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Books in Do It Yourself series

  • The Industrial Revolution: Investigate How Science and Technology Changed the World with 25 Projects

    Carla Mooney, Jenn Vaughn

    Paperback (Nomad Press, Sept. 1, 2011)
    Imagine a world without brand-name products! Before the Industrial Revolution it was not possible to produce enough of the same item to have a brand, but in 100 years the world changed from make-your-own everything to a society of manufactured goods. The Industrial Revolution: Investigate How Science and Technology Changed the World introduces the dynamic individuals who led this revolution and how their innovations impacted the lives of everyone, rich and poor, city-dwellers and farmers alike. Elements of history, biography, civics, science, and technology combine with activity-driven enrichment projects that kids can do with minimal supervision. Activities include creating a water-powered wheel, designing a steam ship, building a telegraph machine, and making a pinhole camera.
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  • World Myths and Legends: 25 Projects You Can Build Yourself

    Kathy Ceceri, Shawn Braley

    Hardcover (Nomad Press, March 1, 2010)
    All societies have their own myths and legends, but they're much more than just stories. Myths and legends tell us about a people’s history, science, and cultural values—the things they knew, the things they believed, and the things they felt were important.World Myths and Legends retells tales from the Middle East, Europe, Africa, Asia, Australia, and the Americas. From the Greek myths to ancient epics like Gilgamesh and the trickster tales of Anansi the Spider, it helps readers think about why the same themes, characters, and events may show up in different parts of the globe.Along the way kids will also find lots of fun and interesting projects that let them experience the stories first-hand. World Myths and Legends unveils wonders of the ancient world as it takes readers on a fascinating adventure of mystery and imagination.
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  • Garbage: Follow the Path of Your Trash with Environmental Science Activities for Kids

    Donna Latham, Tom Casteel

    Paperback (Nomad Press, March 12, 2019)
    That potato chip bag you tossed in your trash can this afternoon―where does it go when it leaves your house? Garbage: Follow the Path of Your Trash with Science Activities for Kids invites middle graders to investigate the world of trash! The average American produces more than four pounds of trash every day―multiply that by 300 million people and you’ve got a lot of garbage! Where does it go? How does it break down? What are the challenges of dealing with so much waste? What can we do decrease the amount of stuff we are throwing away? Garbage explores questions like these while encouraging kids to think about the choices they make that generate garbage in the first place. In this book, kids discover the science of garbology, the fascinating world of midden excavation, and learn about different rubbish warriors who are determined to save the planet from being overrun with trash. Readers learn ways to reduce, reuse, recycle, and rethink their actions by diving into critical-thinking activities designed to get kids looking at trash as a situation in need of a solution. While we all appreciate our garbage to be out of sight and out of mind, it’s crucial to recognize the impact that human behavior has on the planet. Garbage includes hands-on STEM activities and critical thinking exercises to encourage readers to figure out ways to be part of the rubbish revolution. Fun facts, links to online primary sources and other supplemental material, and essential questions take readers on an exploration of the path of trash! Garbage is part of a set of four Build It Environmental Science books that explore the history and science of the planet and all that live on it through hands-on STEM activities and real-life environmental connections. Other titles in this series are Biodiversity, Planet Earth, and Biomes. Nomad Press books integrate content with participation. Common Core State Standards, the Next Generation Science Standards, and STEM Education all place project-based learning as key building blocks in education. Combining content with inquiry-based projects stimulates learning and makes it active and alive. Nomad’s unique approach simultaneously grounds kids in factual knowledge while allowing them the space to be curious, creative, and critical thinkers.
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  • Crazy Contraptions: Build Rube Goldberg Machines that Swoop, Spin, Stack, and Swivel: with Hands-On Engineering Activities

