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Books with title Virtual Reality

  • Virtual Reality

    John Perritano

    Library Binding (Turtleback Books, July 1, 2015)
    FOR USE IN SCHOOLS AND LIBRARIES ONLY. What is virtual reality? Can a glove save lives? How can you visit Paris from home? What is 3-D? How could a virtual world be bad?
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  • Virtual Reality

    Josh Gregory

    Library Binding (Cherry Lake Pub, Aug. 1, 2017)
    The latest virtual reality technology allows you to step into a new world by simply strapping on a headset and selecting a program on your computer. With this book, students learn about the past, present, and future of technological innovation. Fun, engaging text introduces readers to new ideas and builds on technology concepts they may already know. Additional tools, including a glossary and an index, help students learn new vocabulary and locate information.
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  • Virtual Reality

    Brett S Martin

    Library Binding (Norwood House Pr, July 1, 2017)
    "Virtual Reality gives people the opportunity to visit and explore worlds created by computers. Describes the opportunities and challenges associated with developing this highly technical innovation. Includes a glossary, websites, and bibliography for further reading"--
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  • Virtual Reality

    Don Rauf

    Library Binding (Rosen Central, Jan. 15, 2016)
    This book introduces readers to the captivating world of virtual reality (VR), which is being hailed as the next frontier in technological user experience. Major tech companies such as Facebook and Microsoft are investing millions, if not billions, in VR. Perfect for students interested in the STEM disciplines, this book teaches them what virtual reality is, how it goes beyond just gaming and is being applied to solving real-world problems by creating virtual environments for users. Finally, readers learn about the bright future of virtual reality.
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  • Virtual Reality

    CHRISTOPHER L GREGORY

    Paperback (Independently published, Aug. 12, 2019)
    A boy tries new virtual reality glasses.
  • Virtual Reality

    Brett S Martin

    Paperback (Norwood House Pr, July 1, 2017)
    "Virtual Reality gives people the opportunity to visit and explore worlds created by computers. Describes the opportunities and challenges associated with developing this highly technical innovation. Includes a glossary, websites, and bibliography for further reading"--
    X
  • Virtual Reality

    Holly Cefrey

    Paperback (Childrens Pr, Sept. 1, 2002)
    Introduces virtual reality, exploring the technology involved and looking toward what the future might bring as VR is used more widely in entertainment, education, science, and medicine.
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  • Virtual Reality

    Don Rauf

    Paperback (Rosen Central, Jan. 15, 2016)
    This book introduces readers to the captivating world of virtual reality (VR), which is being hailed as the next frontier in technological user experience. Major tech companies such as Facebook and Microsoft are investing millions, if not billions, in VR. Perfect for students interested in the STEM disciplines, this book teaches them what virtual reality is, how it goes beyond just gaming and is being applied to solving real-world problems by creating virtual environments for users. Finally, readers learn about the bright future of virtual reality.
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  • Virtual Reality

    Ann e. weiss

    Library Binding (21st Century, Dec. 9, 1997)
    Discusses the technical development of virtual reality and explains its present uses and future possibilities
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  • Virtual Realities

    Focus

    Audio Cassette (Tyndale Entertainment, Dec. 2, 2004)
    Oh no! Dr. Regis Blackgaard is back . . . in the Imagination Station no less! Is anyone in Odyssey safe from his latest scheme? Come along on the adventure and experience the best birthday ever . . . that never ends! Join in the biggest mudfight Odyssey has ever seen, and hear how the adults are planning a year of NO FUN! Along the way, learn lessons about being honest, using time and resources wisely, and helping others. This album is your ticket to adventures in Odyssey--and in your own imagination!Volume 33 contains the following stories (and themes): Another Man's Shoes (understanding others) Opening Day (God's leading) Blackgaard's Revenge 1 & 2 (recognizing deception) The Buck Starts Here (using resources wisely) Something Cliqued between Us (including others) The Eternal Birthday (too much of a good thing) Bethany's Imaginary Friend (imagination is healthy) The Y.A.K. Problem (worry) Blind Girl's Bluff (honesty) Where There's Smoke (positive role models) The Virtual Kid (enjoying life) You Win Some, You Lose Some (being a good example) The Treasure Room (valuing people) Chain Reaction (consequences of irresponsibility)
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  • Virtual Sexual Reality

    Chloe Rayban

    eBook (RHCP Digital, May 30, 2012)
    Justine only goes to the Virtual Reality Exhibition in the hope she might get lucky with fit hunk Alex. Instead she gets unlucky with an Alternative Reality machine and leaves the exhibition as Jake!Once she's got over the shock, Justine starts to see the potential of her new situation. As Jake she has the opportunity to hang out with the lads and find out what really makes them tick. But when her real self develops a major crush on her virtual self, things start to get just a bit too complicated . . .
  • Virtual Reality Spy

    Dina Anastasio

    Mass Market Paperback (Price Stern Sloan, Oct. 27, 1994)
    Grimlord sends a mutant robot into the real world, who traps Kaitlin and J.B. and sends Bryan to hidden virtual combat zone
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