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Books published by publisher Hunter House Inc. ,U.S.

  • GROW: Living with My Family: A Child's Workbook About Violence in the Home

    Wendy Deaton M.A., Kendall Johnson Ph.D.

    Hardcover (Hunter House, July 10, 2002)
    Living with My Family is a creative, child-friendly program designed for use with elementary school children, filled with illustrations and original exercises to foster healing, self-understanding, and optimal growth.
    O
  • Yoga Games for Children: Fun and Fitness with Postures, Movements, and Breath

    Danielle Bersma;Marjoke Visscher

    Spiral-bound (Hunter House, March 15, 1726)
    None
  • STARS: Teacher/Counselor Manual

    Jan Stewart M.Ed.

    Paperback (Hunter House, June 3, 2004)
    This interactive workbook offers teachers and counselors specific, easy-to-use strategies for approaching difficult but important issues of emotional literacy in the lives of middle school students.
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  • GROW: A Separation in My Family: A Child's Workbook About Parental Separation and Divorce

    Wendy Deaton

    Hardcover (Hunter House, June 10, 2002)
    A Separation in My Family is a creative, child-friendly program designed for use with elementary school children, filled with illustrations and original exercises to foster healing, self-understanding, and optimal growth.
  • GROW: My Own Thoughts and Feelings

    Wendy Deaton M.A.

    Hardcover (Hunter House, June 14, 2002)
    My Own Thoughts and Feelings (for Boys) is a creative, child-friendly program designed for use with elementary school boys, filled with illustrations and original exercises to foster healing, self-understanding, and optimal growth.
    Q
  • Knowing Yourself

    Jan Stewart M.Ed.

    Paperback (Hunter House, Jan. 23, 2003)
    This interactive workbook on knowing yourself offers teachers and counselors specific, easy-to-use strategies for approaching this difficult but important issue in the lives of middle school students.
    N
  • Human Rights for Children: A Curriculum for Teaching Human Rights to Children Ages 3-12

    Amnesty International, Marsha Sinetar

    Spiral-bound (Hunter House, July 5, 2006)
    None
  • Philosophy Sucks . . . Kids Right In!: Exploring Big Ideas with Young People Using Stories from Around the World

    Nel de Theije - Avontuur, Leo Kaniok

    Hardcover (Hunter House, Dec. 19, 2014)
    Philosophizing — considering life questions — stimulates thinking: processing information, reasoning, thinking creatively, evaluating alternatives. Many children are natural philosophers. They observe the world around them from a young age, have a keen sense of right and wrong, and ask endless questions. Stories — fables, fairy tales, parables — are a classic device for teaching lessons about life, morality, chance, consequences, and other cultures to audiences both young and old. Philosophy Sucks...Kids Right In! is a guide that parents and educators can use to structure and guide this process. Contributors Nel de Theije-Avontuur and Leo Kaniok have collected 40 short stories that encourage children to ponder the themes of happiness, love, friendship, peace, freedom, respect, and equality — and more. An introductory chart clearly lays out the age groupings the stories are appropriate for, a primary theme, possible secondary themes, and the teaching purpose of the story. Many stories come with discussion papers that suggest areas of exploration with children of different age groups (4–6, 6–8, 8–10, and 10–12) and grades. The open-ended questions encourage self-reflection and stimulate children to experience the stories more intensely and seek their own answers to the big questions of life.
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  • 101 Quick Thinking Games and Riddles

    Allison Bartl

    Spiral-bound (Hunter House, Dec. 28, 2007)
    The entertaining 101 Quick Thinking Games and Riddles is the teacher's answer for how to enliven curriculum, what to do when the lesson ends early, or what to do with the one child who always finishes first and wants another challenge. The games encourage concentration, patience, reasoning, an understanding of numbers and logic, and working with letters and words. They enhance memory skills, can be used anytime and are great for substitute teachers, free time, and broadening math or English lessons. All the games, exercises and puzzles can easily be modified to suit the needs of various elementary-school grades. These “Quick-Thinking Games” provide a number of different ways to increase children’s concentration through games, and to improve concentration in the long term. The book contains games and puzzles that can be used with groups of children anytime, as pick-me-ups or to fill in breaks.
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  • 101 Movement Games for Children: Fun and Learning with Playful Moving

    Huberta Wiertsema

    Spiral-bound (Hunter House, Dec. 10, 2001)
    The movement games in this book are intended to cultivate children’s social and creative abilities. Some are based on playground games, others on professional theater and dance exercises. The games described are divided into ten categories including touch and reaction, concentration and puzzles, impersonation and cooperation, and music and movement.
  • 101 Pep-up Games for Children: Refreshing, Recharging, Refocusing

    Allison Bartl

    Paperback Bunko (Hunter House, March 15, 1895)
    None
  • 101 Comedy Games for Children and Grown-Ups

    Leigh Anne Jasheway

    Spiral-bound (Hunter House, April 22, 2014)
    Award-winning comedian Leigh Anne Jasheway has written 101 Comedy Games for Children and Grown-Ups specifically to make readers laugh. Laughter provides great health benefits, reducing tension and improving overall mood. Jasheway’s book connects readers of all ages with their inner five-year-old, providing 101 games and activities they can use to increase their laugh quota and decrease the pressure in their stress-o-meters. With Jasheway’s help, readers can improve their emotional health and have a great time doing it.101 Comedy Games for Children and Grown-Ups includes eight different sections, each geared toward a different genre of comedy. The first section concentrates on introductory games for getting to know fellow participants and familiarizing oneself with the basic rules of comedy. Later chapters introduce games geared toward a specific type of comedy. Each section includes numerous games, which are presented with a general description of the activity, the purpose behind it, a list of supplies (if necessary), helpful hints, and rule variations. Jasheway also provides a key to indicate the target ages for each activity, making it easier to pick the best games for the participating group. Jasheway’s book promises to provide fun times and lots of laughs for anyone that picks it up!
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