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Books in 21st Century Skills Innovation Library: Makers As Innovators series

  • Game Design

    Greg Austic

    Library Binding (Cherry Lake Pub, Aug. 1, 2013)
    From simple board games to the latest in video game technology makers are hard at work designing fun new ways to play. Readers will discover new processes, integrate visual information with text, and and learn technical word meanings as they find out how games are designed and what makes a good game. They will also learn how to plan and create games of their own.
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  • Starting a Makerspace

    Pamela Williams

    Paperback (Cherry Lake Pub, Jan. 1, 2017)
    At makerspaces, makers of all kinds share tools and knowledge to help each other complete projects. Through simple text written to foster creativity and problem solving, students will learn how to start their own makerspaces. Large, colorful images show students how to complete activities. Additional tools, including a glossary and an index, help students learn new vocabulary and locate information.
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  • Silk Screening

    Lyz Luidens, Camille Griffin

    Library Binding (Cherry Lake Pub, Aug. 1, 2015)
    With projects ranging from posters to clothing, this book helps readers explore the art of silk screening. Students learn through detailed descriptions built to foster creativity and problem solving. Fun, engaging text introduces readers to new ideas and builds on maker-related concepts they may already know. Additional tools, including a glossary and an index, help students learn new vocabulary and locate information.
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  • Hacking Fashion: T-Shirts

    Kristin Fontichiaro

    Paperback (Cherry Lake Publishing, Jan. 1, 2015)
    Learn how to recycle old clothes into brand-new fashions with these fun do-it-yourself activities. Readers can practice basic sewing skills to make their t-shirts more stylish and unique. Photos, sidebars, and callouts help readers draw connections between new concepts in this book and other makers-related concepts they may already know. Additional text features and search tools, including a glossary and an index, help students locate information and learn new words.
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  • Littlebits

    Amber Lovett

    Library Binding (Cherry Lake Pub, Aug. 1, 2016)
    With LittleBits, you can build your own electronic devices using modules that snap together easily with magnets. With this book, students learn the art of innovation through detailed explanations and hands-on activities built to foster creativity and problem solving. Fun, engaging text introduces readers to new ideas and builds on maker-related concepts they may already know. Additional tools, including a glossary and an index, help students learn new vocabulary and locate information.
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  • Raspberry Pi

    Charles R. Severance, Kristin Fontichiaro

    Library Binding (Cherry Lake Pub, Aug. 1, 2013)
    The Raspberry Pi is a small computer that allows almost anyone to learn about computer programming. Readers will discover new processes, integrate visual information with text, and and learn technical word meanings as they find out how the Raspberry Pi was invented and how makers are using it today. They will also learn how to set up and begin programming their own Raspberry Pis.
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  • E-Textiles

    Jan Toth-Chernin

    Paperback (Cherry Lake Pub, Aug. 1, 2013)
    Computers and electronic technology have gotten so small and portable that they can be woven into the fabric we wear. Readers will discover new processes, integrate visual information with text, and learn technical word meanings as they find out how makers are creating interesting new inventions from e-textiles. They will also discover how to make their own e-textile devices with a variety of fun activities.
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  • First Robotics

    Nancy Benovich Gilby

    Library Binding (Cherry Lake Publishing, Aug. 1, 2015)
    Makers of all ages are creating robots on their own. In this book, students learn more about this recent innovation through detailed explanations built to foster creativity and critical thinking. Fun, engaging text introduces readers to new ideas and builds on maker-related concepts they may already know. Additional tools, including a glossary and an index, help students learn new vocabulary and locate information.
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  • 3D Modeling

    Theo Zizka

    Paperback (Cherry Lake Pub, Aug. 1, 2014)
    Learn how to create computer-generated 3D models like the ones used in video games and animated films. Readers will blend their art and technology skills as they learn how to use the program SketchUp. Photos, sidebars, and callouts help readers draw connections between new concepts in this book and other makers-related concepts they may already know. Additional text features and search tools, including a glossary and an index, help students locate information and learn new words.
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  • Making Electric Jewelry

    Amy Quinn

    Library Binding (Cherry Lake Publishing, Jan. 1, 2017)
    Using just a few basic components, it is easy to create customized electric jewelry. Through simple text written to foster creativity and problem solving, students will learn the art of innovation. Large, colorful images show students how to complete activities. Additional tools, including a glossary and an index, help students learn new vocabulary and locate information.
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  • Solar Energy Projects

    Audrey Huggett

    Library Binding (Cherry Lake Pub, Aug. 1, 2016)
    Learn how energy from sunlight can be captured and used in many different ways. With this book, students learn the art of innovation through detailed explanations and hands-on activities built to foster creativity and problem solving. Fun, engaging text introduces readers to new ideas and builds on maker-related concepts they may already know. Additional tools, including a glossary and an index, help students learn new vocabulary and locate information.
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  • First Robotics

    Nancy Benovich Gilby

    Paperback (Cherry Lake Pub, Aug. 1, 2015)
    Makers of all ages are creating robots on their own. In this book, students learn more about this recent innovation through detailed explanations built to foster creativity and critical thinking. Fun, engaging text introduces readers to new ideas and builds on maker-related concepts they may already know. Additional tools, including a glossary and an index, help students learn new vocabulary and locate information.
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