The Seven Keys
John Hart Hart
eBook
Once, in a magical time where everything is possible two children lived by a wonderful Fountain from which the rainbow spray spread happiness throughout the world. An evil, but powerful Wizard plotted to steal the Fountain and to distort its magic so that instead of happiness it would spread misery and terror everywhere. The Fountain's magic could only be released by means of an enchanted spell known only to the children's parents. Because they refused to give this spell to the Wizard they were thrown into a dark prison within the Wizard's castle, and the terrible prison door was locked with seven magical locks. The keys were scattered over seven strange worlds..... "Let someone find these keys and open the locks", the Wizard raged, "Only then the prisoners will go free..." This story tells of the adventures of Charlotte and Jeremy as they search through the Seven Enchanted Worlds for the Seven Magic Keys which will free their parents from the Dungeons of the Great Wizard. Many of the worlds have been distorted and changed by the Wizard's evil magic, but, somehow before they set off the children receive some mysterious help - a magic mirror, a cloak of invisibility - and a strange cat who (sometimes) talks and sometimes does not, but always seems to know exactly what to do. They travel through their own Homeworld where they escape the Trolls, Witches and Ogres and also an enormous man-eating tree.....This is where they win the first key!Then IceWorld where the Ice Demons almost destroy Jeremy and there are no real children, only little snow-people. At the top of a beacon reaching far into the sky they gain the second key.Up in the clouds the World of Air is peopled by Rainbow Horses who are being destroyed by the Storm Sprites. They capture Jeremy who escapes by causing a terrible explosion of all the thunder and lightening spells. With the magic keys drawing them on from world to world, the children continue to meet evil enchantment, and dreadful creatures with magic powers at every twist and turn. They discover an empty factory, with robots ceaselessly doing meaningless tasks, whilst their masters - all children - are sleeping. The air is full of the Wizard's sleep-dust and it lays thick on the ground where Jeremy, Charlotte and Twitch walk. Near the Golden Castle they must escape from the Bone Suckers and thread their way through the great flesh-eating wheels....... Within the Golden Castle, the Mind-Stealing giant bats almost destroy Charlotte and the next key is given to the children by the Comet-Blazer...In the Underground World they are trapped by the Rock Growlers, they enter the land of the Giant Ants and Electric Bees....... Spidermaze, where the Devil Imps force the children to meet the huge SpiderKing. He knows of their search for the Seven Keys and does not intend that they should succeed. They are thrown into the miles and miles of the SpiderKing's maze - full of bones from those who had never been able to get though.... As they search for the last key they almost fail...... The final dangers are all there, worse than before as they find their way to the Wizard's castle. They must cross the murderous pathway; they must open each of the strange enchanted locks which are not real locks but magic creations; they must count the tolling of the bell...On every page the story tells of magic, danger and adventure...and how Jeremy, Charlotte and Twitch finally meet their Mother and Father again and find their way home..