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Books with author Sue Graves

  • The Irish Literary and Musical Studies

    Graves

    Hardcover (Ayer Co Pub, Dec. 1, 1977)
    None
  • Bug in a Rug

    Sue Graves, Jan Smith

    Library Binding
    None
  • Taking Good Holiday Photos

    Sue Graves

    Paperback (Collins Educational, Sept. 20, 2002)
    None
  • Taking Good Holiday Photos

    Sue Graves

    Hardcover (Collins Educational, Sept. 20, 2002)
    None
  • Jungle Eye

    Sue Graves

    eBook (Rising Stars UK Ltd., May 19, 2013)
    Dangerous Games is a range of adventure stories aimed at reluctant older readers. The series is set in a computer games company and follows designers Sima, Kojo and Tom. Each story sees them designing and developing a computer game which they then enter for real - encountering exciting and sometimes deadly situations... Kojo, Tom and Sima's new jungle survival game is simple. All they have to do is make their way to a hut in the middle of the jungle. Will Tom's additions to the game spoil their plans?
  • Tubby Tabby

    Sue Graves

    Paperback (Hodder & Stoughton, April 1, 2008)
    Tubby Tabby always wants to be let in, and then out, and then in again. Mum gets a cat flap, and that's when the trouble begins. . . Reading Corner covers three grades of early reading ability. Compiled in consultation with Dr. Barrie Wade, Emeritus Professor of English in Education at the University of Birmingham, and Dr. Hilary Minns, Lecturer in English at the Institute of Education, University of Warwick. Each grade has three levels, indicated by the number of bars on the spine of the book. Each level has a limited number of words per story, to help you choose the right book for a young reader.
    K
  • Jumpstart ST2 Seta Bk6 Code Cracker

    Sue Graves

    Paperback (Collins Educational, )
    None
  • Trapped

    Sue Graves

    eBook (Rising Stars UK Ltd., May 19, 2013)
    Dangerous Games is a range of adventure stories aimed at reluctant older readers. The series is set in a computer games company and follows designers Sima, Kojo and Tom. Each story sees them designing and developing a computer game which they then enter for real - encountering exciting and sometimes deadly situations... Trapped deep underground on a caving adventure, the trio find themselves in terrible danger. Even worse, they've accidentally taken other people into the game with them. Tom hatches a daring escape plan, but time is running out fast. Will he succeed, or are they all going to be lost forever?
  • The Cave Monsters

    Sue Graves

    Paperback (Hodder & Stoughton, March 1, 2012)
    Polly, Kim, and Ash are at the beach with the dogs, Scully and Scrap. They decide to explore a cave, but there are monsters inside! This series featuring the popular characters from Espresso Education includes fun stories in less than 200 words for children building their reading confidence. Puzzles at the back of the book help children to increase their vocabulary, and an Espresso Connections section suggests further activities on Espresso Education.
    K
  • Toys and Games in Art

    Sue Graves

    Paperback (Collins Educational, )
    None
  • Wellington Square Level 5 Non-fiction - Life During World War Two

    Sue Graves

    Pamphlet (Nelson Thornes Ltd, )
    None
  • Sal's Red Sock: Level 2

    Sue Graves

    Hardcover (Hodder & Stoughton, April 1, 2011)
    In this story, Dad has to pick up Nan, but he has not got his sock. Sal has a red sock, but will it fit Dad? Controlled vocabulary is expanded through four levels, following the popular "Letters and Sounds" phonics scheme from Phase 2 to Phase 4, building up from simple CVC words (level 1) to double letter sounds (level 2), two letter graphemes (level 3), and adjacent consonants (level 4). A simple puzzle encourages children to spot the rhyming words and an Espresso Connections section suggests further activities on Espresso Education. Produced in association with Espresso Education, the leading digital curriculum service in the UK—used in over 10,000 schools.
    N