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Books with author Christopher Hearn

  • Christopher Hart's Animation Studio

    Christopher Hart

    Paperback (Watson-Guptill, April 1, 2003)
    Now for the first time, a fun, hands-on guide to animation for young adults!Created for ages 9 and up yet also perfect for adults, Christopher Hart’s Animation Studio is a comprehensive guide to the classic art of animation. Breezy text, colorful drawings, and clear, easy-to-follow step-by-steps take first-time animators from drawing basics to the creation of their very own animated flip book.Best-selling author Christopher Hart starts with a basic overview of drawing the cartoon head and body, adding expressions, creating characters, and so on. He then takes readers on a backstage tour of a classic animation studio: In the “animation department,” step-by-step lessons demonstrate how to animate humans and animals, plan sequences, and add special effects. In the “layout department,” readers learn to compose scenes and place characters. Finally, a walk through the “film department” leads readers through choosing camera angles, making backgrounds move, creating fantastic settings, and more. Future animators finish by creating an easy flip book to set their own simple sequences in motion.Packed with colorful art, clear instruction, and lighthearted text, Christopher Hart’s Animation Studio is a friendly, informative guide that will empower even the most hesitant readers—whether young adult or adult—to create winning animation!• A first-rate guide to animation basics for less than $8• Easy-to-follow step-by-steps, engaging text, and pages packed with colorful illustrations make learning fun and easy• Includes instructions for making a simple flip book• Christopher Hart is a best-selling expert at instructing and encouraging beginning artists
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  • THE HERO'S GUIDE TO BEING AN OUTLAW By Healy, Christopher

    Christopher Healy

    Hardcover (Walden Pond Press ( 2014 ), March 15, 1761)
    [ THE HERO'S GUIDE TO BEING AN OUTLAW By Healy, Christopher ( Author ) Hardcover Apr-29-2014
  • How to Draw Cartoon Cats, Kittens, Lions and Tigers

    Christopher Hart

    Paperback (Watson-Guptill, April 1, 1999)
    An instructional guide for drawing cartoon cats, kittens, lions, and tigers.
    Q
  • How to Draw Fantasy Characters

    Christopher Hart

    Paperback (Watson-Guptill, April 1, 1999)
    Instructions for drawing fantasy characters, including mythological heroes, elves, fairy godmothers, and unicorns. Even beginners from age 12 on up can learn to draw alluring mermaids, beautiful fairy princesses, and enchanting elves, thanks to this workbook's success-producing lessons. 300 color illustrations.Instructions for drawing fantasy characters, including mythological heroes, elves, fairy godmothers, and unicorns
    R
  • Making Funny Faces: Cartooning for Kids

    Christopher Hart

    Paperback (Watson-Guptill Pubns, Aug. 1, 1992)
    An interactive drawing instruction book in which child works with parent at the beginning, then gains increasing independence.
    Y
  • Manga Mania™: Chibi Sketchbook

    Christopher Hart

    Hardcover (Chris Hart Books, Oct. 1, 2007)
    With its adorable girl and boy characters and their pets, Chibi has become extremely popular with young people in general and preteen girls in particular. These childlike creations have mischievous, appealing personalities; huge eyes, and small, squat, and very stylized bodies. Using this clever combination of sketchbook and instructional guide, fans of the style will learn how to draw some of the genre’s most beloved figures. The how-to section explains all that young artists need to know to capture groups, action poses, facial expressions, costumes, and lovable monsters. Among the very special creations featured here: Bishie boy, Shonen boy, Shoujo girl, and more—including a menagerie of super-cute animals.
    R
  • Liege-Killer

    Christopher Hinz

    Hardcover (St Martins Pr, Feb. 1, 1987)
    Two centuries after the apocalypse on Earth, the peaceful orbital colonies that house the remains of humanity are terrorized by Reemul, a revived two-hundred-year-old genetically engineered assassin inhabiting two bodies at once
  • The Picnic

    Christopher Hall

    eBook
    None
  • Lily & Alexander

    Christopher Heather

    language (, Oct. 27, 2013)
    A story about young love
  • Kid Combat Volume I: Curse of the Red Beryl

