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Books with author Jason Hill

  • The True Enemy Revealed: A LitRPG and GameLit Series: The World, Book 5

    Jason Cheek, Jason Hill

    Audible Audiobook (Jason Cheek, Jan. 13, 2020)
    Landing in Darom, Startum Ironwolf is confronted by the devastation being wrought by the Chaos Storm alliance and is forced into a guild war of epic proportions. With the beginnings of a massive invasion from the northern tribes looming on the horizon, Star fights his way across the Kingdom of Kader to reach his friend. Along the way, the face of the true enemy is revealed with the deception of a close friend. Somehow, Star and his allies must survive the betrayal and the overwhelming odds stacked against them. Warning: This is a LitRPG story and contains explicit intimate relations, explicit violence, explicit expletives, cussing and swearing, explicit hacking and slashing, betrayals, pant wetting, improper use of motorcycles, general speeding, polyamory, theft, arson, egg-laying, open relationships, power leveling, twinking, PVP, ogling of demi-humans, ogling of humanoids, ogling of monsters, PVE, spawn camping, trespassing, dwarf tossing, cell phone hacking, account hacking, attempted rape, adult situations, violations of civilian rights, a dire wolf with an attitude, infidelity, bawdy relations with Orcs, Goblins, Trolls, Beastkin, Gnomes, Dwarves, Elves and monsters, MMORPG-style violence, allusions to nonconsensual relations, consensual relations, wolves and bears as pets, nudity and nakedness, no bras, naked raids, murder, attempted murder, atheism, rationalizations, man-handling, decapitations, pirate on pirate violence, gossiping, defenestration, sexual harassment, religious rationalizations, unusual morals, NPC relations, player relations, possible centaur riding, stalking, looting, womanizing, mansplaining, bribery, LAN parties, fantasy depictions of mages and warriors, highly risqué fantasy gaming tropes, personal rants, assault and battery, stabbings, cannibalism, general mayhem, specific mayhem, immolations, explosions, siege weapons of mass destruction, existential discussions, controversial topics of sci-fi fandom, real-world intimate relationships, in-game intimate relationships, playing the field, disrespect for authority, womansplaining, realm invasions, mind control fears, bad tempered marines, conspiracy theories, cohabitation, men playing women, digital prostitution, exsanguinations, women playing men, references to science fiction literature and television, references to gaming, playing MMOs for too many hours straight, government surveillance, jelly donuts, inappropriate gaming names, player abuse, interrogations and torture, chest ogling, grocery store misconduct, talking on a cell in public, relational misconduct, magic misconduct, fangs, general misconduct, voyeurism, making out sessions, heavy petting, insanity, random violence, promiscuity, werewolves and vampires that like to kill, evil gnolls and goblins, good orcs and bad orcs, too much drinking, dismemberment, abuse of authority, abuse of popularity, electrocutions, freeze blasts, arcane explosions, destruction of property, public indecency, annoying escort quests, rezzing and resurrections, castle sieging, city ransacking, slavery, raping and pillaging, role-playing, abuse, crazy ex-girlfriend flashbacks, nutshots and eye poking, the stabbing of private organs, pick-up groups, fast-moving zombies, hunting for food and xp, excessive violence, bareback riding, troll hating, camping, griefing, obstruction of justice, justified vengeance, biting, backstabbing, clawing, trash-talking, open-minded discussions, bitching, close-minded hate, personal opinions, and anything else offensive I may have forgotten to mention. Listen at your own risk.
  • First Login: The World, Book 1

    Jason Cheek, Jason Hill

    Audible Audiobook (Jason Cheek, Jan. 3, 2019)
    After playing Online together for years, Jason and his friends are excited about the possibilities of the emerging technology of Full-Immersion Virtual Reality, aka FIVR. Preparing for the release of The World, Jason is determined to help his friends realize their dream of becoming pro gamers. Choosing a 'Nightmare' start to get ahead of the wave of new players starting the game, Jason finds himself alone in the wild tasked with saving a group of refugees from goblin invaders. Although he manages to save the survivors, that's just the beginning of his trials as he desperately fights to bring them back from the edge of annihilation. Jason is quickly swept up in the adventure as he struggles to build a home for his guildmates and the NPCs that he's saved. As the trouble heats up, he quickly discovers that marauding goblins are the least of his concerns. Warning: This is a LitRPG story and contains adult situations, foul language, MMORPG-style violence, and other fun things. Listen at your own risk.
  • Mixing It Up: The World, Book 2

