The band travels north, uncertain of their destination and encountering numerous perils. When they unlock the chamber, they discover a dozen knights - who cannot be awakened. The journal holding the secret to rousing them is in an unknown language. How can they find the help they need, and overcome even graver obstacles, to rescue the knights?
Return to the land of dragons and magic you discovered in Dragonspell and DragonQuest, in this finely crafted and memorable work of fantasy fiction with a core of eternal truth.