddly. Has she tired of her role as a Keeper, or is there something more sinister at play? When she’s caught sneaking into Epcot as a hologram ― which is strictly against the group’s rules ― Finn and Philby know the Keepers must act. The Keepers have so many puzzles to solve: has the impossible occurred? Have the Overtakers created their own holograms? Have they found a way to “jump” from the Virtual Maintenance Network onto the Internet, and if so, what does that mean for the safety of the Parks, and the spread and reach of the Overtakers? Are they recruiting an army of kids for their evil purposes? Trouble looms as the Kingdom Keepers struggle to differentiate friend from foe and battle new and increasingly dangerous enemies, all the while knowing they may be nearing a point of no escape.
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  • Kingdom Keepers III: Disney in Shadow

    Ridley Pearson, MacLeod Andrews

    Audio CD (Brilliance Audio, April 6, 2010)
    The Kingdom Keepers' third adventure!When Disney Imagineers installed hologram guides for the Magic Kingdom using teenage models, they had no idea the technology might backfire. But backfire it did: some nights when the kids go to sleep, they wake up in one of the Disney parks as holograms.The five teens have twice thwarted evil plots masterminded by Maleficent; but now Finn, Philby, Willa, Charlene, and Maybeck have another problem: Wayne, their mentor and head Imagineer, has mysteriously gone missing. Concerned that Wayne has been abducted by the Overtakers, the kids pick up a major clue from a close friend, Jess, whose dreams (nightmares, really) often accurately predict the future.This time, the clues from Jess’s dream lead the kids into Disney’s Hollywood Studios and Epcot. Each clue seems tied to the last, and with the stakes growing ever higher, what starts out as a puzzle ends up as a fight for their lives. As they quest for a sword, take rides on Soarin’ and Maelstrom, have life-and-death encounters with a giant snake, and attempt to stop Maleficent, the Kingdom Keepers not only begin to decipher deeper meanings in the clues, but discover new truths about themselves and their ever-growing friendships.
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  • Kingdom Keepers IV: Power Play

    Ridley Pearson, MacLeod Andrews

    Audio CD (Brilliance Audio, April 5, 2011)
    Just when life for the five Kingdom Keepers is beginning to settle down, an intriguing video suddenly appears on Philby’s computer at school. It’s a call to action: it seems that the Overtakers, a group of Disney villains, are plotting to rescue their two captured leaders, who were hidden away by Disney Imagineers after a recent violent encounter at Disney’s Hollywood Studios. A staged attack by some mysterious new Overtakers at DisneyQuest confirms the Keepers’ fears. One of their own, Charlene, has been behaving oddly. Has she tired of her role as a Keeper, or is there something more sinister at play? When she’s caught sneaking into Epcot as a hologram ― which is strictly against the group’s rules ― Finn and Philby know the Keepers must act. The Keepers have so many puzzles to solve: has the impossible occurred? Have the Overtakers created their own holograms? Have they found a way to “jump” from the Virtual Maintenance Network onto the Internet, and if so, what does that mean for the safety of the Parks, and the spread and reach of the Overtakers? Are they recruiting an army of kids for their evil purposes? Trouble looms as the Kingdom Keepers struggle to differentiate friend from foe and battle new and increasingly dangerous enemies, all the while knowing they may be nearing a point of no escape.
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  • Kingdom Keepers V: Shell Game

    Ridley Pearson, MacLeod Andrews

    MP3 CD (Brilliance Audio, April 3, 2012)
    As the five Kingdom Keepers enter high school, everything is about to change. The Maintenance Base that controls all four parks in Disney World is under attack by the Overtakers, a group determined to change Disney forever. Relationships between the Keepers are no longer as simple as they once were. In fact, nothing is as simple as it once was.An after-hours visit to Typhoon Lagoon is a game changer. The Keepers lose one of their most valuable supporters. But there’s work to do.… The Disney Dream leaves Port Canaveral on a historic cruise to Los Angeles with a special treat in store for guests: the Disney Host Interactive teenage guides are on board.Finn, Maybeck, Charlene, Willa, and Philby join celebrity guests as the DHI experience moves to one of the most advanced cruise ships in the world.But all is not right belowdecks. Strange things are happening. Unexplained phenomena. Only the Kingdom Keepers know the truth behind their invitation to be in attendance: nearly every Disney villain is aboard the ship, including Maleficent.The Overtakers have infiltrated the cast and crew. And no one knows what they have planned.The Dream sets sail filled with enthusiastic guests and crew. But not for long. Maleficent takes over a video screen and warns the guests of trouble to come. With the ship arriving at the beaches of Castaway Cay―its first of many exotic ports of call―the Kingdom Keepers are under attack; back home the Base is threatened and about to fall. The Overtakers have expanded in ways never foreseen, and it’s clear they intend to use this element of surprise to accomplish what has eluded them so far: victory.But not if Finn Whitman and friends have anything to say about it.
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  • Kingdom Keepers IV: Power Play

    Ridley Pearson, MacLeod Andrews

    MP3 CD (Brilliance Audio, April 5, 2011)
    Just when life for the five Kingdom Keepers is beginning to settle down, an intriguing video suddenly appears on Philby’s computer at school. It’s a call to action: it seems that the Overtakers, a group of Disney villains, are plotting to rescue their two captured leaders, who were hidden away by Disney Imagineers after a recent violent encounter at Disney’s Hollywood Studios. A staged attack by some mysterious new Overtakers at DisneyQuest confirms the Keepers’ fears. One of their own, Charlene, has been behaving oddly. Has she tired of her role as a Keeper, or is there something more sinister at play? When she’s caught sneaking into Epcot as a hologram ― which is strictly against the group’s rules ― Finn and Philby know the Keepers must act. The Keepers have so many puzzles to solve: has the impossible occurred? Have the Overtakers created their own holograms? Have they found a way to “jump” from the Virtual Maintenance Network onto the Internet, and if so, what does that mean for the safety of the Parks, and the spread and reach of the Overtakers? Are they recruiting an army of kids for their evil purposes? Trouble looms as the Kingdom Keepers struggle to differentiate friend from foe and battle new and increasingly dangerous enemies, all the while knowing they may be nearing a point of no escape.
  • Kingdom Keepers II: Disney at Dawn

