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Books with author Christopher Hook

  • Young Artists Draw Manga

    Christopher Hart

    eBook (Watson-Guptill, Sept. 13, 2011)
    Do you love manga? Now you can learn to draw your own! This book has everything the beginning manga artist needs! You’ll learn how to draw the basic manga head and body types…but that’s just the beginning! Over 100 manga characters—from magical shoujo girls and their super-cute chibi friends to mysterious ninjas and double-crossing villains— are broken down into easy-to-follow steps so you can start drawing all of your favorite manga characters right away!
  • Drawing the New Adventure Cartoons: Cool Spies, Evil Guys and Action Heroes

    Christopher Hart

    Paperback (Chris Hart Books, May 6, 2008)
    One of today’s most popular trends in cartooning is the eye-catching teen adventure style—the type found in such major animated TV shows as Kim Possible. It’s fresh and new, decidedly humorous, and even relatively easy to draw. With this fun collection, bestselling author Chris Hart gives kids a chance to create their own. These cool stories feature ordinary teens thrust into thrilling situations—teens with dual identities, who live as regular students by day and become secret spies on weekends. The art straddles the line between comic book and cartoony; offers strong male and female heroes; and showcases a colorful cast of sinister villains and entertaining sidekicks. These exuberant characters will encourage readers to replicate every drawing in the book—as will Chris’s trademark friendly, personal, and thorough coverage of art principles.
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  • A Perilous Journey of Danger and Mayhem #1: A Dastardly Plot

    Christopher Healy

    Hardcover (Walden Pond Press, Sept. 25, 2018)
    A rip-roaring, hilarious alternate-history adventure starring the world’s most famous inventors—and its most forgotten. From the author of the beloved Hero’s Guide series, Christopher Healy.It's 1883—the Age of Invention! A time when great men like Thomas Edison, Alexander Graham Bell, Nicola Tesla, and George Eastman work to turn the country into a land of limitless opportunity.And it all happens at the world famous Inventor’s Guild headquarters in New York City—a place where a great idea, a lot of hard work, and a little bit of luck can find you rubbing elbows with these gods of industry who will usher humanity into the future.Unless, of course, you’re a woman.Molly Pepper, daughter of brilliant but unknown inventor Cassandra Pepper, lives with her mother in New York. By day, they make ends meet running a pickle shop; but by night, they toil and dream of Cassandra taking her place among the most famous inventors in America.In an attempt to find a way to exhibit Cass’s work at the World’s Fair, they break into the Inventor's Guild, where they discover a mysterious plot to destroy New York.The evidence points to the involvement of one of the world’s most famous inventors, and now it’s up to Molly, Cassandra, and a shop hand named Emmett Lee to uncover the truth—even if no one will ever know it was they who did it.“Christopher Healy, author of the Hero’s Guide series, knows how to tell a good story. He’s done it again with the adventures of a determined girl named Molly Pepper.”—Brightly, Best Middle Grade Books of Fall 2018
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  • A Perilous Journey of Danger and Mayhem #2: The Treacherous Seas

    Christopher Healy

    Hardcover (Walden Pond Press, Nov. 5, 2019)
    The second book in the new adventure trilogy from the beloved author of The Hero's Guide to Saving Your Kingdom.It's 1883—only a few months after Molly Pepper; her mother, Cassandra; and her friend, Emmett, saved New York from an attack by the megalomaniacal Ambrose Rector while managing to preserve the reputations of Alexander Graham Bell and Thomas Edison, whose technology was manipulated in Rector’s scheme. Their selfless heroism will finally earn them a place in the Inventors’ Guild, alongside the greatest minds of their generation.Unless, of course, no one knows that they did any of that.Left with nothing but empty promises and a struggling pickle shop after the government chooses to cover up the crisis, Molly, Cassandra, and Emmett have no idea where to turn—until they learn of a daring expedition to the South Pole, where an meteorite of mysterious power is embedded, and where Emmett’s father, explorer and ship captain Wendell Lee, disappeared years ago. With the fate of the world hanging in the balance, our heroes commandeer an experimental seacraft to make their play on the pole. But the trip is more treacherous than they realize, and there’s no guarantee that they will return successful—if they even return at all.
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  • The Blame Game

