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Books with author Mitsumasa Anno

  • Anno's Magic Seeds

    Mitsumasa Anno

    Hardcover (Philomel, Feb. 14, 1995)
    A wizard gives Jack two magic seeds with the instructions to eat one, which will feed him for one full year, and plant the other, which will produce two more seeds and allow the cycle to continue, but Jack has his own idea, in a fantasy introduction to numbers and counting.
    K
  • Anno's Math Games 3

    Mitsumasa Anno

    Paperback (Puffin, Sept. 22, 1997)
    Picture puzzles, games, and simple activities introduce the mathematical concepts of abstract thinking, circuitry, geometry, and topology
    O
  • Anno's Animals

    Mitsumasa Anno

    Hardcover (Philomel, Nov. 15, 1979)
    The reader is invited to find a variety of animals hidden amidst woodland scenes.
    M
  • Anno's Journey

    Mitsumasa Anno

    School & Library Binding (Turtleback Books, Aug. 4, 1997)
    FOR USE IN SCHOOLS AND LIBRARIES ONLY. A pictorial journey through the traditional countryside, farms, and towns of northern Europe takes readers past familiar storybook characters, visual jokes and puzzles, tricks of perspective, and other surprises.
    M
  • All in a Day

    Mitsumasa Anno

    Paperback (Puffin Books, June 21, 1999)
    Ten outstanding artists illustrate the similarities and differences in children and their activities in eight different parts of the world throughout one 24-hour day. Features artwork from Raymond Briggs, Ron Brooks, Eric Carle, Gian Calvi, Zhu Chengliang, Leo and Diane Dillon, Akiko Hayashi, and Nicolai Ye. Popov.
    C
  • Anno's Britain

    Mitsumasa Anno

    Hardcover (Philomel Books, April 23, 1982)
    A traveler visiting England, Scotland, and Wales encounters beautiful scenery, charming villages, and friendly citizens, including fictional and historical figures
    F
  • Anno's Hat Tricks

    Mitsumasa Anno

    Hardcover (Philomel Books, April 5, 1985)
    The reader, with the help of two children, Tom and Hannah, two white hats, and three red hats learns about logic
    Q
  • Topsy Turvies

    Mitsumasa Anno

    Hardcover (Philomel, May 18, 1989)
    Optical illusions form structures in which curious little men can go up stairs to get to a lower place, hang pictures on the ceiling, and walk on walls.
    N
  • Anno's Math Games

    Mitsumasa Anno

    Paperback (Puffin, Sept. 22, 1997)
    Picture puzzles, games, and simple activities introduce the mathematical concepts of multiplication, sequence and ordinal numbering, measurement, and direction
    O
  • Anno's Counting Book Big Book

    Mitsumasa Anno

    Paperback (HarperFestival, Sept. 30, 1992)
    A simple, beautiful introduction to math for the youngest readersEvery child is a natural mathematician, according to Mitsumasa Anno. Children are constantly comparing and classifying things and events they observe around them. As they try to bring sense and order into what they observe, they are actually performing basic mathematical feats.With Anno's Counting Book, the creator of the brilliantly inventive Anno's Alphabet invites young readers on another stimulating adventure of the imagination—this time into the world of numbers and counting. This big book version is the right size for sharing in a classroom.Gentle watercolor pictures show a landscape changing through the various times of day and the turning seasons, months and years, and the activities of the people and animals who come to live there. But the seemingly simple plan of the book is deceptive: look more carefully and you will see one-to-one correspondences; groups and sets; scales and tabulations; changes over time periods; and many other mathematical relationships as they occur in natural, everyday living. The reader is subtly led to see and understand the real meaning of numbers.Look at this book and look again. Each time you do so, you will find another application of a natural mathematical concept that you had not noticed before.
    I
  • Anno's Alphabet

    Mitsumasa Anno

    Paperback (Trophy Pr, Sept. 1, 1988)
    Letters painted as three-dimensional, surreal wooden optical illusions are matched with playful picture-puzzles and borders containing additional illusory illustrations
  • Anno's Journey

    Mitsumasa Anno

    Library Binding (Perfection Learning, Aug. 4, 1997)
    A pictorial journey through the traditional countryside, farms, and towns of northern Europe takes readers past familiar storybook characters, visual jokes and puzzles, tricks of perspective, and other surprises.
    P