    Ridley Pearson, Tristan Elwell

    Paperback (Hyperion Book CH, Aug. 25, 2009)
    It's supposed to be a happy day at the Magic Kingdom—the return of the teenaged holographic hosts. But things go very wrong when a sudden lightning storm disrupts the celebration, and Amanda's mysterious sister, Jez, disappears. The only clue is the sighting of a wild monkey in the Magic Kingdom during the storm. The mystery deepens as Finn is contacted by Wayne, an old man he hasn't heard from in months. Wayne tells Finn that there's trouble at the Animal Kingdom: the evil Overtakers have gained control of one of the computer servers that will be used to operate Daylight Holographic Imaging there. That means that if any of the holographic hosts fall asleep, they will go into comas—permanently. Filled with action and brimming with the same meticulous detail as The Kingdom Keepers: Disney After Dark, this second book in the series—The Rise of Chernabog—is the result of hands-on research behind the scenes at Disney’s Animal Kingdom Park. Young and older readers alike will get a glimpse into a second Disney kingdom. The wild rides have only just begun; and the clock is ticking. How long can the teens keep themselves awake in their quest to find their friend—and what happens if they fail?
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  • Kingdom Keepers II: Disney at Dawn

    Ridley Pearson, Christopher Lane

    Preloaded Digital Audio Player (Brilliance Audio Lib Edn, Aug. 1, 2009)
    It's supposed to be a happy day at the Magic Kingdom – the teenage holographic hosts have returned. But things go very wrong when a sudden lightning storm disrupts the celebration, and Amanda's mysterious sister, Jez, disappears. The only clue is the sighting of a wild monkey in the Magic Kingdom during the storm. The mystery deepens as Finn is contacted by Wayne, an old man he hasn't heard from in months. Wayne tells Finn that there's trouble at the Animal Kingdom: the evil Overtakers have gained control of one of the computer servers that will be used to operate Daylight Holographic Imaging there. That means if any of the holographic hosts fall asleep, they will go into comas – permanently. Filled with action and brimming with the same meticulous detail as The Kingdom Keepers: Disney After Dark (also available in audio from Brilliance Audio), this second audiobook in the series – Disney at Dawn – is the result of hands-on research behind the scenes at Disney's Animal Kingdom Park. Younger and older listeners alike will get a glimpse into a second Disney kingdom. The wild rides have only just begun, and the clock is ticking. How long can the teens keep themselves awake in their quest to find their friend – and what happens if they fail?
    W
  • The Kingdom Keepers: Disney after Dark

    Ridley Pearson, Gary Littman

    Audio Cassette (Brilliance Audio, Aug. 29, 2005)
    Using a cutting-edge technology called DHI - which stands for both Disney Host Interactive and Daylight Hologram Imaging - Finn Whitman, an Orlando teen, and four other kids are transformed into hologram projections that guide guests through the park. The new technology turns out, however, to have unexpected effects that are both thrilling and scary. Soon Finn finds himself transported in his DHI form into the Magic Kingdom at night. Is it real? Is he dreaming? Finn’s confusion only increases when he encounters Wayne, an elderly Imagineer who tells him that the park is in grave danger. Led by the scheming witch, Maleficent, a mysterious group of characters called the Overtakers is plotting to destroy Disney’s beloved realm, and maybe more. This gripping high-tech tale will thrill every kid who has ever dreamed of sneaking into Walt Disney World after hours and wondered what happens at night, when the park is closed.
  • Disney After Dark

    Ridley Pearson

    Library Binding (Turtleback Books, April 24, 2007)
    FOR USE IN SCHOOLS AND LIBRARIES ONLY. Thirteen-year-old Finn and his friends find themselves as holograms at the Disney World theme park in Florida. They are pulled into an adventure to save the park from an evil witch who is out to destroy the Disney mystique.
  • Kingdom Keepers III: Disney in Shadow

    Ridley Pearson, MacLeod Andrews

    Preloaded Digital Audio Player (Brilliance Audio Lib Edn, April 6, 2010)
    With the adventures set forth in the first books now behind them, Kingdom Keepers III: Disney In Shadow follows the five teens, Finn, Philby, Willa, Charlene, and Maybeck as they search to find Wayne, their mentor and head Imagineer who has mysteriously gone missing. Concerned Wayne has been abducted by the Overtakers - Disney villains, who along with other Disney characters, take over the parks when the turnstiles stop spinning, and want desperately to steer the parks to a far darker place - the five kids pick up a major clue from a close friend, Jez, whose dreams (nightmares, really) often accurately predict the future. The very few clues from Jez's dream lead the kids into Disney's Hollywood Studios and Epcot--through imaginary worlds that become real, by imaginary kids who are real. Each clue seems tied to the last, and with the stakes growing ever higher, what starts out as a puzzle ends up as a fight for their lives. Through a transparent paper box, a quest for a sword, rides on Soarin' and Maelstrom, life-and-death encounters with giant snakes, and a devious Maleficent, the Kingdom Keepers not only begin to decipher deeper meanings to the clues, but discover new truths about themselves and their ever-growing friendships.
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