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Teaching Programming Concepts Through Play

Grade 3-4

Chris Harris, Patricia Harris

Teaching Programming Concepts Through Play

Paperback (Rosen Classroom Jan. 1, 2015)
Understanding how computer programing works is a critical part of digital literacy for students today. Even students who aren't learning how to code can benefit greatly from knowing how programs work. This book uses highly engaging games to immerse students in the world of logical thinking and problem solving. From programming robots to writing stories that work as interactive fiction games, the lessons in this book provide ways to build digital literacy beyond the computer lab.

Games:

RoboRally. Richard Garfield. Avalon Hill, 2010.

Old Town. Stephan Riedel. Clicker Spiele, 2012.

Ricochet Robots. Alex Randolph. Z-Man Games, 2013.

Parsley Game System. Memento Mori Theatricks.
Series
Teaching Through Games
ISBN
1499490127 / 9781499490121
Pages
71
Weight
0.3 oz.
Dimensions
6.0 x 0.5 in.

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