D R Swan
Reality Augmented
Paperback
(CreateSpace Independent Publishing Platform June 5, 2018)
"Summertime, finally," Tony Mendoza, Bobby Baker, and David Van Pelt said as they left their classroom on the last day of school. Now they could have fun and play their current favorite game, Pokémon Go, all day. They all lived on the same street and had been friends for years. Every summer since they could remember, their families had camped together for a couple weeks of vacation. This year was no exception. The three families were going to camp at Donner Lake close to where the Donner Party had become stranded in 1846 and been forced to eat some of their group to survive. Tony was sure that the lake was haunted because of the misfortunes of the Donner Group. Bobby wasn't so sure, but he hoped to play Pokémon Go at the lake, so he brought his cell phone hoping that he would have service enough to play the game. Arriving, though, Bobby finds that his phone doesn't have service and he can't play. He and his friends decide to go on a hike away from the lake. Up in the trails, they find an abandoned structure built into the side of a hill. Inside, the structure has a control panel and the technology appears to be advanced, but its caked with dust and appears to have been there for a very long time. They touch the panel and it lights up. Fearful that they have trespassed into someone's property, they leave only to find that Bobby's cell phone now works. Once back from the hike, they decide to play the game, but they find that there is something very wrong with the way the game is playing and it leads them into an unexpected adventure.
- ISBN
- 1720522111 / 9781720522119
- Pages
- 108
- Weight
- 6.1 oz.
- Dimensions
- 5.0 x 0.3
in.