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Tony Knight

Keeping In Touch

language ( Jan. 3, 2012)
Glenn’s cramped, monotonous existence among the polyglot refugee communities of 2056 Brighton, now a grim area of constant danger and surveillance, entices him into astounding computer-generated worlds, where simulator gear transports him into virtual realities: he can walk and run, touch and hold, struggle and fight, just as he would in real life, so much so that his mother worries that these narratives are taking over his own existence. A disturbing feature of his obsession is the appearance of a girl, unbidden, in all of his electronic tales. Then he stumbles across her as a real person, kidnapped by an international gang as a hostage for her inventor father, and helps her to escape. Hunted by criminals and the law, they manage to evade prying eyes, cameras and the watchful drones overhead, and their adventurous flight brings them to the prehistoric circle of Stonehenge for a strange climax.

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