This Is No Ordinary School
G. Taylor
language
(Singularity School, Jan. 17, 2012)
This is a story for kids ages 6 and up. It's about Jesse and Spencer and some other kids are in a very different kind of school. For one thing they go to class by putting on 3D glasses and brain wave sensors. Another difference is that their classes are more like video games than regular classes. The kids interact with the computer by talking to it...and it talks back.They never knew exactly why they get points or even what they needed to do to get points, but that was just part of the game. There were very few instructions or guides at the Singularity School.The computer had been monitoring the kids’ diet and exercise routines and making suggestions. When the kids followed a suggestion they not only got points in the health and willpower skills, they also got extra time in the games. The computer only allowed so many minutes of game time per player, but you could earn extended time through various challenges and activities. The opposite was also true, bad habits could cause you to lose playing time. Extended time was one of the ways some players advanced so fast through the games and levels. They were also healthier and often happier in general, which was nice. The Singularity School is as concerned with their health outside of the games as it was with their skills inside the games.Jesse knew that somehow they were in this game to help Moshi, but with no family or tribe left she didn’t know what they could do. It wasn’t like other video games where they could just start over, and their time in the game was very limited. She could see and feel everything, but she could not actually move objects. She couldn’t force Moshi to do anything, she had to persuade him. She was really no more than an imaginary friend to Moshi. She didn’t know what would happen if Moshi died, and she didn’t want to find out. Then she had an idea...