    Laura Perdew, Micah Rauch

    Hardcover (Nomad Press, Oct. 8, 2019)
    An exciting book about the chain reaction world of Rube Goldberg for middle schoolers, including 25 engineering design projects that get middle schoolers applying the laws of physics to their own inventions as they learn the scientific principles behind the actions and reactions they create. Why use a simple hand motion to wipe your mouth when you can build a machine to do it for you? Toppling dominoes, rolling marbles, racing balloon cars, springing catapults, and whizzing zip-lines are all elements used to build Rube Goldberg machines in Crazy Contraptions: Build Machines that Swoop, Spin, Stack, and Swivel with Hands-On Engineering Activities. The book introduces kids ages 9-12 (and beyond!) to the wacky machines designed by Goldberg, which were based on complicated chain reactions used to accomplish very simple, sometimes ridiculous, tasks. • Through contraptions, the book discusses the basics of physics, including force, motion, and work. Each chapter introduces one of the six simple machines and how they can be used in Rube Goldberg contraptions―inclined planes, levers, wheels and axles, wedges, screws, and pulleys. • Kids are challenged to design, build, and evaluate dozens of increasingly complex contraptions that do things like unscrew a lid, turn the page of a book, and pop a balloon. • Projects use materials already in most homes―reimagining and repurposing everyday items, as well as mining the recycling! • Contraption hints, essential questions, short sidebars, and links to online primary resources help readers learn the basics of force, work, motion, and simple machines, while exploring their creativity as they design and build their own crazy contraptions. About the Build It Engineering set and Nomad PressCrazy Contraptions is part of a set of two Build It Engineering books that explore the engineering technology behind our daily lives. The other titles in this series is Bots! Robotic Engineering with Hands-On Makerspace Activities.Nomad Press books in the Build It series integrate content with participation. Combining content with inquiry-based projects stimulates learning and makes it active and alive. Nomad’s unique approach simultaneously grounds kids in factual knowledge while allowing them the space to be curious, creative, and critical thinkers. All books are leveled for Guided Reading level and Lexile and align with Common Core State Standards and Next Generation Science Standards. All titles are available in paperback, hardcover, and ebook formats.
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  • Amazing Ben Franklin Inventions: You Can Build Yourself

    Carmella Van Vleet

    Paperback (Nomad Press, Sept. 1, 2007)
    Amazing Ben Franklin Inventions You Can Build Yourself introduces readers ages 9 and up to the life and times of one of America’s greatest thinkers with over 25 hands-on building projects and activities. From his groundbreaking scientific discoveries and inventions to his career as a writer, printer, and politician, Amazing Ben Franklin Inventions gives young readers a comprehensive look at the man who gave us the lightning rod, the armonica, bifocals, the post office, the first public library, Poor Richard’s Almanac, and so much more. Amazing Ben Franklin Inventions provides detailed step-by-step instructions, diagrams, and templates for creating each project. Historical facts and anecdotes, biographies, and fascinating trivia support the fun projects and teach readers about the courage, creativity, and determination of Ben Franklin and a young America coming into its own.
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  • Planning Perfect Parties: The Girls' Guide to Fun, Fresh, Unforgettable Events

    Jennifer Lynn Jones

    Paperback (Capstone Young Readers, April 1, 2014)
    Learn how to throw a pampering party that will go down in history. Or plan a game night, a costume party, a themed bash with friends, or anything else you dream up! Planning Perfect Parties will fuel your creativity and supply you with tips and techniques to make your next party a can't-miss success.
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  • Native Americans: DISCOVER THE HISTORY & CULTURES OF THE FIRST AMERICANS WITH 15 PROJECTS

    Kim Kavin, Beth Hetland

    Paperback (Nomad Press, June 1, 2013)
    Explore how the first Americans, faced with varying climates in a vast land hundreds and thousands of years ago, developed everything we take for granted today: food supplies, shelter, clothing, religion, games, jewelry, transportation, communication, and more.Native Americans: Discover the History and Cultures of the First Americans uses hands-on activities to illuminate how the Native Americans survived and thrived by creating tools, culture, and a society based on their immediate environment. Entertaining illustrations and fascinating sidebars bring the topic to life, while Words to Know highlighted and defined within the text reinforce new vocabulary. Projects include building an archaic toolkit, creating Algonquin art, experimenting with irrigation systems, inventing hieroglyphics, making a “quinzy,” and playing the Inuit game of nugluktaq. In addition to a glossary and an index, an extensive appendix of sites and museums all over the country offers ideas where families can learn more about the various Native American cultures.Kids ages 9–12 will gain an appreciation for the diversity of people and culture native to America, and learn to problem solve in a way that respects the environment.
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  • Experiments with Sound: Explaining Sound