    Christopher Helwink

    eBook (Wheatmark, Feb. 28, 2017)
    The new kid in town - along with the coolest geek squad ever - save the town from the volcanic Mister Jones and his Book of Darkness…CRACK! BOOM! Fireworks explode all around a small girl. SAMANTHA, 13, races between the blasts on an all-terrain vehicle piloted by her friend, CONNOR – code named Gears. Behind them, the men chasing never see the bursts of light coming and crash into neighboring trees.As SAMANTHA escapes, she clutches onto the prize that she has stolen from Jones’s mansion – an ancient book of text named The Book of Darkness. With it, Samantha and her group of DEFENDERS hope to decipher what mysterious activities Jones is planning and save the town from his evil ways.The next day, KYLE CHRISTENSEN moves to his new home of Elmcrest. Kyle is a typical thirteen-year-old boy with an attitude about everything and has not yet found his calling in life. He is a genius who can figure out anything in the blink of an eye and gets bored at school fast. His father, PETER, recently agreeing to work for Jones, warns Kyle that this opportunity is a great one and not to do anything that could spoil their future.While Peter settles in to his new job, Artie Jones reveals to him the reason he has been hired and shows him the secret that lies beneath the mansion. The two travel down six hundred feet to a cave whose walls are lined with an ancient scripture embedded into it. Peter learns that his primary job is to decipher the ancient script so Jones can find the RED BERYL – the rarest of the precious gems – and a link to the power of the gods – as foretold in The Book of Darkness. Jones demands Peter stay at the mansion until his work is complete or never see his family again.As Kyle tries to fit into his new home, he stumbles upon Samantha and her group of friends. In the back of a Curio Shop filled with strange wonders, Kyle meets the rest of Samantha’s crew. Gears – the computer expert, an oddball set of adrenaline junkie, always bickering with each other set of twins named Rocket and Wedge, and finally their mentor, Charlie Thompson, the old man that runs the shop and guides the group. Together, they show Kyle that Jones is not all what he seems. Since Kyle’s dad moved their family to work for Jones, he begins to worry about his dad’s safety.Once Peter goes missing, at the hand of Jones, Kyle rises to the challenge and enlists Samantha and her friends to help rescue his father. As Kyle and the Defenders make a charge on Jones’s Mansion, the heart of the story is the rescue of Peter and the rise of Kyle fulfilling his destiny of becoming Kid Combat…the last legend in the Book of Darkness.
  • Ultimate Tailgate Football Recipes: Great, easy recipes that will impress your family and friends

    Christopher Harris

    language (Harris Books, Jan. 3, 2017)
    Who says tailgating is a party in a parking lot? Not if youhave ever been to a good one…hahaTailgating is all about great food, genuine atmosphere and anawesome, slightly boozy time with friends. Here, we dive intofive totally legitimate reasons to tailgate in your favoritestadium parking lot this Fall, cheering on your favoritecollege or professional teams.Mainly it is about the great food, in this book we go through several fantastic easy recipes that can be made at the stadium and will impress even the hardest food critic!
  • The Blame Game

    Christopher Hood

    Paperback (Princeton University Press, Dec. 1, 2013)
    The blame game, with its finger-pointing and mutual buck-passing, is a familiar feature of politics and organizational life, and blame avoidance pervades government and public organizations at every level. Political and bureaucratic blame games and blame avoidance are more often condemned than analyzed. In The Blame Game, Christopher Hood takes a different approach by showing how blame avoidance shapes the workings of government and public services. Arguing that the blaming phenomenon is not all bad, Hood demonstrates that it can actually help to pin down responsibility, and he examines different kinds of blame avoidance, both positive and negative. Hood traces how the main forms of blame avoidance manifest themselves in presentational and "spin" activity, the architecture of organizations, and the shaping of standard operating routines. He analyzes the scope and limits of blame avoidance, and he considers how it plays out in old and new areas, such as those offered by the digital age of websites and e-mail. Hood assesses the effects of this behavior, from high-level problems of democratic accountability trails going cold to the frustrations of dealing with organizations whose procedures seem to ensure that no one is responsible for anything. Delving into the inner workings of complex institutions, The Blame Game proves how a better understanding of blame avoidance can improve the quality of modern governance, management, and organizational design.