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Books with title Inside Video Games

  • Video Games

    Rhianna Pratchett

    Paperback (Crabtree Pub Co, Sept. 30, 2008)
    Learn about the world of video games.
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  • Video Games

    Arlene Erlbach

    Paperback (First Avenue Editions, Oct. 1, 1996)
    Traces the origin of video games, describes how they are designed and programmed, and discusses winning strategies and choosing and caring for games
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  • Video Games

    Jeanne Sturm

    Hardcover (Rourke Educational Media, Aug. 1, 2008)
    This Book Describes The Most Current And Popular Video Games, The History Of Video Games, How They Work, And The Impact They Might Have On Our Future.
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  • Video Games

    Jill Hamilton

    Library Binding (Greenhaven Press, Sept. 30, 2010)
    This series is inspired by the highly acclaimed Opposing Viewpoints series, which explores important issues, placing expert opinions from a wide range of sources in a unique pro/con format. Like its predecessor, Introducing Issues with Opposing Viewpoints promotes issue awareness as well as critical thinking. Even more user-friendly and accessible than its parent series, it offers a wealth of information at a lower reading level, in a bright, engaging package. This appealing combination helps more students grasp the controversies of our increasingly complex world. Each anthology features useful charts, graphs and cartoons, engaging fact boxes that provide at-a-glance information and questions that focus on vocabulary and reading comprehension. Further research is encouraged through annotated bibliographies, web sites and organizations to contact.
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  • Video Games

    Laurie Willis

    Paperback (Greenhaven Press, Sept. 4, 2009)
    Each title explores a specific issue by placing expert opinions from a wide range of highly respected and often hard-to-find sources and publications in a unique pro/con format, exposing readers to many sides of a debate and promoting issue awareness as well as critical thinking.
  • Video Games

    Kevin Hile

    Library Binding (Lucent Books, Oct. 26, 2009)
    This series demonstrates how technology has evolved, transforming life at work, home and school; each volume focuses on a particular invention or device and through careful explanation and analysis, users learn about the device's development, how it works, its impact on society and likely future uses.
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  • Video Games

    David M. Haugen

    Paperback (Greenhaven Press, Dec. 7, 2007)
    Presents a collection of essays offering different opinions on video games, discussing such topics as video game violence, the sexist portrayal of women in video games, and the use of video games for therapeutic purposes.
  • Video Games

    Peggy J Parks

    Library Binding (Referencepoint Press, April 1, 2008)
    Social and psychological issues connected with video games are discussed.
  • Video Games

    Lisa McCoy

    Paperback (Checkmark Books, July 1, 2010)
    Score big in the highly competitive video game industry with advice and information from this insider's guide. Video games are one of today's most popular forms of entertainment. According to the Entertainment Software Association, the U.S. computer and video game industry had software sales of $9.5 billion in 2007Β—an increase of more than 300 percent since 1996. Two major trends are the growth of mobile gaming and online gaming. Producing and selling successful video games is a huge collaborative effort, often requiring the skills of numerous artists, marketing specialists, musicians, producers, programmers, salespeople, and writers. Video Games examines the complexities of this highly creative industry and identifies what it takes to succeed. Featuring essential information everyone in the field should know, fast facts, tips for effective business communications and networking, and much more, this helpful new resource is written in conversational language from an insider's perspective. It provides a capsule history of the industry as well as an overview of the current state of the gaming industry, a breakdown of key jobs in this field, and an extensive glossary with industry jargon.
  • Video Games

    David M. Haugen

    Paperback (Greenhaven Press, Dec. 5, 2007)
    Presents a collection of essays offering different opinions on video games, discussing such topics as video game violence, the sexist portrayal of women in video games, and the use of video games for therapeutic purposes.
  • Video Games

    Debra A. Miller

    Hardcover (Lucent, Sept. 28, 2009)
    Discusses video games and their effects on society, including their origins and development, their attractions for players, violence and other issues that cause concern, and possible future developments.
  • Video Games

    Rhianna Pratchett

    Library Binding (Crabtree Publishing Company, Oct. 1, 2008)
    Theres more to your favorite video games than meets the eye. Come along and learn all about the history of video games, the different platforms, genres, and the future of video games.
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