    Chris Oxlade, Tony Wilson

    Paperback (Heinemann Library, )
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  • World Myths and Legends: 25 Projects You Can Build Yourself

    Kathy Ceceri, Shawn Braley

    Paperback (Nomad Press, March 1, 2010)
    All societies have their own myths and legends, but they're much more than just stories. Myths and legends tell us about a people’s history, science, and cultural values—the things they knew, the things they believed, and the things they felt were important.World Myths and Legends retells tales from the Middle East, Europe, Africa, Asia, Australia, and the Americas. From the Greek myths to ancient epics like Gilgamesh and the trickster tales of Anansi the Spider, it helps readers think about why the same themes, characters, and events may show up in different parts of the globe.Along the way kids will also find lots of fun and interesting projects that let them experience the stories first-hand. World Myths and Legends unveils wonders of the ancient world as it takes readers on a fascinating adventure of mystery and imagination.
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  • Garbage: Investigate What Happens When You Throw It Out With 25 Projects

    Donna Latham, Beth Hetland

    Paperback (Nomad Press, Aug. 1, 2011)
    Kids become “rubbish warriors” in Garbage: Investigate What Happens When You Throw It Out. Encouraged to think about the choices they make that generate garbage in the first place, readers learn ways to reduce, reuse, recycle—and rethink their actions. Along the way, kids explore the science of garbology, discover fascinating information archaeologists learn by excavating middens, and use projects to investigate the world of trash. Activities include whipping up a delicious edible landfill, brewing natural dyes for a T-shirt, and comparing the effects of commercial and homemade cleaners.Kids will learn that the battle against the world’s overwhelming waste problem begins with them.
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  • Explorers of the New World: Discover the Golden Age of Exploration With 22 Projects

    Carla Mooney, Tom Casteel

    Hardcover (Nomad Press, July 1, 2011)
    Explorers of the New World: Discover the Golden Age of Exploration offers a fascinating look at the explorers and their voyages during the Age of Exploration and Discovery. Readers ages 9–12 can delve into the expeditions of Vasco da Gama, Christopher Columbus, Ferdinand Magellan, John Cabot, Hernán Cortés, and more. Using common household items and minimal supervision, kids enjoy 22 hands-on activities to help them learn about these legendary explorers and their voyages. Discover how the adventures of a few people 500 years ago changed world history.Projects include creating and using a compass, learning to tie a sailor’s knot, and baking and eating sea biscuits. Along with detailed, step-by-step instructions for each project, Explorers of the New World includes biographical sidebars, engaging illustrations, interesting facts, and vocabulary words that allow kids to experience this era in a fun, interactive way.
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  • Innovators: The Stories Behind the People Who Shaped the World With 25 Projects

    Marcia Amidon Lusted, Tom Casteel

    Hardcover (Nomad Press, July 11, 2017)
    Most people have heard of Thomas Edison, Steve Jobs, and Mark Zuckerberg, but how about Daniel Hale Williams, Mae Jemison, and Mary Anderson? The world owes a lot to the unsung heroes of innovation, people who used their ideas to make the world a better place through advances in health, technology, food science, and discovery! In Innovators: The Stories Behind the People Who Shaped the World, readers ages 9 to 12 learn about many inventions, products, processes, and improvements people have made to create the reality in which we live.For example, in 1938, Ruth Wakefield added bits of chocolate to her cookies and invented Toll House chocolate chip cookies. In 2012, at the age of just 15, Jack Andraka developed a speedy and cheap method to detect pancreatic cancer. Being innovative means thinking creatively and critically to solve problems and find improvements―all it takes is an open mind, curiosity, and a desire to come up with ideas! Hands-on activities use the engineering design process and include creating a homemade version of Silly Putty and figuring out how to make a solar-powered oven. Links to primary sources, videos, and relevant websites offer a digital experience for deeper, independent learning and inspiration.Nomad Press books in the Build It Yourself series integrate content with participation. Common Core State Standards, the Next Generation Science Standards, and STEM Education all place project-based learning as key building blocks in education. Combining content with inquiry-based projects stimulates learning and makes it active and alive. Nomad’s unique approach simultaneously grounds kids in factual knowledge while allowing them the space to be curious, creative, and critical thinkers.
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