PC--
could really use your help.
It's a nuthouse down here!
Seventeen-year-old PC can't resist his uncle Cliff's frantic call and is soon aboard a plane to Australia. Within hours of arriving, PC realizes that his uncle has gotten himself into an even more bizarre predicament than usual, and that Cliff is counting on him to unravel the threads of a mystery linking: a missing scuba diver, presumed dead; Maruul, a beautiful Aboriginal girl suffering from amnesia; a strange map based on a legend of a sacred treasure; an eerie, seemingly deserted ship; and a huge, horrible creature that lurks in the depths beneath the reef.
Trying to help the shaken young girl, PC and Cliff return to the reef where Maruul's brother vanished and take up the search for the Aboriginal treasure that will save the people of Maruul's tribe. But someone else is looking for the treasure too-and when the two groups collide, a lethal game of hideand-seek is played out beneath the deep and bloody waters of the reef.
Seventeen-year-old PC McPhee is intrigued with the bizarre details of a deadly mystery'a missing scuba diver, a hidden treasure, a seemingly deserted ship, a corrupt scientist, a beautiful girl suffering from amnesia, and a deadly creature prowling the depths of an Australian reef. PC is convinced that these are all strange pieces to a dangerous puzzle. When he teams up with a beautiful girl, Maruul, he soon realizes that they are in a race against time to solve this mystery if they are to save her Aboriginal village'and their own lives.Young Adult's Choices for 2000 (IRA)
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