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Books in Quick Expert's Guide series

  • Computing and Programming

    Shahneila Saeed

    Hardcover (Wayland (Publishers) Ltd, Feb. 26, 2015)
    The ultimate guide to creating a computer game for children aged 12+. It shows how to master algorithms and instructions, write a pseudo code, conquer the programming language of Python, and create a game with multiple levels and characters to control.
  • Filming a Blockbuster

    Peter Mellett, John James

    Library Binding (Rigby Interactive Library, )
    None
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  • Flying the Atlantic: Expert Guide

    Peter Mellett, Bill Donohoe

    Library Binding (Rigby Interactive Library, Jan. 1, 1999)
    Discusses various aspects of a jet plane flight across the Atlantic, including checking in as a passenger, getting ready for takeoff, navigational activities of the crew, dealing with the weather, and landing
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  • Safe Social Networking

    Anita Naik

    Paperback (Wayland (Publishers) Ltd, June 25, 2015)
    A perfect guide to becoming safe and savvy social networkers for children aged 12+. It shows how they can make the most of social networks and dodge the pitfalls - master the privacy settings, control how much they share, and avoid peer pressure so they that have the best time online.
  • Quick Expert's Guide

    Not Available

    Paperback (Rosen Young Adult, Jan. 1, 2014)
    Mastering a new hobby can be challenging, but teens become experts in an instant with the entertaining and informative guides in this series. The books break each topic down to its essentials, providing helpful definitions, handy tips, inspiring quotes, and worthwhile resources. A quick expert summary ends each section as a review, and a culminating activity sends readers out into the world to apply their new expertise. Wacky, irreverent photos and drawings and a bright, splashy design add to the books' appeal.
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  • Computing and Programming

    Shahneila Saeed

    Paperback (Wayland (Publishers) Ltd, April 14, 2016)
    Have you ever played a computer game and then wondered how it was made? Are you a gaming whizz with a taste for all things techie? Then this is the book for you. A perfect guide to learning the skills of computing and programming. Discover how to create your very own computer game - master basic algorithms and instructions, write your own pseudo code, conquer the programming language of Python, and create a game with multiple levels and characters to control.