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Books in Bug Adventures series

  • Graphic STEM Adventures with Max Axiom, Super Scientist

    Nikole Brooks Bethea, Agnieszka Jòzefina Biskup, Tammy Laura Lynn Enz, Iman Max, Joe St. Pierre

    Paperback (Capstone Press, Jan. 1, 2020)
    Meet Max Axiom, super scientist. Using his amazing powers, Max explores the very workings of the technology we see and use every day. Whether investigating the inner workings of a cell phone, exploring the wonder of space travel, or researching real-world robots and drones, Max does what it takes to reveal how technology works.
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  • Fine Art Adventures: 36 Creative, Hands-On Projects Inspired by Classic Masterpieces

    Maja Pitamic, Jill Laidlaw

    Paperback (Chicago Review Press, Sept. 1, 2017)
    Classic masterpieces are bold, fascinating, and sometimes shocking—in other words, perfect for creative children who love to be inspired. Fine Art Adventures introduces young artists, ages 6 and up, to key masterpieces and interesting techniques, then lets them loose. Children will: create a Pointillist artwork with paints and a toothbrush, work with plaster to recreate a cave painting, use cardboard and coat hangers to design a mobile sculpture, build a dramatic jungle scene inside an old shoebox, and many more engaging, hands-on projects.Authors and educators Maja Pitamic and Jill Laidlaw also explore the stories and meanings behind 18 well-known classic masterpieces from art history as inspiration for these kid-tested, exciting, and creative projects. No prior knowledge of art is required—just enthusiasm for the subject and a willingness to discover.
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  • Adventures in Python

    Craig Richardson

    Paperback (Wiley, Feb. 16, 2015)
    The complete beginner's guide to Python, for young people who want to start today Adventures in Python is designed for 11-to 15-year olds who want to teach themselves Python programming, but don't know where to start. Even if you have no programming experience at all, this easy to follow format and clear, simple instruction will get you up and running quickly. The book walks you through nine projects that teach you the fundamentals of programming in general, and Python in particular, gradually building your skills until you have the confidence and ability to tackle your own projects. Video clips accompany each chapter to provide even more detailed explanation of important concepts, so you feel supported every step of the way. Python is one of the top programming languages worldwide, with an install base in the millions. It's a favourite language at Google, YouTube, the BBC, and Spotify, and is the primary programming language for the Raspberry Pi. As an open-source language, Python is freely downloadable, with extensive libraries readily available, making it an ideal entry into programming for the beginner. Adventures in Python helps you get started, giving you the foundation you need to follow your curiosity. Start learning Python at its most basic level Learn where to acquire Python and how to set it up Understand Python syntax and interpretation for module programming Develop the skills that apply to any programming language Python programming skills are invaluable, and developing proficiency gives you a head start in learning other languages like C++, Objective-C, and Java. When learning feels like fun, you won't ever want to stop – so get started today with Adventures in Python.
  • Big Bug Log

    Nosy Crow, Sebastien Braun

    Board book (Nosy Crow, March 28, 2017)
    Little Bugsy is going to visit his grandma in the Big Bug Log, but he’s not quite sure how to find his way through the log to her house. With the reader’s help, Bugsy must solve puzzles, follow mazes, and look behind flaps to follow the path all the way to the surprise ending! Packed with humor and detail, this brilliantly interactive board book will keep little ones entertained for hours.
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  • STEM Adventures: Extreme Engineering

    Paul Virr, Margaret Käufer

    Paperback (Perseus Distribution, Oct. 1, 2018)
    Get children excited about the amazing world of Engineering! This puzzle and activity book includes: High quality contemporary illustrations and graphics Easy-to-follow, step-by-step instructions for the activities and experimentsBite-sized text explaining facts, discoveries, and much moreKids will enjoy completing a Roman arch by drawing lines to the missing bricks, planning a design for a green skyscraper using energy-saving features, finishing drawings of tied-arch bridges, and more engineering feats. It's a wonderful way to inspire future engineers!
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  • Adventures in Raspberry Pi

