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Books in Choose Your Own Nightmare series

  • WATCH OUT FOR ROOM 13

    Laban Carrick Hill

    Paperback (Skylark, Sept. 1, 1996)
    Readers choose among the frights in an illustrated interactive book about spending the first day in a new school populated by zombies intent on killing their human classmates in the dreaded Room 13. Original.
    S
  • Risk Your Life Arcade

    Ken McMurtry, Bill Schmidt

    Library Binding (Gareth Stevens Pub, Jan. 1, 1996)
    The reader's decisions control the course of an adventure in which an evil arcade owner lures players to his home, where he engages them in the ultimate life-or-death game
    R
  • The Evil Pen Pal

    Laban Carrick Hill, Bill Schmidt

    Library Binding (Gareth Stevens Pub, Jan. 1, 1998)
    The reader makes choices that control the outcome of a visit from pen pal Billy, who is not the way he seemed in his letters
    Q
  • Castle of Darkness

    R. A. Montgomery, Bill Schmidt

    Library Binding (Gareth Stevens Pub, Jan. 1, 1996)
    The reader's decisions control the course of an adventure in which three friends win a trip to an English castle where they become trapped in the dungeons
    P
  • WELCOME TO HORROR HOSPITAL

    Laban Carrick Hill

    Paperback (Skylark, July 7, 1997)
    You can't believe your bad luck. In your first game as soccer goalie, you broke your arm. Now you're stuck spending the night in the hospital.You tell yourself that it's no big deal. So what if you're stuck in a room with a weird mumbling guy? And the TV doesn't work. And the food is gross.That's just the beginning. Because this hospital isn't like any other. It doesn't help you get better--it makes you worse!
    R
  • HOW I BECAME A FREAK

    Richard Brightfield

    Paperback (Skylark, May 12, 1997)
    A street carnival has opened in your neighborhood! Go check it out! Ride some rides. Stuff your face with cotton candy. Play the ring toss.But don't go in the fun house. And definitely don't walk down the Hall of Mirrors.Why, you ask? WHY? Well, in this fun house, things are what they seem. And the fun never stops.
    R
  • The Mummy Who Wouldn't Die

    E. A. M. Jakab, Bill Schmidt

    Library Binding (Gareth Stevens Pub, Jan. 1, 1997)
    The reader's decisions control the course of an adventure in which a sacred amulet must be returned to a museum mummy before the mummy notices that it is missing.
    V
  • It Happened at Camp Pine Tree

    R. A. Montgomery, Bill Schmidt

    Library Binding (Gareth Stevens Pub, Jan. 1, 1997)
    The reader's decisions control the course of a story in which the coolest counselor at Camp Pine Tree has disappeared.
    J
  • Bugged Out!

    Laban Carrick Hill, Bill Schmidt

    Library Binding (Gareth Stevens Pub, Jan. 1, 1997)
    The reader's decisions control the course of an adventure involving an ancient mask from the Amazon rain forest that can change people into flies
    P
  • Choose Your Own Nightmare

    None

    Library Binding (Gareth Stevens Pub, )
    None
    M
  • Toy Shop of Terror

    Laban Hill

    Library Binding (Bt Bound, )
    None
  • Island of Doom

    Rick Brightfield

    Library Binding (Demco Media, July 1, 1995)
    While vacationing on a secluded, mysterious Caribbean island, the reader wanders away from the hotel to explore the area, and cannot find the way back
    P