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Gaming Technology: Blurring Real and Virtual Worlds

Age 12-17
Grade 7-12

Anthony J. Rotolo

Gaming Technology: Blurring Real and Virtual Worlds

Hardcover (Referencepoint Pr Inc Jan. 1, 2019)
"Gaming Technology: Blurring Real and Virtual Worlds examines the history of gaming technology, explores how today's cutting-edge games work, and discusses the future advances of technology"--
Series
World of Video Games
ISBN
1682825558 / 9781682825556
Pages
80
Weight
12.0 oz.
Dimensions
6.6 x 0.5 in.

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