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Books with author P. Doran

  • Building an FPS Game with Unity

    John P. Doran

    eBook (Packt Publishing, Oct. 30, 2015)
    Create a high-quality first person shooter game using the Unity game engine and the popular UFPS and Probuilder frameworksAbout This BookLearn how to use Unity in conjunction with UFPS and ProBuilder to create a high-quality game quicklyCreate both interior and exterior environmentsA step-by step guide to building a project with clear examples and instructions to create a number of interesting scenariosWho This Book Is ForThis book is for those who want to create an FPS game in Unity and gain knowledge on how to customize it to be their very own. If you are familiar with the basics of Unity, you will have an easier time, but it should make it possible for someone with no prior experience to learn Unity at an accelerated pace.What You Will LearnUse UFPS to build custom weapons with custom meshes and behaviorsExplore level design as you prototype levels, making use of Prototype to build levels out quicklyBuild environments that are realistic as possible while keeping peak performance and repetitiveness downReview tips and tricks on how to create environments using both terrain for outdoor areas and a modular workflow for interiorsDevelop a number of different encounters that your players can fight against, from a simple turret enemy to complex AI characters from Shooter AIDiscover how to create unique objects such as exploding barrels and objects you can interact withCreate a custom GUI to help your game stand out from the crowdPackage your game for release, create an installer, and get your game out into the worldIn DetailUnity, available in free and pro versions, is one of the most popular third-party game engines available. It is a cross-platform game engine, making it easy to write your game once and then port it to PC, consoles, and even the web, making it a great choice for both indie and AAA developers.Building an FPS Game in Unity takes readers on an exploration of how to use Unity to create a 3D first person shooter (FPS) title, leveraging the powerful UFPS framework by VisionPunk and Prototype/ProBuilder 2.0 by ProCore3D.After some setting up, you will start by learning how to create custom weapons, prototype levels, create exterior and interior environments, and breathe life into our levels. We will then add polish to the levels. Finally, we will create a custom GUI and menus for our title to create a complete package.Style and approachAn easy-to-follow guide with each project containing step-by-step explanations, diagrams, screenshots, and downloadable material. Concepts in Unity and C# are explained as they are used and for the more inquisitive, there are more details on the concepts used with additional external resources to learn from.
  • Seize the Fire

    P. Doran

    Paperback (Pearson Schools, June 13, 2002)
    Each story falls into one of five categories. Pre-1914, football, ghost stories, war stories and multicultural stories, ensuring there is material to appeal to all boys, and a match to the new Key Stage 3 Curriculum.Hardback
  • Building an FPS Game with Unity

    John P. Doran

    Paperback (Packt Publishing, Oct. 30, 2015)
    Create a high-quality first person shooter game using the Unity game engine and the popular UFPS and Probuilder frameworksAbout This BookLearn how to use Unity in conjunction with UFPS and ProBuilder to create a high-quality game quicklyCreate both interior and exterior environmentsA step-by step guide to building a project with clear examples and instructions to create a number of interesting scenariosWho This Book Is ForThis book is for those who want to create an FPS game in Unity and gain knowledge on how to customize it to be their very own. If you are familiar with the basics of Unity, you will have an easier time, but it should make it possible for someone with no prior experience to learn Unity at an accelerated pace.What You Will LearnUse UFPS to build custom weapons with custom meshes and behaviorsExplore level design as you prototype levels, making use of Prototype to build levels out quicklyBuild environments that are realistic as possible while keeping peak performance and repetitiveness downReview tips and tricks on how to create environments using both terrain for outdoor areas and a modular workflow for interiorsDevelop a number of different encounters that your players can fight against, from a simple turret enemy to complex AI characters from Shooter AIDiscover how to create unique objects such as exploding barrels and objects you can interact withCreate a custom GUI to help your game stand out from the crowdPackage your game for release, create an installer, and get your game out into the worldIn DetailUnity, available in free and pro versions, is one of the most popular third-party game engines available. It is a cross-platform game engine, making it easy to write your game once and then port it to PC, consoles, and even the web, making it a great choice for both indie and AAA developers.Building an FPS Game in Unity takes readers on an exploration of how to use Unity to create a 3D first person shooter (FPS) title, leveraging the powerful UFPS framework by VisionPunk and Prototype/ProBuilder 2.0 by ProCore3D.After some setting up, you will start by learning how to create custom weapons, prototype levels, create exterior and interior environments, and breathe life into our levels. We will then add polish to the levels. Finally, we will create a custom GUI and menus for our title to create a complete package.Style and approachAn easy-to-follow guide with each project containing step-by-step explanations, diagrams, screenshots, and downloadable material. Concepts in Unity and C# are explained as they are used and for the more inquisitive, there are more details on the concepts used with additional external resources to learn from.
  • Getting out of my own way: Truths-Values-Life

    Paul Doran

    language (, June 27, 2014)
    GETTING OUT OF YOUR OWN WAY COULD BE THE TRANSFORMING EXPERIENCE YOU HAVE BEEN LOOKING FOR......Successful businessman and Author Paul Doran guides us through a challenging period in his own life to demonstrate how writing 'Getting out of your own way' led to personal insight. We learn how asking three simple questions could lead to finding the 'real' you; increase happiness; reduce anxiety and improve our relationships with others. In 'Getting out of my own way' we discover that we are already complete, and that what we value in life becomes our life.
  • Building an FPS Game with Unity by John P. Doran

    John P. Doran

    Paperback Bunko (Packt Publishing - ebooks Account, March 15, 1880)
    None
  • I Can't keep calm, I'M Going Fishing: This fishing log book for a fish lover as a gift

    DORAN POPE

    Paperback (Independently published, July 24, 2020)
    This is a helpful fishing log book for every fisherman's Specifications:⦁ 100 Pages ⦁ Dimensions: 6" x 9"⦁ Log and Record Location Details⦁ Includes Areas for Weather, Water, Air, Tide and Other Personal Notes⦁ Tables to Record Caught Fish, Bait Used, Length and Weight of Fish and Other Details Unique Design