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Books with author John Peel

  • Book of War

    John Peel

    Paperback (Llewellyn Publications, May 8, 2005)
    When Helaine was whisked away from home, she never got a chance to say goodbye. Now she's homesick and worried about her family. As the daughter of prominent Lord Votrin, Helaine knows her sudden departure ruined her father's plans to forge an important alliance with another township-an agreement that promised Helaine's hand in marriage. Score, Pixel, and two unicorn friends accompany Helaine to Ordin-a medieval planet of high-brow nobles, oppressed peasants, and endless battles over land. Upon finding her home, Castle Votrin, under siege by the Border Lords, Helaine vows to make it up to her father. With help from Jenna-a pretty, spell-working healer with a crush on Pixel-they struggle against angry villagers, giant insects, and pillaging soldiers to find a way to save Helaine's home and her family honor.
    Y
  • Book of Doom

    John Peel

    Paperback (Llewellyn Publications, June 8, 2006)
    Now that one of the Three Who Rule has escaped, the Diadem is in serious danger. Nantor, Pixel's ancient, evil self, has taken over the young magic user's body and is threatening to, once again, rule the worlds. Poor Pixel is alive in a small cell of his mind, but Nantor's strong spirit will soon engulf him. It's up to Score and Helaine to stop the powerful Nantor, but how? Score has been banished to a dangerous land of killer plants. And Helaine is trapped on Calomir by the Overmind who has implanted a microchip in her head. Even Jenna has been separated from the other young magicians. Are Pixel, Helaine, and Score doomed to become the heartless, evil rulers of an enslaved Diadem?
    X
  • The Zanti Misfits

    John Peel

    Paperback (Tom Doherty Assoc Llc, Sept. 1, 1997)
    The rulers of Zanti decide to exile to Earth those people who threaten their tightly ruled planet, until misfits Lisa Lawrence and Ben Garth must find out the reason behind this in order to save themselves before they are destroyed. Original.
    F
  • The Fight for Justice

    John Peel

    Paperback (Scholastic, July 1, 1998)
    In a story written in first person, Luke Skywalker tells the inside story of how he became a Jedi Knight and his battle with the evil Empire. Original.
    Q
  • The Siege Of Dragonhome

    John Peel

    eBook (Dragonhome Books, Dec. 1, 2016)
    The third book in the ongoing "Dragonhome" series finds Melayne and her friends under attack from her enemies, and facing betrayal by those close to her. There is now no avoiding war...
  • Book of Names

    John Peel

    Paperback (Apple, Aug. 1, 1997)
    Three teenagers from very different worlds--Score, a streetwise New Yorker; Renald, who prepares for a medieval battle; and Pixel, who is confined to the one-room world of Virtual Reality--are kidnapped and plunged into a perilous odyssey as they seek to unlock the secrets of the Diadem. Original.
    U
  • Book of Oceans

    John Peel

    Paperback (Llewellyn Publications, Sept. 8, 2005)
    Born into nobility, Helaine can't get over the fact that Jenna, a mere peasant on their home world, is her equal. Their constant bickering convinces the four magic-users to take a much-needed vacation. Hoping for a relaxing time at the beach, they go to Brine, a water-filled world with floating islands and telepathic sea creatures. What's supposed to be a relaxing holiday turns into chaos when pirates attack the helpless natives and capture Jenna and Pixel. Using magic is difficult on this outer-rim planet and Pixel's fate becomes grim when he is thrown overboard to a bloodthirsty sea monster. Meanwhile, Jenna-inexperienced in battle and separated from her friends-must rely on innovation and instinct to outwit the pirates, who are forcing her and the other captives to tunnel dangerously close to the sweltering core of an active volcano.
    X
  • Book of Signs

    John Peel

    Paperback (Apple, Aug. 1, 1997)
    As they draw ever closer to the heart of the Diadem, Score, Renald, and Pixel must track down a shapeshifting magician with uncertain motives before they can unlock the secrets of an ever-increasing evil. Original.
    Q
  • Book of Magic

    John Peel

    Paperback (Llewellyn Publications, Sept. 8, 2004)
    In the third book, the young magic-users travel to Dondar, a beautiful land of purple skies and blue grass. It is also home to Garonath, the unfriendly wizard of forms. With help from their unicorn friends, they fight his magical monsters, but they soon fall into the hands of Sarman, the evil magician who wants to rule the Diadem . . . and needs their souls to accomplish his despicable mission! But the ultimate battle lies ahead when they must face the Triad and discover what the mysterious Diadem rulers have been planning all along.
    X
  • Book of Reality

    John Peel

    Paperback (Llewellyn Publications, Feb. 8, 2006)
    Book of Reality finds Score, Helaine, Pixel, and Jenna journeying back to Calomir, Pixel's home planet of virtual reality. Pixel hasn't been back to Calomir since being snatched from the futuristic planet when he was first pulled into the magic and danger of the Diadem. Pixel wants to see his parents again-and bring Jenna home to meet them. But instead of a happy homecoming, the four young magic-users find treachery, slavery, and deceit on Calomir, including a dark secret from Pixel's past. Can they find Pixel's parents, liberate the enslaved Drones, and win the battle against the evil force that not only controls Calomir, but also intends to conquer the entire Diadem?
    X
  • Maniac

    John Peel

    Mass Market Paperback (Simon Pulse, June 1, 1995)
    Dawn Jacobs is horrified when her best friends begin to die mysteriously after each appears to go insane, and Dawn teams up with her secret crush, Shane Morrow, to find the answer in a terrifying medieval legend
    Z+
  • Book of Nightmares

    John Peel

    Paperback (Llewellyn Publications, March 8, 2005)
    Destiny is not the innocent girl she pretended to be on Earth. She's actually a power-hungry magic-user who has kidnapped Pixel and taken him to a terrible planet called Zarathan - where fears come to life and falling asleep means death! Helaine and Score embark on a risky mission to rescue their friend. Living skeletons, vampire ghosts, and other mythical monsters from Helaine's imagination attack them mercilessly. But with magic and clever thinking, they manage to fight these ghouls and convince the Fair Folk to lead them to Pixel. But Destiny has blocked their only exit off the planet, and they are exhausted from endless battles. Will the trio find a way off Zarathan before falling into a deadly sleep?
    X