    Christopher Hood

    Paperback (Princeton University Press, Dec. 1, 2013)
    The blame game, with its finger-pointing and mutual buck-passing, is a familiar feature of politics and organizational life, and blame avoidance pervades government and public organizations at every level. Political and bureaucratic blame games and blame avoidance are more often condemned than analyzed. In The Blame Game, Christopher Hood takes a different approach by showing how blame avoidance shapes the workings of government and public services. Arguing that the blaming phenomenon is not all bad, Hood demonstrates that it can actually help to pin down responsibility, and he examines different kinds of blame avoidance, both positive and negative. Hood traces how the main forms of blame avoidance manifest themselves in presentational and "spin" activity, the architecture of organizations, and the shaping of standard operating routines. He analyzes the scope and limits of blame avoidance, and he considers how it plays out in old and new areas, such as those offered by the digital age of websites and e-mail. Hood assesses the effects of this behavior, from high-level problems of democratic accountability trails going cold to the frustrations of dealing with organizations whose procedures seem to ensure that no one is responsible for anything. Delving into the inner workings of complex institutions, The Blame Game proves how a better understanding of blame avoidance can improve the quality of modern governance, management, and organizational design.
  • Ruby For Kids For Dummies

    Christopher Haupt

    Paperback (For Dummies, Jan. 26, 2016)
    The fun way to introduce coding with Ruby to kids If you don't have the chance to take coding classes at school or in camp—or if you just want to learn on your own—Ruby For Kids gears you up to expand your technology skills and learn this popular programming language. Written in a way that's easy to follow—and keeping the super tech-heavy stuff to a minimum—it quickly and easily shows you how to use Ruby to create web and mobile applications with no experience required. Ruby is considered one of the best and simplest languages to start with when you're learning coding. This fun and friendly guide makes it even easier. Broken down into simple projects designed to appeal to younger programmers, Ruby For Kids gets you up and running with core coding concepts in no time. Before you know it, you'll be tackling hands-on projects, enjoying the support of a vibrant community, and feeling a sense of accomplishment as you complete projects. Navigate the basics of coding with the Ruby language Use Ruby to create your own applications and games Find help from other Ruby users Offers tips for parents and teachers helping kids learn Ruby So what are you waiting for? Ruby For Kids has everything you need to get in on one of the most popular topics around!
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  • RAIN

    Christopher L.P.

    language (FOUR CROWNS Entertainment, Sept. 22, 2019)
    HEROES ARE REBORN! What if I told you they are real? What if I said that when they came back, it was me who stood in their way?Would you believe me? Grab ahold of your FAITH.Fight for your REDEMPTION.And at all costs,Protect your POWER.Introducing the first installment in the RAIN trilogy, An action-packed and unpredictable YA SUPERHERO FANTASY. For fifteen year old, Tyler Grey, the line between myth and reality is quickly blurred, when he inadvertently becomes the host to an ancient power. A power that puts him on the radar of not only a deadly black ops organization but also very old and malevolent beings, that are eager to see both it and him destroyed.He has but two choices:RISE up and FIGHT!Or DIE!REVIEWS ★★★★★“The story is filled with so much emotion, action and mystery! I loved it!!”-Avid YA Reviewer
  • Kids Draw Manga Monsters

    Christopher Hart

    Paperback (Watson-Guptill, Aug. 7, 2007)
    Kids Draw Manga has sold more than 25,000 copies! Now here’s some monstrous manga fun.Where do all the kids hang out in the bookstore? By the manga titles! And if they're not by the manga...they're over in the section with the animal books, right? Now they can combine those interests to create their very own manga monsters! Christopher Hart's clear step-by-step drawings (hundreds of them!) and easy instructions let young people convert familiar animals into manga monsters complete with cool claws, horns, feet, and fur. Turn simple rabbits into atomic bunnies...transform ordinary mice into alien mice...make a plain old dinosaur into the mighty belchosaurus! These colorful, fun monsters appeal to everyone, and Hart's engaging process and laugh-out-loud drawings will have kids drawing right away. It's monstrously easy, monstrously fun!• Kids Draw Manga, Kids Draw Anime, and Kids Draw Manga Shoujo are top sellers• Simple step-by-step directions in Chris Hart's popular style• Hot author plus hot topic means every kid will want this book
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  • A Perilous Journey of Danger and Mayhem #1: A Dastardly Plot

