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SJ Davis

Ghost in the Machine

language (CHBB Publishing Feb. 21, 2015)
GHOST IN THE MACHINE is a steampunk meets cyberpunk fantasy.

Josephine, Bodhi, and Caroline, live in a scientifically advanced
Victorian London as the Industrial Revolution is in full swing.
Infrared goggles, dirigibles, and analog computers exist alongside
bustles, parasols, and high tea. On the grounds of an Old Saxon
church, three strange net-runners arrive from a future where everyone
is assigned a barcode from the moment of birth. What you buy, what you
read, your health care history, your bank accounts, your measured
intelligence, are all captured by this barcode and sent to the feed of
OmniCorp. Human data mining forms the basis of a massive Industrial
Complex, a thinly veiled profit center, based on the control of human
behavior. To interrupt the inception of OmniCorp, the net-runners, a
subversive underground group, enlist the aid of the steampunk
Victorians to thwart a meeting between two men, who hundreds of years
earlier, laid the foundation for OmniCorp. Extraordinary figures race
toward a rendezvous with history, weave in and out of time, fight evil
steampunk automatons, hide in Victorian brothels, fight Indian
mutinies, and take refuge in dystopian cyberpunk pawnshops, to insure
a future where personal privacy is protected over corporate power.
Pages
324

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