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Books in 21st Century Skills Innovation Library: Makers As Innovators series

  • 3D Printing

    Terence O'Neill, Josh Williams

    Library Binding (Cherry Lake Pub, Aug. 1, 2013)
    As they become more common and more powerful, 3D printers are allowing makers everywhere to bring their ideas to life. Readers will discover new processes, integrate visual information with text, and learn technical word meanings as they discover how 3D printers work and how makers are using them today. They will also learn how to create their own inventions from 3D computer models.
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  • Prototyping

    Eric Cook

    Paperback (Cherry Lake Publishing, Jan. 1, 2015)
    Learn how to improve your projects by building and revising prototypes. Readers will learn how to start making a new idea a reality without putting their effort or resources to waste. Photos, sidebars, and callouts help readers draw connections between new concepts in this book and other makers-related concepts they may already know. Additional text features and search tools, including a glossary and an index, help students locate information and learn new words.
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  • Arduino

    Terence O'Neill, Josh Williams

    Paperback (Cherry Lake Pub, Aug. 1, 2013)
    The Arduino is a small inexpensive computer that can be used to build and program almost anything a maker can imagine. Readers will discover new processes, integrate visual information with text, and learn technical word meanings as they read the history of the Arduino and see how makers have put it to use in their inventions. They will also find out how to set up and program their own Arduino devices.
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  • Hacking Fashion: T-Shirts

    Kristin Fontichiaro

    Library Binding (Cherry Lake Publishing, Jan. 1, 2015)
    Learn how to recycle old clothes into brand-new fashions with these fun do-it-yourself activities. Readers can practice basic sewing skills to make their t-shirts more stylish and unique. Photos, sidebars, and callouts help readers draw connections between new concepts in this book and other makers-related concepts they may already know. Additional text features and search tools, including a glossary and an index, help students locate information and learn new words.
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  • Soldering

    David Erik Nelson

    Library Binding (Cherry Lake Publishing, Aug. 1, 2014)
    Learn how to solder electronic components together and build your own devices. Readers will learn basic soldering skills, which will be useful in pursuing a variety of engineering projects. Photos, sidebars, and callouts help readers draw connections between new concepts in this book and other makers-related concepts they may already know. Additional text features and search tools, including a glossary and an index, help students locate information and learn new words.
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  • Hacking Fashion: Denim

    Kristin Fontichiaro

    Paperback (Cherry Lake Pub, Aug. 1, 2016)
    Turn old jeans into something new and exciting with Hacking Fashion: Fleece. With this book, students learn the art of innovation through detailed explanations and hands-on activities built to foster creativity and problem solving. Fun, engaging text introduces readers to new ideas and builds on maker-related concepts they may already know. Additional tools, including a glossary and an index, help students learn new vocabulary and locate information.
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  • Scratch

    Pete Benson

    Library Binding (Cherry Lake Pub, Aug. 1, 2015)
    Scratch helps children design computer games, animations, and interactive stories from the ground up and share them with people around the world. In this book, students explore Scratch through detailed explanations built to foster creativity and problem solving. Fun, engaging text introduces readers to new ideas and builds on maker-related concepts they may already know. Additional tools, including a glossary and an index, help students learn new vocabulary and locate information.
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  • Hacking Fashion: Fleece

    Kristin Fontichiaro

    Paperback (Cherry Lake Pub, Aug. 1, 2015)
    Turn old fleece into something new and exciting with Hacking Fashion: Fleece. Students learn the art of innovation through detailed explanations and hands-on activities built to foster creativity and problem solving. Fun, engaging text introduces readers to new ideas and builds on maker-related concepts they may already know. Additional tools, including a glossary and an index, help students learn new vocabulary and locate information.
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  • Maker Faire

    Samantha Fontichiaro Roslund

    Paperback (Cherry Lake Pub, Aug. 1, 2013)
    Around the world, makers come together to share their ideas and inventions at Maker Faires. Readers will integrate visual information with text and learn technical word meanings as they read what it is like to visit these incredible events and see some of the world's most innovative new projects. They will also find out how to volunteer at Maker Faires or event plan their own maker events.
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  • Digital Badges

    Shauna Masura

    Library Binding (Cherry Lake Pub, Aug. 1, 2013)
    Digital badges offer a new way of showing off some of your most impressive accomplishments. Readers will discover new processes, integrate visual information with text, and learn technical word meanings as they find out how digital badges work and how to begin earning them. They will also find out how to create and award badges of their own to people who accomplish amazing tasks.
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  • Making a Web Page

    Colleen Van Lent, Christopher Van Lent

    Library Binding (Cherry Lake Pub, Jan. 1, 2018)
    Have you ever wondered how web pages are built? Through simple text written to foster creativity and problem solving, students will learn the art of innovation. Large, colorful images show students how to complete activities. Additional tools, including a glossary and an index, help students learn STEM concepts, new vocabulary, and locate information.
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  • Arduino

    Terence O'Neill, Josh Williams

    Library Binding (Cherry Lake Pub, Aug. 1, 2013)
    The Arduino is a small inexpensive computer that can be used to build and program almost anything a maker can imagine. Readers will discover new processes, integrate visual information with text, and learn technical word meanings as they read the history of the Arduino and see how makers have put it to use in their inventions. They will also find out how to set up and program their own Arduino devices.
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