    Jason Cheek, Jason Hill

    Audible Audiobook (Jason Cheek, March 12, 2019)
    The adventure continues where the action left off. Jason and his new friends are thrust into the breech as he quickly finds himself in conflict with goblins, beasts, and players alike. Hitting up the local dungeon, Jason discovers that his longtime nemeses have joined the game and are seeking to take over the server as they've done in MMORPGs past. As he strengthens his guildmates and NPCs, the conflict heats up as new alliances are formed to combat the growing threat. Warning: This story contains adult situations, foul language, MMORPG-style violence, and other fun things. Listen at your own risk. I have no idea what voice to select. Confident young man who is a gamer but the leader of his gaming group. Jokes around a lot but can be serious when needed. The game throws him into some seriously heavy situations that he takes quite seriously, but there is a lot of introspection on the nature of artificial intelligence and people.
  • You're Going Down: The World, Book 3

    Jason Cheek, Jason Hill

    Audible Audiobook (Jason Cheek, May 15, 2019)
    Diving into a revolutionary new video game, Jason and his friends are working to move their entire guild to pro-gamer status. Unlike the current line of MMORPG and PVRMMORPG games on the market, FIVRMMORPG introduces a new gaming technology unlike anything experienced before. Choosing a nightmare start to get ahead of the wave of new players starting the game, Jason finds himself alone in the wilds, tasked with saving a group of refugees from goblin invaders. Although he manages to save the survivors, that is just the beginning of his trials as he desperately fights to bring them back from the edge of annihilation. Jason is quickly swept up in the adventure as he struggles to build a home for his guildmates and the NPCs that he's saved. As the trouble heats up, he quickly discovers that marauding goblins are the least of his concerns. Warning: This story contains adult situations, foul language, MMORPG-style violence, and other fun things. Listen at your own risk. The book has heavy LitRPG gaming elements. Story is a group of in real life semi-pro gamers and their adventures in the game and real world. Mostly the game world. The story is told from the single point male perspective. There are a number of women and children that appear in the story, too.
  • Justice League: The Animated Series Guide

    Jason Hall

    Hardcover (DK CHILDREN, Sept. 13, 2004)
    Profiles the heroes and heroines that make up the Justice League and many of the villains they oppose, often outlining the major storylines, and provides a listing as to when they first appeared.
    N
  • Stars, Hide Your Fires

    Jason E Hill

    Paperback (CreateSpace Independent Publishing Platform, June 21, 2016)
    Book 1: Senny and the Island of Amber Light and Darkening Dreams Raised by her fearsome, God-fearing grandmother, Senny has always felt different from the rich, white Hill folk and the poor, black villagers: the two communities who just about get along on the tropical island Senny calls home. Senny has been called a witch many times behind her back - and to her face - but she thought it was just another insult. That is until she turns thirteen and strange things start happening to her. Senny keeps seeing an amber glow in the sea and keeps blacking out, coming to in places she cannot remember going to. While she sleeps, she dreams of a distant, grey city she has never been to. In this city, something is hunting her. As she tries to discover if she really is a witch she finds herself on a collision course with her grandmother, the Padre, Will Hapsworth's gang and the island's newest residents - a division of Nazi soliders.
  • Stars, Hide Your Fires: Book 1: Senny and the Island of Amber Light and Darkening Dreams

    Jason. E. Hill

    eBook (, April 11, 2016)
    Raised by her fearsome, God-fearing grandmother, Senny has always felt different from the rich, white Hill Folk and the poor, black villagers: the two communities who just about get along on the tropical island. She has been called a witch many times behind her back - and to her face - but she thought it was just another insult, that is until she turns thirteen and strange things start happening to her. Senny keeps seeing a strange amber glow in the sea and blacking out and then waking in places she cannot remember going to. While she sleeps, she dreams of a distant, grey city she has never been to. In this city, something is hunting her. As she begins to accept that maybe she really is a witch, she find herself on a collision course with her Grandma, the Padre – the leader of the island’s Catholic church – Will Hapsworth’s gang and the island’s newest residents: a division of Nazi soldiers.