    Christopher Healy

    eBook (Walden Pond Press, Sept. 25, 2018)
    A rip-roaring, hilarious alternate-history adventure starring the world’s most famous inventors—and its most forgotten. From the author of the beloved Hero’s Guide series, Christopher Healy.It's 1883—the Age of Invention! A time when great men like Thomas Edison, Alexander Graham Bell, Nicola Tesla, and George Eastman work to turn the country into a land of limitless opportunity.And it all happens at the world famous Inventor’s Guild headquarters in New York City—a place where a great idea, a lot of hard work, and a little bit of luck can find you rubbing elbows with these gods of industry who will usher humanity into the future.Unless, of course, you’re a woman.Molly Pepper, daughter of brilliant but unknown inventor Cassandra Pepper, lives with her mother in New York. By day, they make ends meet running a pickle shop; but by night, they toil and dream of Cassandra taking her place among the most famous inventors in America.In an attempt to find a way to exhibit Cass’s work at the World’s Fair, they break into the Inventor's Guild, where they discover a mysterious plot to destroy New York.The evidence points to the involvement of one of the world’s most famous inventors, and now it’s up to Molly, Cassandra, and a shop hand named Emmett Lee to uncover the truth—even if no one will ever know it was they who did it.“Christopher Healy, author of the Hero’s Guide series, knows how to tell a good story. He’s done it again with the adventures of a determined girl named Molly Pepper.”—Brightly, Best Middle Grade Books of Fall 2018
  • The Ultimate Tanks of World War 2: Top 10 powerful Axis and Allies powers tanks in World War 2

    Christopher G.I.

    language (, April 13, 2020)
    Victory in the ground war of World War 2 could be decided through various means but it was the tank that ultimately took center stage. Tanks were an important weapons system in World War II. Even though tanks in the inter-war years were the subject of widespread research, production was limited to relatively small numbers in a few countries. However, during World War II most armies employed tanks, and production levels reached thousands each month. Tank usage, doctrine, and production varied widely among the combatant nations. By war's end, a consensus was emerging regarding tank doctrine and design.The combat system evolved much from its infancy witnessed during World War 1 (1914-1918) and grew to become a focal point of the many offensives had in the Second Grand War - spanning from Europe to the Pacific and all places in between. The conflict delivered into armored warfare history such classics as the German 'Panther' and 'Tiger' types, the Soviet T-34, the British 'Churchill' and the American 'Sherman'. Before the end, the Allies would be crowned the victors thanks largely to numerical superiority, setting the groundwork for a whole new generation of tanks to come in the Cold War years (1947-1991).By the end of World War 2, the tank was established as one of the most potent battle winners in history. Between 1939 and 1945 over 280,000 tanks of all types had been built by the major combatants – 105,000 by the Soviets alone. The tank had undoubtedly become the main weapon of the land-based army. This book covers in comprehensive detail the development, production and battlefield use by the forces of Great Britain, the Commonwealth, the USA, the Soviet Union, France, Germany, Italy and Japan, as well as the other combatant countries. Both allied and Axis powers like the Britain, United States, Soviet Union and Germany produced significant numbers of tanks before and during WWII. The following aspects are included in the book,-List of top 10 powerful tanks and variants-Specification of the tanks
  • Drawing Vampires: Gothic Creatures of the Night

    Christopher Hart

    Paperback (Chris Hart Books, June 2, 2009)
    From Dracula to Buffy the Vampire Slayer to Breaking Dawn, the undead never get old. So, acclaimed author Chris Hart gives horror fans and aspiring artists something they can really sink their teeth into: step-by-step instruction in drawing their favorite night creatures. All of the most popular bloodsuckers are here in their cold, clammy flesh: Victorian vampires, otherworldly vampires, alluring lady vampires, cool postmodern vampires—as well as vampire hunters and blood-chilling beasts of the vampire kingdom. Less experienced artists needn’t worry about biting off more than they can chew because Hart breaks every drawing down into easy-to-digest morsels. The stakes are high, but the Drawing Vampires books ensures budding illustrators’ efforts won't be in “vein.”
  • Manga Mania: How to Draw Japanese Comics

    Christopher Hart

    Library Binding (Bt Bound, Sept. 30, 2007)
    THIS EDITION IS INTENDED FOR USE IN SCHOOLS AND LIBRARIES ONLY. Explains how to draw manga style comics, discussing the difference between manga and Western styles, how to string a panel together, and how to draw characters, genres, robots, and poses.