    Carrie Anne Philbin

    Paperback (Wiley, July 12, 2017)
    Build cool Raspberry Pi projects with no experience required! Adventures in Raspberry Pi, 3rd Edition is the fun guide to learning programming. Starting from the very basics and building skill upon skill, you'll learn developing fundamentals―even if you've never programmed before. Learning is exciting when you're working your way through cool projects, but the concepts you learn and the skills you master will take you further than you ever thought possible. You'll learn how your Raspberry Pi 3 works and what it can do as you create stories and games, program shapes, code music, and even build Minecraft worlds with projects designed specifically for kids 11 to 15. Author Carrie Anne Philbin is a former high school teacher, and she showcases her skills with clear, easy to follow instructions and explanations every step of the way. If you're interested in programming but find other books hard to understand, this book is your ideal starting point for mastering the Raspberry Pi. Inexpensive, non-intimidating, yet surprisingly versatile, the Raspberry Pi 3 is an ideal way to learn programming. Updated to align with the newest board, this book will teach you fundamental programming skills while having a ton of fun! Get acquainted with your Raspberry Pi's bits and pieces Take control of your Pi's "insides" with simple commands Program games, code music, and build a jukebox Discover where your new skills can take you next The tiny, credit-card sized Raspberry Pi has become a huge hit among kids―and adults―interested in programming. It does everything your desktop can do, but with a few basic programming skills, you can make it do so much more. With simple instructions, fun projects, and solid skills, Adventures in Raspberry Pi is the ultimate kids' programming guide!
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  • Smithsonian Adventures in Space

    Courtney Acampora

    Paperback (Silver Dolphin Books, Dec. 20, 2016)
    Smithsonian Adventures in Space contains everything young space explorers need to learn about the planets and beyond. After reading about the planets and space exploration through the Smithsonian's collection, kids can use the shaped box to create their own Moon landing scene with dioramas, cardstock models, and figurines. Whether it's Jupiter's moons or Neil Armstrong's space suit, Smithsonian Adventures in Space contains everything kids need for an intergalactic adventure!
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  • The Dynamic World of Drones: Max Axiom STEM Adventures

    Nikole Brooks Bethea, Iman Max

    Paperback (Capstone Press, Aug. 1, 2017)
    Join super scientist Max Axiom as he explores the technology behind and everyday use of drones in our world. Science and engineering content central to the STEM Initiative comes alive in full-color graphic novel format. Max's adventures make it all fun!
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  • DK Adventures: Horse Club

    Patricia J. Murphy

    Hardcover (DK CHILDREN, Dec. 23, 2013)
    Saddle up for an adventure with two sisters as they revitalize their school's horseback riding club while also helping out at their family's bakery in DK Adventures: Horse Club. Emma adores horses as much as she idolizes her older sister, Amanda. She dreams about riding a cinnamon-colored horse in a show alongside her one day. Emma's wish looks like it's about to come true — but it's not such a smooth ride. Join Emma and Amanda at Paddock Promises' camp and learn how to handle, groom, tack up and ride a horse, meet horses from myths and legends, plus get a recipe to bake sweet pony cupcakes in DK Adventures: Horse Club. DK Adventures are an innovative mix of narrative and nonfiction for kids ages 8-11 featuring engaging, action-packed stories that help kids build their skills in vocabulary, grammar, comprehension, and critical thinking while developing a love of reading. With diaries, recipes, poetry, instructions, graphics, or songs, the genre spreads in each DK Adventures title enhance the story and reinforce curriculum learning, while the expansive range of entertaining nonfiction subjects will appeal to boys and girls everywhere. Supports the Common Core State Standards.
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  • DK Adventures: The First Telephone: Alexander Graham Bell's Amazing Invention

    DK

    Paperback (DK Children, Oct. 6, 2015)
    In The First Telephone, discover Alexander Graham Bell's story and his determination to be the first to invent a transmitter to carry a spoken message that would transform communications. With the help of Thomas Watson, Bell perseveres and records his step-by-step progress against the wishes of his sponsors. With Elisha Gray and many others are submitting patents too, the race is on.DK Adventures is a nonfiction series for kids ages 8-11 featuring visually rich theme spreads, and fascinating facts that help kids build their skills in vocabulary, grammar, comprehension, and critical thinking while developing a love of reading. Designed to keep interest high, build knowledge, and enrich the reading experience with fascinating background information, each title in the DK Adventures series is filled with information yet eminently accessible, and available in a wide range of kid-favorite topics including rain forests, animals, rocks, and shipwrecks.
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  • Sophie the Silkworm

    Rebecca Johnson

    Library Binding (Windmill Books, Aug. 1, 2015)
    Readers will follow Sophie the silkworm as she spins the story of her magnificent metamorphosis. SophieÂ’s character is at once whimsical and relatable, sparking readersÂ’ interest about her life cycle and role in her ecosystem. Information-rich text and accessible language introduce readers to a silkwormÂ’s life stages, as corresponding photographs help readers visualize the process. Readers will delight in SophieÂ’s story of trying to prove how important her silk really is, while learning important facts about a silkwormÂ’s habitat, anatomy, and uses. This volume supports elementary life science curricula in a fun and fascinating way.
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  • The Remarkable World of Robots: Max Axiom STEM Adventures

    Agnieszka Jòzefina Biskup, Iman Max

    Paperback (Capstone Press, Aug. 1, 2017)
    Join super scientist Max Axiom as he explores the technology behind and everyday use of robots in our world. Science and engineering content central to the STEM Initiative comes alive in full-color graphic novel format. Max's adventures make it all fun!
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